Oblivion:Whodunit?
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[edit] Quick Walkthrough
- Receive your assignment.
- Choose any method of killing everyone in the Manor.
- Return to Ocheeva for the reward.
[edit] Detailed Walkthrough
[edit] The Night Mother's Child
The mini-quest to get your next contract from Ocheeva is titled "The Night Mother's Child." Your objective in the next contract is simple enough: kill everyone within Summitmist Manor (in Skingrad). In order to get your bonus you must not be observed/suspected by the remaining guests. Luckily all of the guests are easy enough to kill with an ordinary punch. When you have finished, return to Ocheeva for your reward of up to 600 gold (level dependent), and if you have achieved it, a bonus of the Night Mother's Blessing: a permanent +2 to your Marksman, Security, Sneak, Acrobatics and Blade skills.
[edit] Blind, Deaf, and Dumb (Yet Very Talkative)
Unfortunately, earning the bonus for this quest is far too simple. The only way to be identified as the killer is to use a hostile spell or staff. Even a weapon with an area-of-effect enchantment that hits multiple guests won't set off any alarms. Everyone has only one point of health and will die with any attack. Simply walk in, get your conversation with Matilde over with, draw your weapon, and hack away. No weapon hit will be detected, regardless of whether you are sneaking or not.
[edit] Playing with your Victims
While Gogron gro-Bolmog might applaud such brutal efficiency, it's certainly more fun to be creative.
- An interesting method to achieve your goal is the manipulation of your targets. As some of your Dark Brotherhood companions will tell you before you execute the contract, your (possible) reward from Bad Medicine, The Deceiver's Finery, will come in handy during this contract, as it provides a nice boost to personality and speechcraft. Raise each target's disposition high enough and you'll eventually be able to gain their trust, meaning that they will suspect you the least, if at all. This relationship will prove beneficial in their disposal.
- Also try lowering the disposition of the guests; they will begin to suspect you as the killer. Depending on their respective aggressiveness, they may even attack you. Note that despite the fact that the last guest will finger you as the killer, this does not forfeit the bonus. Execute the quest under the parameters of "undetected" and you will still receive the Night Mother's Blessing.
- Snipe from across the room with your bow.
- Use Poisoned Apples, which can be purchased from M'raaj-Dar in the Cheydinhal Sanctuary. Only Nels cannot be killed this way.
- If you're lazy and don't feel like taking the time to raise their dispositions, an alternative method of getting them to do your dirty work is to use Frenzy and watch them kill each other.
- If you opt to bribe the guests, you can recover all of your money from their corpses at the conclusion of the quest.
[edit] Guest Details
- Dovesi Dran: Talk to Primo about her. He'll tell you that he rather likes her, and asks you to "put in a good word" for him. Go to her, and if you have raised her disposition, she will confide in you that she is attracted to Primo, also. Tell her that he said for her to wait for him in his room. She will run off excitedly to his room, at which point she will be isolated and a prime target. After one of the guests has died, she will give you the option to say a few things to assuage her fears of being killed, one of which is the familiar [Say Nothing]. If you choose this, she goes down to the basement alone and sits on a stool facing the wall, making herself easy pickings. She dislikes Matilde (accurately accusing her of being a racist). If she is the last one you leave alive, she will beg for her life.
- Matilde Petit claims to be a Breton aristocrat. She will greet you when you walk in; tell her that you're an assassin to earn a disposition bonus, as she will view your reply as a joke, regardless of whether or not you are fully armed and dressed in full Dark Brotherhood garb. Wait a while and she'll offer to work with you to discover the treasure. You will be able to send her to the basement, where she will be alone and prime for killing. Matilde doesn't like Dovesi because she's Dunmer, and is disgusted by Nels because he told her "the most off-color joke about an Argonian maid". She is more fond of Neville and Primo.
- Nels the Naughty likes to drink. He stands in the same spot all the time, and is an easy target when no other guests are present. He likes Dovesi because she reminds him of his late daughter. He doesn't dislike Primo, but Nels will begin to suspect him earlier on in the quest. He dislikes Neville because the Imperial Legion refused to help him and his fellow villagers when they were attacked by bandits in Skyrim, leading to the death of his daughter Olga. If he and Neville are the last two alive, Nels will likely pick up any nearby weapon and attempt to kill him. Also, if you have raised his disposition high enough, he will attack Matilde if he and she are the last two guests left. If he's the last one alive, he will head for the basement.
- Neville is the soldier type. He sleeps long and soundly. He hates Nels and sees Primo as bored. If he and Nels are the last two alive, he'll head to his room to retrieve his gear so that he may try to kill Nels. He pities Matilde and her loss of income, and thinks that Dovesi doesn't like him, which is true. If Neville is the last one left alive and your disposition is high enough when you talk to him, he says that he will find an axe and try to chop down the door. It is during his attempt to break down the door that he is most easily killed. If his disposition is low however and he is the last one alongside you, he will conclude you as the assassin and attack you. Though even equipped in his Imperial Legion armor he is laughably easy to kill, as he has only 1 hitpoint. Him figuring you out as the murderer does not effect your bonus either. If he is the last one left alive, he will sometimes go down to the basement, pick up the iron battle axe on the floor there, and begin to hack away at the front door in a futile attempt to escape.
- Primo Antonius is an Imperial from a wealthy family. He sits around the ground floor most of the time. He doesn't believe that Matilde is really an aristocrat, and is attracted to Dovesi. He views Nels as the tragic drunk and Neville as the typical greedy soldier. If Primo and either Nels or Matilde are the last two left alive, talk to Primo and he'll attempt to kill the remaining guest (assuming your disposition towards him is high enough).
[edit] Notes
- Use of any hostile magic will void the bonus, even if you and your target are alone on the map (i.e., in the basement) or the target is the last one remaining. The only time it is safe to use hostile magic is if someone is already attacking you.
- Any weapon will kill any of the guests in one hit, even if Neville puts his armor on, as they all have only one point of Health. Poisons, Poisoned Apples, and other more expensive tools are not necessary.
- If you use the Poisoned Apple method, Nels may not declare Neville the killer, and instead sit at the table and want to be left alone.
- Neville has a full suit of Imperial Legion Armor. If you give him time after the killing starts, he may actually retrieve it for you, depending on how the quest unfolds; if not, you can take the key from his corpse and retrieve it from his chest upstairs manually.
- The weather will always be a thunderstorm when you arrive at Summitmist Manor. Fafnir's script is written to force the weather to turn stormy when you approach him.
- The Gray Cowl of Nocturnal can be put on in front of any of the guests except Neville and they will not react in any way, meaning you can safely use the cowl's Detect Life enchantment to help locate your targets. Neville, however, will attack you on sight if you are wearing the cowl.
- If you don't want the Night Mother's Blessing, but you still want to complete the quest without getting caught, use the console command
player.removespell CBD13to remove the blessing.
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage quest stage. Wherequestis the internal name of the quest, andstageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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