Oblivion:Random Oblivion World 4
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This is one of seven random oblivion worlds; in addition, the Oblivion gate in front of Skingrad always connects to this world.
In this world there are always three towers: the main tower is The Brooding Fortress, but there are two more towers that are very similar to main towers: The Sorrow Keep and The Anguish Keep. The difference is very noticeable once you enter them: there is no central pillar of fire going up to the top of the tower.
The standard route is to ascend one of the two side towers, to the top Shrine room (which looks very similar to a Sigillum Sanguis, except there is no Sigil Stone). On the way up (in between the Halls of Eternal Twilight and the Halls of Shame) you will pass an exterior door but for now it only leads to a retracted bridge. In the Shrine room, you will activate the "geared batten," triggering a large gear mechanism and a message that you have opened one of two locks.
In the Shrine room there is a second exterior door; that bridge has now been extended, allowing you to go directly to the Shrine room of the second peripheral tower. Over there you will find another "geared batten" to release the second lock. This extends bridges that connect the peripheral towers to the main towers (but also retracts the bridge between the two peripheral towers). Descend through the Halls of Shame to the lower-level exterior door, and now you can cross to the Brooding Fortress. From there, you will need to ascend one level (through the Halls of Dark Salvation) to the standard Sigilum Sanguis.
If you are not averse to some lava damage or have high acrobatics, it is also possible to completely bypass the two peripheral towers. Just run straight towards the main tower, crossing one channel of lava in the process. You can then work your way up the main tower. Although this requires you to make it through the two lower rooms in the main tower (the Rending Halls and Desolation's End) that are not required if you take the other route, overall this is a shorter path.
There is one hidden bonus area in this world. South of the ground-level entrance to the main tower are the Molten Halls; the cave entrance does not show up on your compass (but it does appear on your map though). This cave leads south under the lava to the tilted tower you can see to the south, Quake Ruin. Inside the ruin you will find three fleshy pods, one of which is boss-level. You may need enhanced acrobatics to reach the third fleshy pod, because the ramps in the tilted tower can be very steep. Also, running along the curb by the side of the ramp can make the climb easier.
If you wish to explore the surface, you will find several more fleshy pods. Also, particularly adventurous explorers can get out of the standard map area and access the vast expanse of nothingness that exists on the other side of the lava. This requires crossing the lava a couple times; Water Walking can be useful to run across the lava rather than swim through it, but you will still suffer damage. To the east of the map are two medium sized islands: the northern one is easiest to run across to, but the southern one is where you are headed. On the east side of the southern island is an area where more land is visible to the southeast. Run across the lava one last time and you will find yourself in an immense, flat, and empty land.
[edit] Maps
[edit] Miscellaneous
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The Sorrow Keep
This is the lefthand secondary tower. Its appearance and layout are very similar to a main tower. At the top level is The Sorrow Shrine, which is comparable to a Sigillum Sanguis except that there is no Sigil Stone.
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The Anguish Keep
This is the righthand secondary tower. Its appearance and layout are very similar to a main tower. At the top level is The Anguish Shrine, which is comparable to a Sigillum Sanguis except that there is no Sigil Stone.
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The Brooding Fortress
This is the main tower, and includes a real Sigillum Sanguis with a Sigil Stone.









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