Oblivion:Ahdarji's Heirloom
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[edit] Quick Walkthrough
- Travel to Leyawiin and speak with Ahdarji to get the details of the quest.
- Discover the whereabouts of Amusei and question him.
- Steal the ring from Countess Alessia Caro.
- Return the ring to Ahdarji for a reward, and report to S'Krivva for a reward.
[edit] Detailed Walkthrough
Go to your new Doyen, S'Krivva in Bravil, to receive this quest. She will tell you that a ring has been stolen from a Khajiit called Ahdarji, by someone not in the guild. Since the guild frowns on thieves that are not members, they are willing to help Ahdarji; more precisely, they are willing to send you to help her.
[edit] Speak with Ahdarji
Speak to any beggar in Leyawiin and you will be told that Ahdarji lives on the west side of town (she actually lives on the east), goes to the Three Sisters' Inn in the evenings, and eats her midday meals at Five Claws Lodge. Find her at one of those locations, and speak to her.
Ahdarji tells you that an Argonian named Amusei (remember him?) stole the ring. She wants you to kill him and get her ring back. Of course, you can't kill him, so she says to at least make him suffer.
[edit] Question Amusei
Talk to a beggar to find out where Amusei is. Pay one of them and you learn that he was arrested for trying to swindle Alessia Caro, the Countess of Leyawiin. You also find out that the guards accept bribes to allow people to visit prisoners. Head to the castle dungeon and talk to the jailor. He tells you that "dirty lizards" aren't allowed to have visitors as per the Countess's orders; however, 20 gold quickly changes his tune. Picking the lock to the dungeon is also possible, though the lock is level-dependent. If you don't even want to do that, pickpocket the guard and steal his dungeon key. Go downstairs, and ask Amusei where the ring is. He questions why he should tell you. Bribe him with a lockpick, and he reveals that the ring didn't originally belong to Ahdarji, but rather to the Countess. After stealing it from Ahdarji, he tried to ransom it back to her and was arrested. The ring is now in the hands of the Countess.
[edit] Steal the Ring
If you talk to Ahdarji about the ring she says she'll make better use of the ring and will pay double for you to steal it back for her. If you talk to a beggar, he or she will tell you to talk to Hlidara Mothril, the Countess's handmaiden, who eats dinner in the castle at 8:00pm. The beggar will also tell you about 'other' secrets in the castle; a torture chamber specifically for Argonians. Oddly enough, you can get the tip about Hlidara Mothril from the Count himself, although he mentions nothing of the torture chamber. You can ask the Countess about the ring too, and she doesn't seem to get suspicious. Speak to Hlidara Mothril, who tells you the Countess's schedule and that she wears the ring at all times except for baths and while she's sleeping, when it's left in a jewelry box. With high enough disposition, she tells you about a secret passage from the torture room to the Countess's private quarters. The Countess sleeps at 11:00pm and her jewelry box is to the right of her bed on the dresser.
Wait until about 1:00am and head to the Castle Leyawiin Basement to find a lever hidden in an open barrel. Pull the lever and the wall will open up, revealing a passage to the secret torture room (there's another lever you'll have to pull hidden in the secret passage revealed by the first lever). Pick the leveled lock on the next door, sneak left past the patrolling guard (using detect life or invisibility helps to avoid him and his route), and pick the lock on the private chambers door (easy at lower levels, average at higher levels). Once inside the Countess's room, pick the leveled lock on the jewelry box (average at lower levels, hard at higher levels) or pickpocket the key from the Countess, grab the ring, and go out the way you came in. Beware, the guard is still patrolling. If you get caught by him you will lose the ring.
[edit] Reward
Return to Ahdarji, and give her the ring for a 200 gold reward for your efforts (if you don't tell her Amusei tried to sell the ring, she only gives 100 gold). Finally, return to S'Kriiva for another 200 gold reward, rank advancement to Prowler, and your next mission.
[edit] Blood Price
Killing any of the following NPCs whilst this quest is active will require you to pay a blood price to S'Krivva:
[edit] Notes
- It is possible to pickpocket the Jewelry Box Key from the sleeping Countess. She also has the keys to the rest of the castle and a fine bit of cash; the same goes for the Count. The Count also has a "Secret Room Key", which opens the door to the torture chamber.
- There are a couple of semi-valuable weapons lying around in the torture chamber that can be fenced.
- The Countess's jewelry box will also contain a 'letter' called Divining the Elder Scolls, an interesting snippet worth 50 gold. Depending on your level it might be more valuable than some jewelry and a nice item for fencing.
- The Count and Countess's bookshelf contains the book Warrior, a Block Skill Book.
- This quest cannot be completed while you have Sanguine as a current quest (that is, after you have provided the required offering) because the Countess will be locked away in the dining room having a dinner party.
- The Countess really doesn't like Argonians: if you ask to visit a prisoner after this quest is complete, the jailor will tell you "Since we don't have any Argonians, I can allow it. The Countess won't allow visitors to Argonian prisoners."
- Hlidara doesn't always seem inclined to say anything about the secret passage or torture chamber, even with an 85 disposition.
- If you do lose the ring you can just get it from the evidence chest.
[edit] Bugs
This may be one of the buggiest quests in the game, and thus it can be a real disappointment.
- The dialog sequence can be mixed up enough so that it no longer makes much sense at all. When talking with Amusei in his prison cell, he asks for a lockpick. If you leave to go find one, you may speak to NPCs about the "Recovered Caro family ring," even though you have not finished the conversation with Amusei and found out that the ring belonged to the Caro family. When returning to Amusei to give him the lockpick, you may no longer have the option to give it to him and hear what he has to say.
This bug is fixed by the Unofficial Oblivion Patch.
- Hlidara Mothril can be killed by the time you begin to pursue this quest. The good news is that her body has keys to the castle, and the Countess will give you enough of a hint to know that she does not wear the ring when she is sleeping. That's really all you will need to complete the quest, but you will miss out on hearing about the torture chamber and secret passage.
This bug is fixed by the Unofficial Oblivion Patch.
- The Countess's jewelry box can contain two identical copies of the quest ring. Immediately after you pick up the first ring, you will get a quest advancement telling you to deliver it to Ahdarji. As for the second ring, you must leave it behind. If you pick up both rings, Ahdarji's dialogue options will no longer include the "I found it, here you go" option, and you will be unable to complete the quest. This means no more Thieves' Guild missions. Also, both rings are quest items that cannot be dropped or sold, so you'd be stuck with them forever.
- On the PC version, there is a workaround: use the console command
player.removeitem 00035E95 1twice until the counter says 0.00, thenplayer.additem 00035E95 1to fix the problem. - Otherwise, you can murder a NPC in the castle where you collected the rings and a pop up will inform you that you must pay a blood price. Pay your blood price, and you will finish the quest and be able to complete the other quests.
This bug is fixed by the Unofficial Oblivion Patch.
- On the PC version, there is a workaround: use the console command
- This quest cannot be completed while you have Sanguine as a current quest; however, even after completing Sanguine, the Countess may permanently sit down at the dining room table instead of retiring to her bedroom like she should.
- On the PC version, you can use the console command
player.additem 00035E95 1to add the ring to your inventory and complete the quest. - Otherwise, you can punch her in the face. You will have to pay about 40gp for the assault, it will get her to get out of the chair and go about her normal routine.
This bug is fixed by the Unofficial Oblivion Patch.
- On the PC version, you can use the console command
- You might end up with zero rings in the jewelry box, or at least not the ring that you are looking for. This can happen if you talk to the maid and then a guard and don't talk to Ahdarji before opening the box. It also happens if you first talk to Hlidara Mothril to find out about the Countess taking off the ring at night, and then after that talk to Count Marius Caro who tells you to talk to Hlidara Mothril. It also seems to happen in other circumstances.
- On the PC version, you use the console command
player.additem 00035E95 1to add the ring to your inventory and complete the quest. - Otherwise, you can just head outside the castle and wait for a couple of days or more, then go back in and the ring may appear in the jewelry box. You may need to try waiting multiple times, but it has been confirmed that this fix does eventually work. Another possible fix is to kill someone who belongs in the quest like the Countess's bodyguard. You will get a journal update that you have to pay the blood price. Pay the price and you will automatically complete the quest, even if you had no rings, this also works with two rings. However, this fix may not work for all players. There have been reports that the the option to pay the blood price may not show up in conversations with S'Krivva even after killing, for example, the Countess's bodyguard.
This bug is fixed by the Unofficial Oblivion Patch.
- On the PC version, you use the console command
- If you enter the castle with this quest active while the Countess is on her monthly trip to Chorrol (15th through 17th of every month), you may trigger a bug where the Countess never places her ring in the jewelry box. This effectively ends your guild adventures. The only way to fix this is to revert to an old save.
- Alternatively, you can simply reload the game and toggle to a different active quest. The ring should reappear in the jewelry box.
This bug is fixed by the Unofficial Oblivion Patch.
- A bug could make it impossible to continue the Thieves Guild quest line. If you ask about contracts from S'Krivva, and then decline to accept the contract at that time, it may become impossible to resume this quest. It is recommended that you not ask S'Krivva about the assignment until you are ready to accept it.
- On the PC, you can correct it by entering the console command
setstage TG04Mistake 10. This will update the quest, directing you to see Ahdarji.
This bug is fixed by the Unofficial Oblivion Patch.
- On the PC, you can correct it by entering the console command
- Occasionally, the ring will not be removed from your inventory at the completion of the quest. As it is marked as a quest item, it cannot be dropped or sold.
- On the PC, it is possible to use the Console to remove the ring: type
player.removeitem 00035E95.
This bug is fixed by the Unofficial Oblivion Patch.
- On the PC, it is possible to use the Console to remove the ring: type
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage quest stage. Wherequestis the internal name of the quest, andstageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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