Oblivion:Knights of the Nine Creatures

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Knights of the Nine

This article lists all of the new creatures introduced by the Knights of the Nine official plug-in.

Contents

[edit] New Creatures

[edit] Aurorans

Auroran of Garlas Malatar
An Auroran

Aurorans are leveled Daedra from the realm of Meridia added by the Knights of the Nine official plug-in. They are commanded by Umaril the Unfeathered, and share his desire to destroy the Nine Divines. During the quest Umaril the Unfeathered, the Aurorans that you meet inside Garlas Malatar will continually be resurrected until the dark orb is destroyed.

  • Found: They are encountered several times trying to desecrate chapels, and are also found at Garlas Malatar during the quest Umaril the Unfeathered and after completing the Knights of the Nine questline.
  • Magic: They have 25% magic resistance and 50% shock resistance. They use two lesser powers which are:
    • Light that Burns: Shock Damage accompanied by Light. The amount of damage is level dependent (varying from 1 pt for 10 secs to 6 pts for 10 secs).
    • Light that Protects: a Shock Shield (magnitude varies from 10% to 30%).
  • Items: Their bodies have a Daedra Heart. They have a 25% chance of carrying each of the following items:
  • a leveled piece of jewelry.
  • a leveled gem. This may include Welkynd Stones.
  • an empty soul gem.
  • a filled soul gem.
Creature Level Carries Health Shock Resist Magic Resist Attacks Soul
Auroran
xx000F8D
xx000F92
xx000FA5
1-5 Daedra Heart
Leveled Ayleid Battle Axe
Jewelry (25%)
Empty Soul Gems (25%)
Filled Soul Gems(25%)
Gems(25%)
20×
(lvl-2)
50 25
  • Light that Burns (Light 20pts for 10sec on Touch, Shock Damage 1pt for 10sec on Touch)
  • Light that Protects (Shock Shield 10pts for 30sec on Self)
  • Melee with Leveled Ayleid Battle Axe
  • 7+((lvl-2)/2) pts melee, unarmed
LesserL:-2
Auroran
xx000F8C
xx000F91
xx000FA6
7 Daedra Heart
Leveled Ayleid Battle Axe
Jewelry (25%)
Empty Soul Gems (25%)
Filled Soul Gems(25%)
Gems(25%)
140 50 25
  • Light that Burns (Light 20pts for 10sec on Touch, Shock Damage 3pt for 10sec on Touch)
  • Light that Protects (Shock Shield 15pts for 30sec on Self)
  • Melee with Leveled Ayleid Battle Axe
  • 12 pts melee, unarmed
Lesser
Auroran
xx000F8B
xx000F90
xx000FA4
11 Daedra Heart
Leveled Ayleid Battle Axe
Jewelry (25%)
Empty Soul Gems (25%)
Filled Soul Gems(25%)
Gems(25%)
220 50 25
  • Light that Burns (Light 20pts for 10sec on Target, Shock Damage 4pt for 10sec on Target)
  • Light that Protects (Shock Shield 20pts for 30sec on Self)
  • Melee with Leveled Ayleid Battle Axe
  • 15 pts melee, unarmed
Common
Auroran
xx000F8A
xx000F8F
xx000FA3
15 Daedra Heart
Leveled Ayleid Battle Axe
Jewelry (25%)
Empty Soul Gems (25%)
Filled Soul Gems(25%)
Gems(25%)
320 50 25
  • Light that Burns (Light 20pts for 10sec on Target, Shock Damage 5pt for 10sec on Target)
  • Light that Protects (Shock Shield 25pts for 30sec on Self)
  • Melee with Leveled Ayleid Battle Axe
  • 18 pts melee, unarmed
Common
Auroran
xx000F89
xx000F8E
xx000FA2
21+ Daedra Heart
Leveled Ayleid Battle Axe
Jewelry (25%)
Empty Soul Gems (25%)
Filled Soul Gems(25%)
Gems(25%)
21×
(lvl-2)
50 25
  • Light that Burns (Light 20pts for 10sec on Target, Shock Damage 6pt for 10sec on Target)
  • Light that Protects (Shock Shield 30pts for 30sec on Self)
  • Melee with Leveled Ayleid Battle Axe
  • 10+((lvl-2)/2) pts melee, unarmed
CommonL:-2

[edit] Notes

[edit] Bugs

  • If you kill an Auroran with a one-hit sneak-attack, you may get a bounty for murder. ?

[edit] Umaril the Unfeathered

Umaril the Unfeathered in the spiritual plane

Umaril the Unfeathered is an Ayleid sorcerer-king who once ruled Tamriel and enslaved the human population. Umaril is a "half-Elf", born of an Ayleid mother and a divine father. His alliance with Meridia granted him immortality: upon death, his spiritual form would live on and inevitably return. Thus, Umaril would "never know death". Umaril is similar to Meridia's Daedric servants, the Aurorans, though much larger. He favored "ruin-from-afar", preferring to send minions to attack and weaken his foes before he would risk direct combat.

Umaril was defeated by Pelinal Whitestrake at the start of the First Era during the human uprising against the Ayleids, their "Slavemasters", and the fall of the White Gold Tower. While Umaril escaped death, he was cast adrift in the "waters of Oblivion", and many thousands of years passed before he could return to Mundus. His return at the end of the Third Era is to seek vengeance upon the Divines who had brought about his fall. Aurorans under his command desecrated the chapel of Dibella in Anvil, and later the chapel of Mara in Bravil.

In order to defeat Umaril, he must be conquered in both the physical and spiritual planes. The eight Crusader's Relics originally used by Pelinal can help to destroy Umaril's physical form, but in order to reach the spiritual plane, a ninth item is needed, namely The Blessing of Talos, bestowed by Talos (who was not yet one of the Nine Divines when Pelinal fought Umaril). This blessing allows the Divine Crusader to follow Umaril into the spiritual plane, where a second battle must be fought to truly defeat Umaril.

The game officially considers Umaril to be a leveled daedric creature, rather than an NPC. One implication is that his soul can be trapped using a Grand Soul Gem rather than a Black Soul Gem. With one hand, he carries a leveled elven claymore, Umaril's Sword, with Shock Damage and Damage Fatigue enchantments. He can cast the leveled spell Mortal Light, which does up to 42 points Damage Magicka and 42 points Shock Damage. Umaril is immune to shock damage and immune to Wabbajack. He has 33% Resist Magic, 33% Resist Fire, and 33% Spell Absorption (accompanied by Stunted Magicka).

However, Umaril is vulnerable to the Crusader's Relics. When fighting a character wearing the full six-piece set of crusader's armor he is weakened by the Holy Aura, reducing his Agility, Luck, and Strength attributes by 60 points each and his Blade skill by 50 points. In the physical plane, Umaril is additionally subject to Crusader's Bane, an 83% Weakness to Fire effect, when hit by either the Mace or Sword of the Crusader. (With his 33% Resist Fire, the real overall Weakness to Fire is only 50%)

For more information, see the article on Umaril the Unfeathered.

[edit] Notes

  • Both Umaril the Unfeathered and Aurorans are based on the Xivilai's animations and body mesh.

[edit] Unoriginal but Unique Creatures

Creature types originally from Oblivion, that have unique versions only found during Knights of the Nine.

[edit] Forest Guardian

OB-creature-Forest Guardian.jpg

The Forest Guardian is a large Brown Bear used by Kynareth to test those who claim themselves worthy of the Boots of the Crusader. It is encountered at the Grove of Trials, guarding Kynareth's Grotto during the quest Nature's Fury. Killing this bear will increase your infamy by one point. Its soul is leveled (L:+5).

[edit]

OB-creature-Lord Vlindrel.jpg

You may overhear certain NPCs talking about The Wraith of Lord Vlindrel haunting along the Orange road. Lord Berich Vlindrel was once a Knight of the Nine himself long ago. Now however, he haunts Underpall Cave as a wraith, guarding Sword of the Crusader. You will get to fight the wraith during the quest The Sword of the Crusader. The Wraith of Lord Vlindrel appears as a Gloom Wraith with the Nether Lich shaded effect.

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