Morrowind:Water Breathing
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| School | Alteration | |
| Type | Defensive | |
| Base Cost | 3.0 | |
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(Click on any item for details) |
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| Spells Custom Potions Built-In Potions Scrolls |
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Water Breathing for D seconds
Allows the target to breathe under water. This allows them to stay submerged indefinitely (or at least until the spell wears off) without drowning.
[edit] Related Effects
[edit] Alchemy Ingredients
The following ingredients can be used to create a potion of Water Breathing:
* This is a first-effect ingredient, so you can get a short duration effect by eating them raw.
[edit] Notes
- There is one quest (Pilgrimages of the Seven Graces for the Temple) where it is required for you to drown yourself. Thus, you should arrange not to make any permanent Water Breathing effects on yourself (either by alchemy exploits or other glitches) until after you have done that quest.
- It can be useful to have an "on Touch/Target" version of this spell for use during escort missions, as the AI of the escort characters is rather deficient for characters when swimming. (They will often drown themselves while following you through water, and are too dumb to come up for air sometimes.)
- All creatures can breathe underwater by default. Only NPCs can drown. Thus, you don't have to worry about your pet Guar or Pack Rat following along behind you in the water. They will happily walk along the bottom (they can't actually swim) without needing to come up for air.
- A very short duration of this effect will completely replenish your air meter, so even if you are not very skilled at spellcasting, you can create an easy-to-cast short duration version of the spell and just continually re-cast it when your meter gets low to continue swimming longer. This works with potions and ingredients as well. If you take a supply of Luminous Russula with you on a dive, you can just eat one of them every time your meter gets low to allow for long dives without any Alteration skill at all.

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