Oblivion:Edla Dark-Heart

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Edla Dark-Heart
(RefID: 0003628A)
Home City Bruma
House Regner's House
Race Nord Gender Female
Level 10 Class Assassin
RefID 0003628A BaseID 00035ECF
Services
Available 6am-6pm, 8pm-12am weekdays
6am-10am, weekends (see bugs)


When the Fighter's Stronghold download is installed, this NPC offers services at slightly different times. 6am-6pm, 8pm-12am; 12am-6am
Training Trainer (Basic)Marksman (Basic) Marksman, Basic
Other Information
Health 94 Magicka 63
Responsibility 50 Aggression 5
Faction(s) Regner's house in Bruma; Bruma Citizens
Edla Dark-Heart

Edla Dark-Heart is a Nord assassin living with her husband Regner in Bruma. She is an basic trainer in Marksman and is rumored to have fled from the law in Skyrim.

On normal weekdays (Morndas to Fredas), she wakes up at 6am, then spends the entire day wandering in her house, although she ventures downtown at three different occasions; at 9am she heads up to Nord Winds for two hours of browsing, and at 3pm she visits Fjotreid in his weaponry store Hammer and Axe for another two hours. At 6pm she enters the Jerall View Inn for dinner. She returns back home at 8pm and stays there until she goes to bed at midnight.

During the weekends, Edla starts out normally at 6am and even visits Nord Winds at 9am as usual. At 10am, however, she breaks off her usual routine and leaves town for a bit of hunting in the snowy countryside northeast of Wildeye Stables. If she finds a target, she will shoot at it and make sure to claim the arrow afterwards, which can cause a series of bugs, affecting her routine, her service times and her preference for targets (see the bugs section). Depending on events during the day, she returns to Bruma between 6pm and midnight and resumes her usual routine.

The only exception to this routine is during the battle for Bruma, when she will skip any outdoor activity as she follows the city-wide curfew.

On weekdays, she offers services when not sleeping or eating; during weekends, she offers services from when she wakes up until she leaves Bruma, while offering them in the wilderness when she is not collecting arrows. When she returns, she will provide training as usual.

Edla is armed with a steel bow and some steel arrows, a fur cuirass, and fur greaves. Her clothing consists of huntsman leather pants, oiled linen shoes, and an olive vest. She carries the house key and a small sum of gold.

Dialogue[edit]

When you meet her for the first time she will introduce herself and her services:

"Edla. Edla Dark-Heart. If you want to be a Marksman, I can train you. If you can breathe, I can teach you."
Bruma
"One place is pretty much like another. Regner hates it, but Regner hates everything."

Rumors[edit]

When asked about Bruma, Regner will confirm Edla's assessment: "I hate it here. Came here with Edla. All these snooty Southerners. And damn guards won't let anyone have any fun." He will also admit Edla's the one calling the shots: "I'm Regner. You want anything? Talk to Edla. She's in charge."

The gossiping townsfolk will often discuss Edla's checkered past:

"Rumor has it that Edla Dark-Heart left Skyrim with the law right behind her."
"I've heard Edla Dark-Heart was once an assassin!"

To which others will reply:

"I don't know about her past. All I know is that she's really good with a bow. I wouldn't mind learning a bit from her."
"I'm not surprised, with the way she handles a bow."

Bruma's denizens may also ask each other:

"Do you know anything about Edla Dark-Heart's past?"
"Have you heard the rumors about why Edla Dark-Heart left Skyrim?"

And receive one of the following responses:

"I've heard a number of stories, none of them good. I understand she might have been a hired assassin."
"Apparently, she was wanted in Skyrim for murder. Shot a man dead from over 300 yards. Hard to believe."

Bugs[edit]

  • Edla may attack horses, including the player's horse, as an unintended side effect of her AI for retrieving arrows after her target practice. If a horse has been shot with an arrow, it goes into the horse's inventory and her AI will try to retrieve it from there by killing the horse. She won't attack the player or NPCs for arrows as her Responsibility statistic is too high to allow that.