 |
Harmony |
|
| School |
Illusion |
Difficulty |
Master |
| Type |
Defensive |
Casting |
Fire and Forget |
| Delivery |
Self |
Equip |
Both Hands |
| Spell ID |
0007e8db |
Editor ID |
Harmony |
| Base Cost |
1220 |
Charge Time |
3.0 sec |
| Duration |
60 sec |
Range |
0 |
| Magnitude |
25 |
Area |
250 ft |
| Tome ID |
000a271a |
Tome Value |
1052 |
| Purchase from (after Illusion Ritual Spell) |
|
|
- Creatures and people up to level 25 nearby won't fight for 60 seconds.
Harmony is a master level illusion spell that causes hostile creatures and people up to level 25 within 250 ft of the caster to stop fighting for 60 seconds.
[edit] Effects
- Harmony, 25 pts for 60 secs in 250 ft
Note that these perks will stack, so the overall effective values for the spell with perks are as follows:
|
Max Lvl |
| Default |
25 |
| Animage |
33 |
| Kindred Mage |
35 |
| Hypnotic Gaze |
33 |
| Animage + Hypnotic Gaze |
41 |
| Kindred Mage + Hypnotic Gaze |
43 |
- Harmony will also cause targets to "forget" that they have been pickpocketed recently.