Oblivion talk:Getting Around

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I've created this new section to collect tips on how to walk/run/swim/travel in Oblivion. I don't know if Getting Around is the best title for the page, it's just the best that I could think of at the moment. At the moment, it's primarily items that I'm moving out of the Tips section. --Nephele 20:14, 16 June 2006 (EDT)

Contents

[edit] Moving Lots of Items with your Horse

I recently put together a few differnt notes/hints to come up with a very effective way to move a large mass of items that should be listed under the 1.2 Carrying Lots of Items section.

  1. you can picking up items while on horse back
  2. the horse can walk/run even though you are over encumbered (can't fast travel or jump though)
  3. there seems to be no limit to how much you can store in containers (i.e a barrels)
  4. barrels are tall enough that you can open them while on your horse and transfer items

I was able to loot the entire city of Chorrol of everything of any value and placed the items in the barrel just outside the South Gate. Then I rode up beside the barrel on my horse and retrieved the entire contents of the barrel, while the guard wasn't looking. If I remember correctly, the weight was over 3000 or aproximately 15x what I could normally carry.

First stop, I rode to the barrel at the stable outside the Imperial City and deposited the legally obtained items. Next, I rode to the entrance of the Bruma Caverns, dismounted and dropped the items on the ground that were over encumbering me (have to be careful here because some of the round items might roll down the hill). Then it was a simple task of cleaning out the cavern of any vermin (or Mystic Dawn spies) that may have appeared recently. I was then free to carry my stolen loot into the basement of Jearl's house without fear of attack or being spotted by the guards. I dropped everything in the basement, armour, weapons, potions, misc and went back for another load. Jearl's basement has several nice containers for storing items (2 boxes, a cabinet, and a pot). It was also a convienient place to try and exploit the 'Clear the Stolen Flag' glitch. Convieniently, now my ill-gotten treasure is stored right across the street from Ongar, my fence, ready to be sold any time I need some gold and my legally owned items are at the stables outside the Imperial City ready to be moved to my shack or sold in the Market District.

I also found that I could create other containers that can be opened while riding your horse. I have dragged a wolf corpse to the top of a boulder that my horse could walk beside and that worked as well as any barrel or chest. Setting up a corpse at either end of the journey is really helpful and it provides some extra flexability. --RobertDB 10:00, 23 July 2007 (EDT)


[edit] Little Problem with Containers

Unfortunately, the item I stored in the 2 boxes and the cabinet dissappeared after a couple of in-game days, but interstingly enough the items in the pot remained.

Maybe I need to create/contribute a topic on Containers under the Oblivion:Hints section. Does anybody have some expertice or knowledge they could provide?--RobertDB 10:01, 23 July 2007 (EDT)

See Oblivion:Dungeons#Loot for information on respawning containers. Nearly all containers in the game respawn. The main exceptions are the containers found in the houses that you can buy, which is one of the most important advantages of buying a house. --NepheleTalk 12:54, 23 July 2007 (EDT)

[edit] Why paintbrushes float.

Just for clarification, paintbrushes float because of an error in the mesh for collision data.-Mr. V 12:42, 17 February 2008 (EST)

[edit] The impact of Active Speed on Fast Travel

(see http://www.uesp.net/wiki/Oblivion_talk:Movement_Formulas if you don't know what Active Speed is). You are always assumed to be walking rather than running, which is another reason why "Fast" Travel isn't.

Fast Travel ELAPSED Time, Rosethorn Hall to Weatherleah, 50S, 50A, 10HA

  • Naked: 9 hours
  • Blades Armor (minus Shield) unarmed: 10 hours
  • Blades Armor (minus Shield), Dremora Mace: 12 hours
  • Blades Armor (minus Shield), Dremora Mace, combat ready: 14 hours
  • Naked, sneaking: 14 hours
  • Blades Armor (minus Shield), Dremora Mace, combat ready, sneaking: *24* hours!

Beyond a certain distance (not sure what it's based on) Fast Travel only affects the HOURS part of the clock. Whether it's rounded up, down, or nearest is unknown. —The preceding unsigned comment was added by Aliana (talkcontribs) on 28 October 2008.

I can't seem to find a specific mention of fast travel at that article. Did you test the hours it would take to walk/run those routes manually as well? --Timenn < talk > 04:14, 29 October 2008 (EDT)
"Fast Travel - "Normally" should do it" - DOH! How did I not think of that?!
The other article is focused on "Normal Movement" - Fast Travel stuff is all in this one. The point is that the "movement state" you're in when you DO fast travel determines how long the travel takes, as if you ACTUALLY walk the whole thing, just without you the player being involved in it, and the rest of the world "shut down" so you don't get attacked etc.
It takes a little under 4 hours to manually walk that route (naked), hence the "roads" comment a few weeks ago - you take a HUGE detour if you fast-travel it, almost certainly going to Chorrol/Weynon/whatever first and then going SE halfway to the Imperial City then WSW to Skingrad. If you break the journey up YOURSELF, by fast-traveling to/from Sanguine as a "waystation" so the game CAN'T use roads for any of it, it only takes about 3 hours.
--Aliana 19:52, 29 October 2008 (EDT)

[edit] Am I just Imagining This?

I've realized that having a temporary speed boost spell on right before fast traveling seems to have a noticable effect on how long it takes, and is a great way to save Game Time. One time I traveled to Anvil without any spell, then the second time I had to reload the game and fast travel there agin, but this time when I used spell and fast traveled, I realized I had arrive around 2 hours earlier.

I also just tried this out with my black horse. I blasting him with a few speed bost spells (which totaled around 80+ points of boost) and fast traveled from an area North of Chorrol to Skingrad's Northern-Most gate. And the fast travel only took around 2 hours! --Zirakseez 16:14, 28 November 2008 (EST)

[edit] Random arrows

Sometimes when I fast travel, arrows just appear on my character. No damage, though. Did someone shoot me during fast travel?

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