Oblivion talk:Spell Absorption

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What happens if your Spell Absorption + Reflect Spell (+ Resist Magic?) equal more than 100%? Does one take precedence over another? --Abovedust 06:32, 18 August 2006 (EDT)

There is no formula on this page, if someone could confirm how this works. 100% absorption: does this mean that a 50 mana spell restores 50 mana to the character unconditionally? I ask for the sake of Altmer, Apprentice birthsigns, and other naturally vulnerable conditions. Can this weakness equate to more mana for the sake of the vulnerability? I can imagine it calculating based on casting cost from the caster or the equivalent mana based on damage/effect magnitude dealt but do not know for sure. -- Unregistered Me.

Based on an exploit described at Oblivion:Birthsigns#Atronach, it appears that the magicka absorbed is always the base cost of the spell, rather than the caster's magicka cost. In other words, a Flare spell would always result in 11 Magicka absorbed, no matter who/what cast the spell. Some testing to confirm this would be useful, however. --NepheleTalk 11:36, 24 April 2007 (EDT)

[edit] No enchanting

I added back in the comment about "No enchanting" that was removed earlier, and strongly feel that this comment should remain. Enchanting is disabled for this effect in the construction set, which is an important fact to note. All other effects for which enchanting is disabled have this comment; there is no reason why it should be deleted in this one case. --Nephele 17:05, 30 September 2006 (EDT)

And what does the Type have to do with "No enchanting"? I think there should be some other place for this note. Maybe 'Avalability' just below? --Brightone 17:20, 30 September 2006 (EDT)
If you don't like where a particular piece of information is being provided on a page, appropriate actions would be (a) move the information and/or (b) start a discussion on the talk page. Just deleting the information without any explanation is not particularly considerate of other people's contributions; especially in this case, where your earlier reorganization of Magical Effects deleted the only other place where this information had been available. Furthermore, if you have some thoughts about what belongs under "Type", this is something that needs to be addressed for all the effects pages, not just haphazardly implemented on a single page. --Nephele 18:41, 30 September 2006 (EDT)

[edit] Spell Reflection

Moved this comment from main page:

  • (It is not specified whether spells cast by yourself at enemies, then reflected back at you, can be absorbed or not. -someone please confirm this)

--Nephele 16:22, 17 October 2006 (EDT)

I have tested this. A reflect spell counts exactly like any other spell. Your spells reflect back at you can be absorbed just fine. --Mikekearn 07:32, 10 June 2007 (EDT)

I have 101% spell absorption and have died numerous times to my own spells. The more I think about it, it only happens when fighting Xivali. They have however reflected my spells, and as a high elf apprentice my huge mana pool can be a quick death.

[edit] Telekinesis Interference

I added a note on the Telekinesis talk page, but I thought I should add one here, as well. From what I've determined, 100% Spell Absorption blocks the use of a Telekinesis spell. I think this should probably be added to the main Spell Absorption page. --Mikekearn 06:07, 10 June 2007 (EDT)

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