|Archive 1: Oct 2011 - Feb 2012|
 Conjure/Banish Loop
If you have enough magicka or cost reducing equipment for Conjuration can you level the skill by conjuring a Flame Atronach and using Banish on it immediately following? Seems like if you have 0 cost Conjuration equipment that would be almost as easy as the other methods described for leveling Conjuration. 188.8.131.52 18:29, 30 January 2012 (UTC)
- Yes, you can. However, even with the stronger Expel Daedra, your skill will increase very slowly, much slower than using Bound Sword or Soul Trap method.184.108.40.206 11:59, 29 March 2012 (UTC)
 Even Easier way to level Conjuration
Since I'm not a mage-type, I still wanted to level conjuration to 90 to get the sigil stone quest. Anyway, if you complete the quest to get the staff of magnus, you should get the morokei mask as well. Don't remove it from your inventory when you go to face Ancano. After killing him, get your arch-mage robes. Before leaving the room, put on the morokei mask, the arch-mage robes, and the Gauldur amulet fragment (if it is still in your inventory; if not, use something that either increases magicka or conjuration). Then, drag Ancano near the magicka fonts, and start casting soul-trap. It will take a bit of time, but its way faster than any method I've ever seen recommended. — Unsigned comment by 220.127.116.11 (talk) on 6 March 2012
 Thrall Atronachs vs. Base Summoned Atronachs.
Other than one being on a time and the other being indefinite, is there any statistacle difference between Thralls and the generic 'Conjured' Atronachs? Zsword 07:20, 13 April 2012 (UTC)
- No, the only difference is that their duration is indefinite.--DagmarH 02:15, 30 April 2012 (UTC)
 Raise Zombie Bug
Just wondering if this may be a new possible bug from latest patch (xbox 360). With my level 1 dunmer character i used raise zombie spell for 1st time and my skill immediately jumped from base 15 to 18... 3 whole points after encountering one enemy bandit. Is this a bug? Should my conjuration jump up that high by using a spell once?— Unsigned comment by 18.104.22.168 (talk) on 15 April 2012
- -Low level skills do level up REALLY fast, and raise zombie is a fairly advanced spell for 15, so getting 3 skill ups from a single casting isn't completely inplausible. I know I got fairly consistant level per flame atronach in the 20s of conjuration. Zsword 04:12, 16 April 2012 (UTC)
Is Familiar an atronach or undead? I will have conjuration as my main skill, but I favor the familiar for now. There is perks for undead and atronachs, which ones will I use to improve my familiar? — Unsigned comment by 22.214.171.124 (talk) at 17:10 on 12 May 2012
- It's considered to be a generic Daedra, so I don't believe it responds to any Conjuration benefits at all. – Robin Hood↝talk 20:56, 29 May 2012 (UTC)
 Dawnstar Sanctuary Level Up
In the Dawnstar Sanctuary after you've completed the entire Dark Brotherhood story line, or you unlock it and are able to upgrade, you could exploit the torture victims in the torture room by casting the dual casted Soul Trap to get the same affect as casting it on a dead corpse, they can't get away, and if the corpse exploit is somehow fixed in the next few patches, then these could be reasonable replacements since they're still living. — Unsigned comment by 126.96.36.199 (talk) on 18 May 2012 Another thing you can do to the tortcher victims is beat them nearly to death but not kill them and all four will give you a location for hidden treasure(about 1000 gold each)
 Additional Location
The Conjure Flame Atronach spellbook can also be found west of Stendarr's Beacon in a burned-out house which apparently hosted a mishap nigh identical to Yisra's unfortunate episode. 188.8.131.52 08:00, 2 June 2012 (UTC)
- D'oh: Proper Looking has determined that this is just a Scroll, and not the spellbook. 184.108.40.206 22:11, 2 June 2012 (UTC)
 Should the page include Spectral Arrows?
Which is this Wiki about, the game or the file that the game inhabits? If a spell, item, etc. is unavailable in the game on the PC or any platform then why include it even if it is findable with the Creation Kit or some file reader or bot. Are unimplemented things merely abandoned-in-place trash that the developer forgot to take out, or are they part of the game as such? Should we be rummaging through the trash to create a list of things that may have crossed the minds of the developers that are not in the game (which list is potentially very large indeed.) I ask only because if Spectral Arrows are not in the game why should they be in this Wiki? Kalevala 17:27, 11 June 2012 (UTC)
- Because even though it is not available in game currently, it is still in the game data, and has the potential for PC players and modders to access it through processes such as console commands. There is also the slim possibility that the developers will eventually include access to such content in future updates through some means. But back to the original point, just because the average player will never see or access the content, doesn't mean it isn't there. It's included on this wiki because some people will be interested in finding ways to access it, or will simply be curious about some bit of extraneous data. Saying it's trash data because most people will never notice its existence is like saying certain rare items, quests, or NPCs are trash data because most players will never come across them without seeing the information on this wiki first..... ---Gamer3427 19:42, 26 August 2012 (UTC)
- However i will continue, just because its not accessible via the main game does not exclude the fact that it is in game. Expansions and DLC are big parts of this series. Modders having access to things in game without having to create them also creates big opportunities, something Bethesda knows well as it makes it very very easy to add mods to the game and supports the modding community as a whole by releasing the creation kits. This wiki is a collection of ALL things within the Elder Scrolls universe and every single game made. To start excluding things becomes stupid. The info about it being there does not hurt you at all. You are here for a reason and that is to learn something, be it how to do a quest or whatever. Should a separate wiki be made that includes things that are in the game but not yet implemented? So then we need another address and site and server and more admins, moderators and general wiki experts to track changes. No, all in one place is very obviously the best way to do it and if the information contained does not pertain to you, ignore it. Otherwise we will have many saying we should have a PC, XBOX and PS3 variation of the site because of bugs that exist in one and not the other, or the fact console commands cannot be used on a console. - Killerchronic (talk) 02:18, 16 May 2013 (GMT)
 bound sword soultrap mechanic
- According to the Conjuration skill page, with the Soul Stealer perk, Bound Weapons cast Soul Trap on enemies, which lasts 60 seconds. --Psylocke 17:35, 7 July 2012 (UTC)
 Summoning failure
I was using Summon Familiar to attack some mudcrabs and level up my Conjuration (which I did, from level 20 to 25), and then killing the familiar with fire, if it survived the mudcrab, to improve my Destruction. On several occasions (in one case, about 7 or 8 consecutive castings) the summoning spell failed to work, although each cast used mana and also improved my skill, as I continued to gain levels in Conjuration. I'd hear the "clonk" from the spell, but no familiar would appear. Eventually a familiar would summon correctly. Examining "Active Effects" while summoning was failing showed that the Summon Familiar spell was active. Once I resumed summoning after that, everything worked normally. This may be a one-off, but I thought I'd mention it to see if anyone else has encountered a similar problem. Peterguard (talk) 09:01, 13 October 2012 (GMT)
- Do you have any spell absorption effects active? They will absorb your conjuration spells sometimes. RIM (talk) 09:52, 13 October 2012 (GMT)
 Soul Cairn Summons Affected by Perks?
Wrathmen, Bonemen and Mistmen, are they affected by any of the perks (other than summon from a distance). --220.127.116.11 15:20, 29 October 2012 (GMT)
- Their duration is doubled by the Necromancy perk, but I think that's the only perk that affects them. — Unsigned comment by 18.104.22.168 (talk) at 21:23 on 1 February 2013
 Summoning infinite Atronach bug
When you cast a summon spell, an atronach appears, right? When you cast the spell again, the first atronach should disappear, replaced by the new one, right? Unless you have the twin souls perk, which allows for only TWO atronach, dremora lords, zombies, right?
Well, I've encountered a bug where I am able to summon as many atronachs as I want without overwriting the first one, and I've not reached the twin souls perk yet. So now I have 5 Flame atronach and 3 Frost atronachs causing chaos across the fields of Skyrim.
 Ash Guardian,
Shouldn't the notes about the Ash Guardians (bottom of the notes) be moved to Dragonborn:Spells page? Or move the spells over to their appropriate Skyrim pages as was done with Dawnguard? Mikeyboy52 (talk) 17:42, 24 January 2013 (GMT)
 vampire lords + necromancy?
- Yep that seems to be correct, All the Vampire Lord reanimation/summoning abilites should be getting affected by the conjuration perks. Should probably go into the notes on the Vampire Lord page. Lord Eydvar Talk|Contribs 08:27, 26 February 2013 (GMT)
The twin soul perk doesn't seem to work when one of the Dragonborn added summons are involved. Ash Spawn and Seeker, both could only be used stand alone. Even though I am sure the perk works with the other summons from the basic game. I tried two Ash Spawn, Two Seekers and One Ash Spawn or a Seeker with several other summons from the basic game. With one hand twice or with one summon from both hands each. Result was always just one of them. The second didn't show up.
 Summons with Destruction Cloaks
"If you cast any of the damaging Cloak spells while you have a conjured creature active, the creature will be dismissed. The reverse is not true; if you conjure a creature while a Cloak is active, both spells remain in effect. When using Twin Souls perk then both summons are dismissed. With Elemental Potency perk all Elemental summons (Fire, Frost, Shock) are not affected by this issue (Dremora Lord is affected even with the perk)."
I've been playing as a mage (PS3, before and after having 1.9) and this has not happened to me once. I do not have the Elemental Potency perk and no atronachs have been dismissed as a result of casting either Fire/Frost/Shock cloaks. I tend to conjure an atronach first and then a cloak if a hostile gets too close - I'd have definitely noticed this happening. — Unsigned comment by 22.214.171.124 (talk) at 16:34 on 9 April 2013
- ~ Just stopping by to say that this has been happening to me... I'm playing as a mage (on PS3, no patches), and when I've summoned a flame atronach then cast flame cloak, my atronach vanishes. Took me a while to figure out that it was the cloak causing it, and not just the atronach being killed by an enemy or something, or not spawning properly, so I came online looking for more info and ended up here. It's definitely a thing. Maybe it just doesn't happen for everyone, or it was fixed by a patch I don't have...— Unsigned comment by 126.96.36.199 (talk) at 18:33 on 10 May 2013
 Bound sword with Oblivion Binding + dead thrall dremora
Ok, so I was trying to level up my one-handed and am a lvl 100 conjurer at the same time, so I conjured two dremora (the ones from the shrine of Merthuse dagon (or something like that)) using the undead thrall spell, and I kept killing them with a normal ebony sword.
THen I switched to my Bound sword to see how it would work. What happened was my dremora ran away despite having his weapon out, and after I killed it and reanimated it again, it still runs away from all enemies that it encounters. Please help, I'm pretty sure that you are supposed to be able to get them to run from you if they are fighting YOU only, Instead they now run from everything that attacks.
 Soul Trapping a Corpse
Firstly i did not add this as you will garner. What is the case with this, there is nothing under bugs/notes or anything. The spell states must die within xx seconds. How does this work if its already dead? Soultrap must be cast while target is alive and having gone over every page i can think of including the discussion sections i cannot find a single thing that pertains to this idea that a corpse will work to soultrap. However i am off to try and replicate this, no magician though so my magicka is rather err low. - Killerchronic (talk) 02:08, 16 May 2013 (GMT)