Oblivion talk:Acrobatics
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Goron Roll - play Zelda: Majora's Mask to understand what I'm talking about :D--Vook 07:12, 26 April 2006 (EDT)
I added a tip about an extremely fast way to train Acrobatics at the Lonely Suitor Lodge, but it's somewhat hard to clearly illustrate with words. Here's a video that shows the technique: Increase Acrobatics Faster. This is by far the fastest method I have seen. --Abovedust 18:38, 17 August 2006 (EDT)
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[edit] Master Level Skill Perk
Erm. I think the Master Level Skill perk of Acrobatics does not require you to actually have mastered acrobatics. On my Zephyr Account, I fortify my acrobatics level regularly via magic or enchantments, and I still can jump off the surface of the water. No, I do not have water walking. I know that I'm jumping off the water because of another account I have, Xouj, who has Master Acrobatics.
I'm pretty sure this is another one of those skill perks, such as expert mercantile's perk and master armorer's perk, that does not require you to be an actual master. -- 72.155.220.60 18:42, 23 June 2007 (EDT)
[edit] Acrobatics Correction
I noticed that your acrobatics usage goes up one "tick" just for taking any damage from falling. It doesn't matter how much damage you take. I went to the fourth level of Fort Hastrel and jumped off, killing a third of my HP: 10 pts of acrobatics usage. I then jumped off the first level killing only 5% or so of my HP: 10 pts of acrobatics usage. Therefore it leads me to believe that Acrobatics is the same as Mercantile: You get usage just for being damaged, regardless of the amount. So take more jumps off of smaller heights, rather than big jumps. —The preceding unsigned comment was added by 24.66.94.141 (talk • contribs). (Originally posted at Oblivion Talk:Increasing Skills; moved here to have all the discussion in a single location).
The amount of damage you take from a fall does not effect the usuage increase of acrobatics. It's the same as Mercantile. You get one "tick" of usuage just for being damaged, regardless of the height of the fall. I've checked and double checked this as I was shooting for a +5 in Speed for my character. Please check for yourself and make any corrections you need to. Basically you want to jump off of some small height, just enough to take some minor damage, and you'll get the same usuage as leaping from the roof of a building. —The preceding unsigned comment was added by 24.66.94.141 (talk • contribs).
- OK, I just tested this and reached the same basic result: the amount of damage doesn't matter. I chose to use Fort Redman for my jumps. From the first level, my character took 27 points of damage; from the second level, 70; from the third level, 114. In all three cases, however, it took exactly 13 jumps to level up from level 37 to level 38 (starting off with about one-quarter of the necessary experience).
- The question that still is unclear, however, is exactly how much experience do you get for each fall? My experience says that it is about 3 points per fall (58 points experience total are necessary to go from 37 to 38, at least for a character without major or specialization such as my character. I started out with roughly 15 points, and gained ~43 points while doing 13 falls). I did these tests on Xbox 360, so I can't directly check the experience points. You mention, however, that you gained 10 points for each fall. Do you mean 10 experience points? Or do you mean that you gained 10 times more experience than you would from a jump without damage? --NepheleTalk 13:14, 15 August 2007 (EDT)
[edit] Jumping into water.
If you get points for falling, what happes when you fall into water, i think it increases you loads, so if you can find a high place with a lake nearby, such as somewhere near bruma, or anywhere with cliffs, its good.
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- You get bonus points for the damage impact, not for falling itself. The only advantage to jumping into water would be the swimming skill experience. But then you could just swim...
- 66.222.235.78 20:49, 17 January 2008 (EST)KermEd
[edit] My revert was an accident...
I don't know what happened. I was patrolling on the patrol page, and this page came up and disappeared without me doing anything. Maybe my keyboard or mouse was playing up and had a key or button depressed... --Gaebrial 08:55, 5 December 2007 (EST)
[edit] Fortifying Acrobatics Via Armour Enchanting or Spells
Ok, so I want to fortify my Acrobatics up to about 700 as to allow me to hop the invisible barrier in the Arena, get into a fight during a match I'm betting on, kill the Yellow Team guy, steal his Raiment and hop back out. How would I go about doing this? Would it be a combination of Helm/Gauntlets/Boots/Greaves/Cuirass/2 Rings/Necklass/Shield all enchanted to somehow fortify acrobatics, or a few acrobatics fortifying potions or any combination of the 2? I need some help with this. ImmortalKaine 23:01, 12 January 2008 (EST)
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- Also, if there is a spell for fortifying Acrobatics, I've never heard of it, I'd really appreciate some info on how to go about hopping the invisible barrier (no paintbrush tricks, I can't stand trying to hop from brush to brush) or where to get the spell required or maybe some ingredients to make potions for the such. ImmortalKaine 23:04, 12 January 2008 (EST)
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- You can fortify your agility easily enough Oblivion:Fortify_Agility And information on fortifying skills Oblivion:Fortify_Skill. Keep in mind, if you create 7 fortify skill for 100 points (maximum) spells you can chain them together to reach 700
- 66.222.235.78 20:46, 17 January 2008 (EST)KermEd
- All that you need to remember if you want to chain multiple spells is to create different names for each, comparable to what can be done for Feather spells (see for example Human Freight Train). Then you can combine as many "Fortify Acrobatics 100 pts for 60 seconds" spells as your magicka allows. --NepheleTalk 21:19, 17 January 2008 (EST)
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- Also, if there is a spell for fortifying Acrobatics, I've never heard of it, I'd really appreciate some info on how to go about hopping the invisible barrier (no paintbrush tricks, I can't stand trying to hop from brush to brush) or where to get the spell required or maybe some ingredients to make potions for the such. ImmortalKaine 23:04, 12 January 2008 (EST)
[edit] Excessive Examples
I think there's more than enough examples of where you can power level Acrobatics. I'll be going through this article latter and cropping examples down until there's one example in each city. Really, mostly what needs to be said is to find a place with a nice low ceiling, with bits sticking out to prevent you falling off. Ong elvin 20:21, 19 March 2008 (EDT)
- You read my mind. It's another example of a list that's got way too long. You'd also be advised to include an introductory paragraph explicitly stating that there's only one per city in the list or people will just put them all back again. –Rpeh•T•C•E• 03:02, 20 March 2008 (EDT)
- Well then, I've done it- please have a look and correct/improve me if necessary. M'aiq hates long lists. M'aiqM'aiq thinks talk serves no purpose. 07:50, 28 April 2008 (EDT)
- The "fall from high place" example removals I approve of, because chapel roofs are scattered about the wilderness. The "ceiling on head" examples I left at one example per city so that there's a few examples, although I guess the article doesn't really need one per city. Overall, I'd say nice job. :) Ong elvin 10:28, 28 April 2008 (EDT)
- M'aiq thanks you! I also adjusted the Notes, by the way. M'aiqM'aiq thinks talk serves no purpose. 12:08, 28 April 2008 (EDT)
- Well then, I've done it- please have a look and correct/improve me if necessary. M'aiq hates long lists. M'aiqM'aiq thinks talk serves no purpose. 07:50, 28 April 2008 (EDT)
[edit] Dodge Advice
I'm running the Game of the Year edition of Oblivion on a PC, have a character with acrobatics 52, and find that dodging is beyond me. Please provide step by step directions on what keys and buttons to hit, and what it should look like. Thanks!
- Try this: Hold down the right mouse button to block then start moving left or right (by pressing A or D) then jump (E). Personally I have never used that particular ability in combat. Far too much hassle! –Rpeh•T•C•E• 06:24, 26 March 2008 (EDT)
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- Thanks, but E is disabled if I have the right mouse button down and A or D down. It may be my hardware, or it may be the edition (Game of the Year running on a PC)-herwin
[edit] Maximum value?
There seem to be some contradictory statements about the maximum Acrobatics level. This page and the main skills page state that there is a maximum of 255, but on one of the arena pages (and a discussion above) it is said that an acrobatics score of 700 is needed to leap the barrier from the stands into the arena. Likewise, other pages mention using extremely high acrobatics to seemingly 'fly' around Cyrodiil. Are values greater than 255 displayed, but then capped at 255 in the code? If so then 255 would seemingly be enough to jump the arena barrier. If having values higher than 255 really does increase jumping ability then what, if anything, is 'capped'? --12.42.51.27 07:58, 15 April 2008 (EDT)
- The highest natural value the player can have in any skill is 255; attempting to raise the value about that results in it going back to 0. However, if the player then equips items, drinks potions or casts spells with a Fortify Acrobatics effect the skill is limited only by what can be worn/drunk/cast. One of my previous Oblivion characters zipped around the landscape with a speed of well over 300 by using the Ring of Khajiiti, sigil stone-enchanted clothing etc and a Fortify speed 100 spell. I'm not sure about getting an acrobatics of 700 but it might be possible with a bit of effort. –Rpeh•T•C•E• 08:07, 15 April 2008 (EDT)
- I haven't tried it, but it seems like you should just be able to create seven +100 acrobatics spells with different names and cast them in sequence to get a +700 boost. I've found a single +100 spell along with the Boots of Springheel Jack to handle just about every jump I've wanted to make, but it seems likely that normal 'spell stacking' would work with this. Thanks for the explanation on maximum 'base' skill vs total. --67.82.60.36 20:26, 15 April 2008 (EDT)
[edit] A method for powerleveling?
Not to sound conceited or anything, but I think found a method for powerleveling Acrobatics that I've used to get a few levels in one sitting. If you have Shivering Isles, go to Crucible and then to the really tall staircase leading to the Palace Grounds. The second flight of stairs (going from the city wall up to the platform where Hirrus Clumuntus gets pushed off of) is a great place- run up it then run backwards off of it. You should (or so my experience has been) move backwards fast enough to hit the bottom of the stairs before you hit the stairs themselves, which should cause most players to take minor fall damage (at 85 acrobatics I was taking around 20 damage). If you are casting spells during this time, you should, as the article says, you should gain both boni- one for fall damage, one for casting spells.
Whilst I admit that I have not been able to get, for example, the Lonley Suitor Lodge trick to work, I would be grateful if some people could do some exprimenting with this method to see if I was just wasting my time or not. 70.255.2.73 16:15, 9 June 2008 (EDT)
- That's going to be slower than wedging yourself into a corner and jumping repeatedly. If you can't get the LSL trick working, try it in one of the other locations. It does work - honest - and you can level acrobatics incredibly quickly. –Rpeh•T•C•E• 00:47, 10 June 2008 (EDT)
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- Okay, yeah, got the trick to work. Turns out I missed the part about you have to be "moving" forwards while wedged in a corner. My method was way slower. 70.248.169.151 14:22, 20 June 2008 (EDT)
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- Wait, you have to be moving? No wonder it was so damn slow. Could someone clearly state that in tthe wiki article? thanks
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- You could just do it yourself. But eh, I'll try something. Ong elvin 19:05, 15 August 2008 (EDT)
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