Enter the EliminatorEdit
Speak with Ocheeva to complete the "Enter the Eliminator" mini-quest and receive your next contract. She asks you to kill the ailing warlord Roderick at Fort Sutch and gives you a bottle of poisoned medicine. Only by sneaking into the fort and replacing his medicine bottle with the poisoned one, while remaining completely undetected, will you receive a bonus.
The guards never sleep, so there is no best time to do the quest. Additionally, since Roderick, his four guards, and the medicine cabinet only appear after the quest starts, you cannot kill them beforehand. Finally, one-hit kills will not cause you to forfeit your bonus as long as you were not detected.
At this point, you have two options on how to proceed in order to get the bonus.
Quick and QuietEdit
Travel to the fort, found north of Anvil. Enter through the main entrance, and proceed cautiously, as Gerard Melie can be found patrolling the initial area. After eliminating or sneaking past him, you have two choices to proceed: the main gate or the side gates. The large portcullis gate is simply opened by a nearby lever while the side gates require picking two locks. However, by taking this route, you are more likely to avoid the mercenary patrolling around the bridge. Whichever method you choose, you'll be on the upper level of the next room, and can proceed easily to the medicine cabinet.
Slow and StealthyEdit
If you speak with Teinaava before leaving, you can learn about a secret entrance to the south-southeast of the fort. The fort appears to have previously had an abbey - while it is now in ruins, you can enter through what remains of the tower, and easily pass into the fort through some half-flooded tunnels. As Teinaava claims, the tunnels are unguarded and provide easy access to the fort. Be wary, however, of Laenafil, who is found patrolling the area you surface into. Thanks to the darkness of the tunnels and a convenient alcove halfway, even players with a low sneak skill should be able to pass unobserved.
The recommended option, somewhat counter-intuitively, is to kill Laenafil (who is unleveled and has extremely low health) and take her key, which opens the gates on the upper level; rather than taking the unlocked path to the lower level of the room, which leads right to Ulmug gro-Cromgog and Neesha. If you opt for the low path, you can wait until they have finished their conversation and follow them to Roderick's quarters, where you will have a greatly-increased chance of being detected as a result; or slip by them with even just a few seconds of invisibility, giving you several minutes to do your work in peace. This is the main benefit to killing Laenafil, since if you take the upper path their conversation will not start until you pass above them, again making it possible to pull off the switch with no-one around. Just be careful not to run into them on your way out.
The medicine cabinet is located in a brightly lit area, and is best approached from the right. Open the cabinet and take the medicine, replacing it with your poison. Backtrack to the exterior using any of the above routes and taking care not be seen. Report back to Ocheeva to receive your reward.
Return to Ocheeva for a level-dependent gold reward (up to 600 gold), a single Infamy point, and your bonus: The Deceiver's Finery, a leveled outfit that fortifies Speechcraft and Personality. This outfit is useful for the treasure hunt in the next Dark Brotherhood quest.
- Neither the poison nor the medicine are actual potions, so they cannot be consumed or applied to a weapon. They are found in your miscellaneous menu list.
- The poison is not a quest item, so take care not to lose it if you do not want to risk forfeiting the bonus. The only way to complete the quest after that is to kill Roderick yourself.
- If you wish to kill the guards without being detected, you can conjure creatures to fight them while you remain out of sight.
- If you are caught by one of the mercenary guards, you will not complete the quest by placing the poison in the cabinet, but you can still complete the quest by killing Roderick yourself.
- After receiving the message that the bonus has been fulfilled, Roderick's Poison remains in the Medicine Cabinet and can be removed at any time.
- Ulmug gro-Cromgog: "I just don't know. Is the medicine sustaining Roderick's life, or just postponing his death? How can he survive for so long with a fever so high?"
- Neesha: "Roderick's fever is in check, unlike your tongue! How can you think such things, after all he has done for us? For you? Have a little faith."
- Ulmug gro-Cromgog: "Faith? Are you telling me we're supposed to rely on the good graces of the Divines to keep Roderick alive? Even he would laugh at such nonsense!"
- Neesha: "Then what would you propose? What more can we do? That medicine is keeping Roderick alive. For now, that's the best we can hope for."
- Ulmug gro-Cromgog: "I know, Neesha. And I meant no disrespect. It's just that... I hate waiting around like this, watching him suffer!"
- Neesha: "As do we all, dear friend. Do not fear. I have been assured that the medicine will restore our Roderick to full health. But it will take some time."
- Ulmug gro-Cromgog: "Then let us trust a bit less to faith, and a bit more to our own strength. I shall guard the medicine cabinet myself. Just in case."
- Neesha: "And I shall continue my vigil at Roderick's side. It's just a matter of time before our leader returns to us. I can feel it in my heart."
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- It is possible to use the console to advance through the quest by entering
setstage Dark07Medicine stage, where
stageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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