User talk:Timenn/Sandbox/Rewrite/1

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<BLOCK> Shivering Traps[edit]

Feedback[edit]

I've completed my sandbox page. If no one has any remarks for significant style or content changes, I will replace the Shivering:Traps page with this one. --Timenn 10:57, 4 July 2007 (EDT)

Looks good to me. More top Timenn work! --RpehTalk 04:16, 5 July 2007 (EDT)

<BLOCK> Oblivion Traps[edit]

Confirmation on data[edit]

As plenty of data on traps can't be read literally from the Construction Set, here is an overview of the data I worked with.

Physical Damage calculation[edit]

Conditions[edit]

  • Using the console command "setlevel" to test different levels.
  • Test trap are the Swinging Blades close to the entrance/exit of Lindai01.
  • Using the console command "tdt" to measure the exact health values.

Conclusions[edit]

  • Damage is calculated the moment you're hit, and is based on your character's level at that moment.
  • Damage is calculated for each actor. The skeletons who were so nice to get hit received damage dependent on their level.
  • Damage = fTrapDamage + fLevelledDamage * Level.

"fTrapDamage" and "fLevelledDamage" are both variables set in the trap object's scrip.

Test data[edit]

According to ARTrapSwingBladeFAST01SCRIPT:
fTrapDamage = 20
fLevelledDamage = 1.5

Level Damage
1 21.50
2 23.00
3 24.50
4 26.00
5 27.50
10 35.00
15 42.50
20 50.00
25 57.50
50 95.00
75 133.50
100 170.00


Editor ID's[edit]

For reference:

Trap/Trigger name Editor ID
Claw Lever OBClawSwitchTall
Pressure Plate CTrigPressurePlate01
Tripwire CTrigTripwire01
Avalanche OblivionAvalanche01
Ayleid Ruin Spike Pit ARTrapSpikePit01
Cave In CTrapCaveIn01
Ceiling Spikes ARFloorSMASHER01 (the raising floor)

ARTrapLongSpikes01 (the spikes in the ceiling)

Citadel Guillotine Blade HallwayTrackBladeTrap01
Citadel Trident Blade HallwayTrackBladeTrap02B
Citadel Spikes CitadelHall3waySpikeTrap01 (for a single wall)

CitadelHall90cornerSpikeTrap01 (for corners)
CitadelHallSpikeTrap01 (for two opposing walls)

Claw Trap ClawGateLeft01

ClawGateRight01

Crumbling Bridge ARTrapBridgeCrumble (Ayleid Ruins)

RFPitBridgeTrap (Forts)

Darts RFTrapDarts01
Falling Blades ARTrapBridgeBlade01
Falling Logs CTrapLogs01
Gas Trap ARTrapGasCloud (gas cloud)

ARTrapGasEmitter01
ARTrapGasEmitterRANDOM01

Gas Room ARTrapWallCorner01
Spike Pit RFTrapSpikes01
Spiked Barrier ARTrapChannelSpikes01
Swinging Blades ARTrapSwingBladeFAST01

ARTrapSwingBladeRANDOM01
ARTrapSwingBladeSLOW01

Swinging Log CTrapSwingLogLong01
Swinging Mace CTrapSwingMaceLong01 (cylinder shaped mace)

CTrapSwingMaceShort01 (sphere shaped mace)

Dark Welkynd Stone ARTrapEvilStone01 (casts Frost Damage)

ARTrapEvilStone02 (casts Shock Damage)

Fire Turret OBTurretBig01
Land Mine OBMineTrap01

--Timenn 14:42, 9 May 2007 (EDT)

Talk[edit]

Trap Names[edit]

I've tried to come up with names for several traps which Editor ID was not usuable to make a good name out of it. Some names are from the old Oblivion:Traps page. If anyone has better names, by all means... (see the list above) --Timenn 14:42, 9 May 2007 (EDT)

Information Provided[edit]

In what ways can the information provided on traps be improved? At the moment there is information on the general locations of the trap (or specefic information if the trap is rare); the traits on how to recognize the trap, the action if the trap is triggered; and the effect (e.g. damage) the trap has on its victims. --Timenn 14:42, 9 May 2007 (EDT)

It looks pretty comprehensive to me, and much much better than the existing page. You've already answered some questions I'd wondered about (e.g., effect of difficulty slider on trap damage), and I can't think of anything else thats needed to be added. (And with the wiki, it's easy enough to add anything that happens to come up later.) Great work! --NepheleTalk 15:32, 9 May 2007 (EDT)
Then I'll copy the contents of the article (and this talk page) to the Oblivion:Traps page as soon as possible.