Oblivion:Nature's Fury
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[edit] Quick Walkthrough
This quest only becomes available once you have downloaded the Knights of the Nine official mod
- Find the Shrine of Kynareth and speak with Avita Vesnia.
- Survive the Grove of Trials.
- Retrieve the Boots of the Crusader.
[edit] Detailed Walkthrough
At the Priory of the Nine, Sir Juncan told you that Kynareth and her priestesses guard the Boots of the Crusader west of the Imperial City on the edge of The Great Forest, and that you must prove yourself worthy to receive it.
[edit] Shrine of Kynareth
If you make the "Nature's Fury" quest active, you will get a map marker for the Shrine of Kynareth, west of the Imperial City, just on the other side of the Red Ring Road (map).
Go to the Shrine of Kynareth and speak with Avita Vesnia about "Boots of the Crusader", and she will tell you that to be granted the boots, you must pass Kynareth's test of worthiness in the Grove of Trials. She will only give you this information if you are not in the middle of a fight (i.e., there is no combat music playing). Otherwise, she will tell you: "Kynareth will show you no favor until your current conflicts are resolved. Finish your fights, then return here."
Note: You will not get the choice to talk to Avita about the boots if the Knights of the Nine mod isn't the last to load (see Bugs).
[edit] The Grove of Trials
Your map marker will be moved to the Grove of Trials. Proceed to the grove and after a couple minutes an oversized bear named Forest Guardian will approach and attack you. Do not fight back; rather stand, block, and take the blows, though you can heal still. After a few hits, the bear will stop and a stone will move to reveal the door to Kynareth's Grotto.
[edit] Boots of the Crusader
Enter Kynareth's Grotto to find an altar holding the boots, with a Spriggan standing to each side. Ignore them (they do nothing) and take the Boots of the Crusader. If you choose to kill either of the Spriggans, you will acquire one point of Infamy.
[edit] Notes
- Completing this quest triggers an attack by the Aurorans on the Great Chapel of Mara in Bravil. Just like the attack on Anvil's chapel, you have no chance of preventing this event from occurring. If you visit Bravil you will find that the chapel has been desecrated and all four of the chapel personnel (Marz, Uravasa Othrelas, Olava the Fair and Chana Mona) have been murdered. After the entire Knights of the Nine questline is completed, the chapel in Bravil is restored and replacements for Marz and Uravasa (Beem-Kiurz and Eris Senim) become available who provide the same services, but Beem-Kiurz will not refer you to Oleta for Restoration Master Training, unlike Marz.
- If you have Ushnar's Skinned Hound with you (from the Shivering Isles), it will attempt to kill the guardian. This will not affect the outcome of the test. However, it is likely that the hound will be killed by the guardian.
- The Forest Guardian seems reminiscent of the guardian from the Rigante book: "The Sword in the Storm". It too was a large bear and could not be defeated through violence, to defeat it Connavar (the 'hero' of the book) simply did not attack it despite its growls and roars and walked around it.
- You should not wear any article of clothing with a Reflect Damage enchantment, as it will cause the Forest Guardian bear to continue attacking and the stone door to the grotto will not open.
- Do not immediately put the Boots of the Crusader on the armor stand at the Priory of the Nine; you will need them to retrieve the Mace of the Crusader in The Path of the Righteous.
[edit] Bugs
- The Forest Guardian occasionally gets stuck in the rock where it spawns, although this doesn't prevent the player killing it.
Due to a bug in dialog, Avita may fail to greet you correctly (and thus move the quest forward). The problem only appears in the PC version, and even then will not appear unless another mod loading after it also modifies greetings.
Solutions
- Move the Knights to the end of your load order. Several tools can help you with this (notably Oblivion Mod Manager and Wrye Bash.) However, this will not help you if you've already talked to Avita. However, you may have an earlier save that you can revert to. Or....
- Use Wrye's Knights of the Nine Patch. Just download this and make sure that it loads after Knights.esp. This will work even if you've already talked to Avita. Or...
- Open the console and:
- Enter:
setstage ND03 20. This will move you to the next stage of the quest and give you the quest update. If it doesn't add the quest marker, just go directly west and you'll come to a grove surrounded by trees. Stand here and wait for the quest update. - If the Forest Guardian bear never shows up at the grove, you can again use the console, this time entering:
setstage ND03 50. This will make the entrance to the secret cave appear.
This bug is fixed by the Unofficial Official Mods Patch.
- Enter:
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage quest stage. Wherequestis the internal name of the quest, andstageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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