Oblivion talk:Movement Formulas

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[edit] Formulae

The plural of formula is formulae --—The preceding unsigned comment was added by 84.2.16.8 (talkcontribs).

This is true in scientific use, but in informal use, "formulas" is a perfectly acceptable alternate spelling, and more comfortable for the mostly non-scientific readership on this site. --TheRealLurlock Talk 23:06, 27 December 2007 (EST)

[edit] Perk Variables

The exact effect of the various Perk Variables needs to be determined. Since I wasn't entirely sure, here's a copy of that section with my comments. If anybody figures these out more specifically, please modify the main page accordingly.

  • fPerkHeavyArmorExpertSpeedMult (Default 0.5) (Presumed to be multiplier for weight of Heavy Armor only.)
  • fPerkHeavyArmorMasterSpeedMult (Default 0.0) (Presumed to be multiplier for weight of Heavy Armor only.)
  • fPerkHeavyArmorSinkGravityMult (Default 15.0) (Modify gravity when wearing Heavy Armor?)
  • fPerkLightArmorExpertSpeedMult (Default 0.0) (Presumed to be multiplier for weight of Light Armor only.)

[edit] Revamp

Okay, as per various discussions, the page has been revamped in the hopes that it's more user-friendly. It could still use someone going through it who has a better eye for formatting than I do, I think, but overall, I think it's geared much more to the average user now. There could also probably be some touch-ups to the organization of information, but I'm too tired right now, and it might benefit from another pair of eyes, regardless. --Robin Hood (TalkE-mailContribs) 23:55, 6 May 2008 (EDT)

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