Oblivion talk:Armorer
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On the Gripes page, someone said, "What is the purpose of the 'Drain Armourer' spell that can be bought from some NPC's? Really, would you pay 216 gold for that spell? (This may actually serve a purpose as a training spell. It can be purchased, and used to make a self targeting spell. By draining your own armorer stat you can train it much more quickly.)" Interesting, but I can't figure out where to buy that spell. If anyone knows and can update here, that would be great.—The preceding unsigned comment was added by Montek (talk • contribs).
- There is no Drain Armorer spell for sale (see List of Spells by Effect). However, if you buy any of the other Drain Skill spells, you can then create your own custom Drain Armorer spell at the Spellmaking Altar. The actual cost of your custom spell would be highly variable, depending upon the magnitude and duration of the spell AND your skill level in Destruction at the time you make the spell (see equations on the Spell Making page). In other words, you probably won't have to pay 216 gold for it; it would be possible to make a very functional self-draining spell for much less (50 pts for 2sec on self would be long enough to cast the spell and immediately pull up your journal; that should cost 60 gold at Destruction=33 but only 12 gold at Destruction=100). Hope that helps. Feel free to copy any of this info over to the section on the gripes page. --Nephele 10:13, 22 July 2006 (EDT)
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[edit] Armor Degrading
The page says:
- "Armorer has some influence on the wear and tear of armor. Those with a high armorer skill will degrade his armor less than one with a lower skill."
I haven't seen this mentioned elsewhere, and I haven't noticed it in the game (although I haven't paid close attention). Can anyone confirm whether Armorer skill influences the rate at which your armor gets damaged? --Nephele 16:10, 11 August 2006 (EDT)
- I think that should read: "Those with a high armor skill will degrade his armor less than one with a lower skill." Meaning that as your Heavy Armor and Light Armor skills increase, your armor degrades slower. I don't think your Armorer skill has any bearing on this whatsoever, other than the fact that once you are an Expert, you can repair them to 125%, which effectively makes them last longer... --TheRealLurlock 19:53, 11 August 2006 (EDT)
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- Since that was my understanding, too, I deleted the sentences. --Nephele 19:57, 11 August 2006 (EDT)
[edit] New Layout
I've just experimented on this page with rearranging the content somewhat. Under the Mastery section there is now more than just a list of the skill perks. I've added a section on skill increases, which includes some of the tips on how to train the skill, as well as links to all the various ways to increase skill levels. And I moved the dialogue up into this section, since to me at least it seems related. I think it would be useful to do the same thing on the other skill pages... any reactions? --Nephele 18:45, 11 August 2006 (EDT)
[edit] Fortify Armorer, Dubious Benefit
If I'm understanding this correctly, then any spell/item/ability that gives you Fortify Armorer is actually a curse... the effect will make it so you get the best perks (repair magic armor, repair beyond 100%) slower.--Vilhazarog 18:52, 15 February 2007 (EST)
- Depends upon what you mean by slower.... One misconception about Fortify Skill effects is that when you're using them, you need to gain more experience to increase your skill level. In general, that is not true (the only exception is skill boosts that are implemented as an ability, and there aren't too many of them; off hand I don't think there are any for Armorer). So if it would normally take you 10 repairs to get to the next skill level, it will still take you 10 repairs even if you're using a Fortify Armorer +100pts custom spell.
- However, it is true that there are indirect ways that using Fortify Armorer may make it take a bit longer to increase your skill level. Let's say your cuirass was completely ruined (0 health) and at your normal skill level it would take 10 repairs for you to fix the cuirass; use that Fortify Armorer +100 boost and now it might only take 5 repairs to fix the cuirass (each repair fixes more damage/restores more health). So if you always wait until your equipment is ruined to fix it, then it probably will take you longer to increase your skill. But if you're really trying to train your armorer skill, it's best to repair your equipment as often as possible: hit a single creature with your sword and kill it; your sword will still be at 99% health, but repair it anyway. In that case, you'll train just as quickly using that +100 boost (and not break any hammers while you're at it!) as without the boost.
- Hopefully that explanation makes sense... the mechanics of skill increases can get a bit complicated at times :) --Nephele 19:32, 15 February 2007 (EST)
[edit] Alternate skill raising technique
An alternative way to raise your Armorer skill is to use the Amulet of Disintegration found in the Shivering Isles, as part of the The Coming Storm quest. This amulet has a constant effect of 10000 points disintegration to armor and weapons on self. Hot key this item and then equip and un-equip it for each of the items you are wearing that you want to disintegrate and then repair. --Dongs 01:43, 2 April 2007 (EDT)
[edit] Journeyman perk and fortify
The article mentions that fortifying your armorer skill to 75+ doesn't give you the Expert perk, but fortifying it to 100+ does give you the Master perk. What about the Journeyman perk (repairing magic items)? Does fortifying (e.g. from 30-something to 50+) give you that perk? --Gaebrial 06:25, 29 August 2007 (EDT)
- I just tried this on a character with 27 armorer skill. It didn't matter how much I fortified the skill I didn't get any of the perks, not even the master-level one when I got to 127 skill. I'm going to try to test a bit more, and maybe others can give it a go too so we can narrow this down. --RpehTalk 11:25, 29 August 2007 (EDT)
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- In general, fortifying your skill (for any skill) does not give you any of the mastery perks. And I know I've tested in the past and confirmed with Armorer that you don't get the Journeyman or Expert perks by fortifying your skill. With the Mastery perk, it's harder to be absolutely sure whether or not you have received the perk. But I have regularly fortified my Armorer skill to 100 and I've never had a hammer break when I've done so. So I'm pretty sure the Master level perk is one of the few exceptions, where fortifying it does give you the perk. --NepheleTalk 12:03, 29 August 2007 (EDT)
[edit] Armorer raises
The page appears to contradict itself. It says:
- Your armorer skill increases by 1.5 experience points each time you use the skill, regardless of the amount of damage repaired or whether you break your repair hammer.
Then in the notes, it claims:
- Repairing heavy armor appears to increase your armorer skill level more rapidly than light armor. This is because heavy armor has more total health (see Armor for armor health values). Since the health number you see in the game is a percentage of maximum health, repairing heavy armor from 90% to 100% might correspond to 100 health points, whereas for light armor it might only be 50 health points and require fewer repair sessions to fix.
Does armor health/type have any influence on armorer increases or doesn't it? JRM 10:46, 10 September 2007 (EDT)
- Never mind, I get it. Higher armorer skills will repair more with each skill use, so the more there is to repair, the easier it will be to actually increase your skill. Duh. JRM 10:48, 10 September 2007 (EDT)
[edit] Bows Don't Take Damage
I'm playing the PS3 version and my bows never get damaged. They are always at 100 health, no matter how many arrows I shoot. NPCs, however, do damage their bows. Has anyone else experienced this?
- I've had exactly the same thing happening to me, on the PS3 GotY version. The only way for me to damage the bow I was using was actually using it to block. Using it normally never damaged it. --Souliest 19:37, 28 March 2008 (EDT)
- I can also confirm that bows do not take damage on the PS3 version (including the original release). Transient 03:36, 14 July 2008 (EDT)

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