- Find the Shrine of Kynareth and speak with Avita Vesnia.
- Survive the Grove of Trials.
- Retrieve the Boots of the Crusader.
At the Priory of the Nine, Sir Juncan told you that Kynareth and her priestesses guard the Boots of the Crusader west of the Imperial City on the edge of The Great Forest, and that you must prove yourself worthy to receive it.
Shrine of Kynareth
Go to the Shrine of Kynareth and speak with Avita Vesnia about "Boots of the Crusader", and she will tell you that to be granted the boots, you must pass Kynareth's test of worthiness in the Grove of Trials. She will only give you this information if you are not in the middle of a fight (i.e., there is no combat music playing). Otherwise, she will tell you: "Kynareth will show you no favor until your current conflicts are resolved. Finish your fights, then return here."
Note: You will not get the choice to talk to Avita about the boots if the Knights of the Nine plug-in isn't the last to load (see Bugs).
The Grove of Trials
Your map marker will be moved to the Grove of Trials. Proceed to the grove and after a couple minutes an oversized bear named Forest Guardian will approach and attack you. Do not fight back. The Guardian will stop attacking after several seconds as long as you do not attack back. After this, the bear will stop and a stone will move to reveal the door to Kynareth's Grotto.
Alternately, you do not have to withstand the Guardian's blows. If you can prevent it from attacking, either through Calm, Invisibility, etc., the door will open. One method is to wear the Helm of the Crusader and use the lesser power "Serene Beauty" as soon as the Forest Guardian emerges. The calming effect will make it turn around and walk away, also allowing the door to Kynareth's Grotto to open.
If you are riding a horse, there is a chance that the guardian will attack it. Approaching the grotto on foot is therefore advisable.
Boots of the Crusader
Enter Kynareth's Grotto to find an altar holding the boots, with a Spriggan standing to each side. Ignore them (they do nothing) and take the Boots of the Crusader. If you choose to kill either of the Spriggans, you will acquire one point of Infamy.
- Completing this quest triggers an attack by the Aurorans on the Great Chapel of Mara in Bravil. Just like the attack on Anvil's chapel, you have no chance of preventing this event from occurring. If you visit Bravil you will find that the chapel has been desecrated and at least two of the chapel personnel (Marz and Uravasa Othrelas) have been murdered. After the entire Knights of the Nine questline is completed, the chapel in Bravil is restored and replacements for Marz and Uravasa (Beem-Kiurz and Eris Senim) become available who provide the same services, but Beem-Kiurz will not refer you to Oleta for Restoration Master Training, unlike Marz.
- Do not immediately put the Boots of the Crusader on the armor stand at the Priory of the Nine; you will need them to retrieve the Mace of the Crusader in The Path of the Righteous.
- You should not wear any clothing or armor with a powerful Reflect Damage enchantment. If the Forest Guardian dies because of your enchantments, you still fail the quest.
- The Forest Guardian occasionally gets stuck in the rock where it spawns, although this doesn't prevent you from killing it.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- It is possible to use the console to advance through the quest by entering
setstage ND03 stage, where
stageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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