Daggerfall:Witch Covens
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Witch covens in Daggerfall have appeared to cause many people problems. Below is some information directly concerning witch covens.
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[edit] How to Find Covens in General
Witch covens can be found either in certain dungeons or in houses. The dungeon covens consist solely of a lone witch standing in a room. You can usually find these when embarking on an artifact quest from the knights or fighters guild. Covens also exist in houses. One such was in a large three story or so house, the beige-colored one with a porch and an entrance on the second floor. This had several witches and other interesting patrons hanging around in rooms giving quite an eery impression. People have also reported finding covens in houses for sale.
There are also covens out in the woods. There'll be a big mound the size of a house, a couple of guards at the entrance, and more witches inside. They don't sound any different than the ones in the houses, though. Try the Glenmorial Witches in Ilessan Hills. You might have to find a map with the location, though. One other thing of note--you don't need a map to get to these forest covens. All you need to do is know what square they are in (like 2 squares north of CITY and 2 squares east of TEMPLE will put you there). Then you just travel to the nearest spot to that point--and then ride around, or walk or run or whatever to that square; when you get near the coven it will appear on your map.
When finding these covens, continually check your Fast Travel map. Pay attention to exactly when the red line moves as you are traveling. Think of the location of each town, temple, graveyard, etc. as a "square". Moving in a direction (say north) you can travel within a "square", until you reach the northernmost border, at which time the red line will move one "square" north. When you hit the "I'm At" button, the "North/South" and "East/West" lines will cover the entire province (and will match up with various other towns on the map). The following directions give you the closest starting location already on the map, as well as what places with which to match up the lines.
When you've arrived at the "correct square", go to one corner and travel across at a diagonal (e.g. go to the SE corner and travel NW). Keep an eye on the "I'm At" lines to make sure you don't leave the square. When you get near the coven (you probably won't see it beforehand) you'll get a message "Entering Coven on the Bluff"--and your travel map will have a BLACK dot. Now you can just click on it and it will take you right there.
Warning: Covens usually contain one or more nude dancers.
[edit] Witch Coven Locations
[edit] Daggerfall Coven
- Location – Shalgora, on the west border with Daggerfall, South and slightly West of Woodham Manor.
- Description – This coven is located within a Ruined Tower, and consists of one Witch accompanied by a single Dancer.
- Notes – This coven is not actually in Daggerfall, but the neighbouring kingdom of Shalgora shortly beyond the border.
[edit] Glenmorial Coven
- Location – Ilesan Hills, East Central, North and slightly west of Old Chrystausa's Place.
- Description – This coven is inside a mound, with two spear wielding female guards outside it. Inside is a Witch surrounded by a Circle of Dancers. (Same layout as Beldama Coven/Coven of the Dust)
- Notes –All covens inside cities seem to be outreaches of this coven, offering the same quests and summoning Hircine.
[edit] Skeffington Coven
- Location – Phrygias, South Central near border, Due West of Old Barbyn's Farm.
- Description – This coven is inside a a circle of stones, There is a single Witch next to four dancers.
[edit] Tamarylin Coven
- Location – Menevia, West of Whiteflower Garden and Lysandus' Tomb.
- Description – A circle of seven dancing girls on a clearing, and in the centre of the circle is a single witch
- Coven on the Bluff (Daggerfall Witches), Daggerfall, The Ashford Graveyard
- Travel NW from The Ashford Graveyard. You will be in the "correct square" when the "North/South" line covers the Temple "Burning Martyr of Kynareth" and the "East/West" line covers the Town of "Tuncroft". You will be right on the west coast of Daggerfall. This coven is simply a Witch beside an altar - no followers.
- Glenmorial Coven, Ilesan Hills, Masterwing Hall
- Travel NE from Masterwing Hall, you will be in the "correct square" when the "North/South" line covers the House "Old Evelona's Place" and the "East/West" line covers the Town of "Greenfield Court". You'll be in the middle of nowhere. This coven is a mound, with followers, guards, and various other "witchly" type people. They only seem to summon Hircine. This is also the coven that gives the potion to cure BOTH vampirism and Lycanthropy. You'll need to quest for them until you get the "deliver this to the mages guild at so-in-so, the baddies will only come out at night" quest. The ingredient says "pure water" but it cures lycanthropy/vampirism both. You don't need to have received a hunter letter yet to get this quest.
- Glenmorial Coven, Daggerfall, town of Oxway
- This one is very near of the Mages Guild. When you enter you see one man with long hair; they only summon Hircine.
- Midpath, Orisinium
- It is in the Orsinium area in the town of Midpath. There is a circle of houses and the witches coven is at 1 o'clock.
- Easttale, Wayrest?
- Another coven might be found in Easttale (Wayrest?), a little to the SE of the Mage's Guild.
- DAGGERFALL - Coven on The Bluff
- West Seacoast, Due south of the Burning Martyr of Kynareth.
- DAENIA - Beldama Coven
- North Central, South of Greenham Manor, North and slightly east of the Old Masterhouse Shack.
- ALCAIRE - Alcaire Coven
- North West near border, SE of AshSmith Plantation.
- WROTHGARIAN MTS. - Wroth Coven
- South East edge, Due East of Deerville.
- DRAGONTAIL MTS. Devilrock Coven
- North seacoast, Due West of the Joyous Altar of Arkay.
- DAK'FRON - Kykos Coven
- South West Central, Due West of Cerumbator. You can also reach the kykos coven in dakfron by taking a nobles quest to deliver a holy relic, you'll be stopped by a group of vampires. There should be 1 vampire ancient and two vampires, although this is not always the case. The regular vampires will have the location of the coven on them 25 percent of the time. Note: No matter where you are, you'll get the location of the kykos coven.
- ALIK'R DESERT - Coven in the Marsh
- North Central border, North West of Gentle Star of Stendarr.
- ANTIPHYLLOS - Coven of the Dust
- West part of province, North East of Perpetual Sunrise of Mara.
- MYRKWASA - Coven of the Tide
- Central, South East of Rhanotujer and North West of Thofyl Manor.
- ANTIPHYLLOS - Coven of Dust
- It is exactly 2 squares North East of the Perpetual Sunrise Of Mara. Or you could find a map. There are so little dungeons that it's easy to find.
- DAEDIA - in Upmont
- (North West part of Province) - House for sale directly south of two Armories next to each other on the far west and north side near the city wall. Sticks out since it is red and the other houses nearby are white.
- DAGGERFALL - Daggerfall
- In the southeast corner, just South of a pawn shop, there will be two houses. One of them is a house for sale and has a person inside who gives you an option of Daedra summoning.
- DAGGERFALL - Mouse and Jug Tavern
- In the Mouse and Jug Tavern in Daggerfall in a normal residence.
- DAGGERFALL - Eastwick
- Just south of the fighters guild.
- DAGGERFALL - Longing
- The corner building.
[edit] Summoning Daedra
Summoning daedra in a witch coven seems to be slightly different than summoning in a Temple or a Mages Guild. It appears that covens in certain areas will only summon a particular daedra, no matter what the summoning day is. Useful if you just missed a summoning day for a daedra and don't want to wait a full game year for another chance.
The Glenmorial Witches Coven in Ilesan Hills summon Hircine - as does almost any "coven" in shops/houses for sale. In fact - all the covens in houses (including one in Wayrest, one in Daggerfall, and one in Glenpoint) seem to be of the Glenmorial Witches. The main Glenmorial HQ (an actual coven - with guards and worshipers and all that stuff that gets put on your travel map) is in Ilesan Hills. I've gone to them on numerous so-called "summoning days" and the only daedra the Glenmorial Coven will summon is Hircine. No matter whose day it is - they say it's the day for summoning Hircine. The "Coven of the Bluff" in Daggerfall will summon Peryite on the off days.
The several witch covens in Wayrest have summoned only Hircine.
[edit] Coven Location Cheat
If you are running patch 2.12/2.13 and have cheats enabled (by adding cheatmode 1 to Z.CFG) press CTRL-F1 while not on the map screen. When you then go into the map screen, all the fast travel locations will be visible. Witches' Covens will show up as black dots—select "Dungeons" only to make it easier to see. Not all provinces have covens. You can hit CTRL-F1 again to restore the map to only the destinations you have come across "naturally".
[edit] Cost of Summoning Daedra
Daedra summoning cost is influenced by:
- Your rep with the guild/temple/coven where you summon
- Your mercantile skill
- In some cases by your rep with certain summoners (witches).
- In some cases by the category of the place (mages guilds), exactly like in case of buying in different types of stores.
[edit] Witch Coven Quests
"We would use thee to find a perfidious document circulated by our enemies..."
- Reputation – Any
- Quest – Travel to a named temple and retrieve the document, most temples will have a pair of guards.
- Reward – A Magic Item
"The <coven> actually could use thy assistance in a most absurd and yet serious matter..."
- Reputation – Any
- Quest – Escort a child home, defending her from fanatics.
- Reward – A Gem
"<Coven> have been contacted by the Mages Guild and asked about a special potion, a very sacred formula much desired in <province>..."
- Reputation – Any
- Quest – Deliver the holy water to the mages guild, while Vampires and Werewolves try and stop you.
- Notes – You can use this potion to cure yourself of Vampirism or Lycanthropy, but this means you fail the quest and take a Reputation hit.
"We have a potential problem I fear. A vampire ancient hateful of witches hath moved into an abandoned castle in our territory..."
- Reputation – Any
- Quest – Assassinate the Ancient vampire in his dungeon lair.
"Our sister has been in imprisoned. We need someone like thee to rescue her..." (any rep): a standard dungeon crawl.
- Reputation: Any
- Quest – Go down into a dungeon and free the captive witch.
"Yes, as a matter of fact, thou could help us.... We are an isolated coven, viewed with fear and hostility..."
- Reputation: Any
- Quest – Steal a book, avoiding its Guardians.
- Reward – A Magic Item
"Thou wouldst help <coven>? Many come to us for aid, and then turn from us..."
- Reputation – Between 0 and 9
- Quest – Deliver a bracelet to an NPC, then kill whatever he transforms into.
- Reward – A Magic Item?
"If thou wisheth the help of the <coven>, first thou must help us. Will thou bring us the three ingredients we need to complete our brew..."
- Reputation – 10+
- Quest – Retrieve three items, each contained in a separate dungeon.
- Reward – Apparently Decent?
"Thou art friend to <coven>, this we know. But to help thee, a spell must be woven..."
- Reputation – 20+
- Quest – Spend 1000 gold to find an item?
"...We require a heart of a daedra for our spellcraft but the heart must be recently plucked and by thou..."
- Reputation – Between 40 and 49
- Quest – Kill any Daedra in target dungeon.

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