Oblivion talk:Dagon Shrine

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Did you actually try that with the Blade of Woe? I ask because in my first playthrough I had both the Blade of Woe (hadn't joined the DB, but I had committed one murder) and Umbra. Both are quest items, and both were removed at this point during this quest. I reloaded the save I made outside and just moved in like a natural disaster.

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[edit] easier solution...

I tried your suggestion about luring out the guy, but being level 31, it didn't helped much... Althought I had the Blade of Woe & that silver dagger, but - being mostly stealthy - couldn't take out Mr. Initiater, but he had some nice summoned mace, giving me deadly constant cold/shock damage over 15 sec plus silence etc...
So I had it the brute way, sneaked in, took them out by 3-4. Pre-stocked Blizzard scrolls helped much... On this level I've found some nice things along the way (100% resist frost ring; fortify sneak 15, fort. personality(?) 10, detect life 25 ring etc.) So it's worth checking the containers...
I think i could have just go in invisible take the book, go out, but It was fun hearing these fanatics swearing...

[edit] found another easier solution

I pickpocket my weapon back (it takes a few times). With my absorb health sword, I refused to sacrafice him, and those agents were massacred within seconds.

[edit] Fighting

After a few attempts of complying and getting my items removed (and subsequently getting killed) I decided to do it brute force, and it was actually quite easy. Always try to get the attention of a few opponents and then backtrack - some of them lose interest and you can fight them in small groups. Check out all their corpses, you will find a staff of storm which makes dealing with a larger group of enemies in the quarters a lot easier. Also, as somebody already mentioned, check out all hallways, barrels, boxes, chests etc., there is a lot of rings, amulets, and gold.

Yah, to me this whole discussion is a bit esoteric - I also tried the "be nice" a few times and always died. So I just took in full armor and potions and easily killed off the cultists I was matched against. I wonder if this page is better off just saying "Fight it out - bring your heavy equipment". I think that is what the game designers assumed you'd do. It was no harder than raiding a mine full of goblins. --Angmojoe 08:19pm, 04-Sep-2006 (CST)


[edit] Removed some stuff

I combined a lot of redundant information in attempt to clean up the page. We had 3 diffrent tips that were just trying to say your quest items won't get remvoed so you can manage to keep some wepons (and to address the first comment of the talk page, I verefied you keep the blade of woe). --Lorenz03Tx

[edit] Honorblade

  • My honorblade of Chorral wasn't removed. When it came time to sacrifice the prisoner, I just whipped out my sword, summoned a Clannfear, and mowed through the cultists like a scythe through wheat.

[edit] Cleanup?

It is not immediately obvious to me why a cleanup tag was added to this page. It's in the proper quest format and scanning through the page there is nothing that jumps out as being inappropriate. It might be useful when adding cleanup tags to pages (especially ones without blatantly obvious problems) to add a comment on the talk page describing what it is that you think needs to be cleaned up. --Nephele 20:42, 14 October 2006 (EDT)

There are a couple of character links that aren't on this page (small thing), but I found the Suggestions section a little hard to digest when I read through it. It was late when I ran across this, so I wanted to flag it and come back and re-read it when I was fresher to make sure it wasn't just fatigue that was making it difficult to digest. That's it.--Hoggwild5 01:49, 15 October 2006 (EDT)

[edit] Taking back your things...

If you have the option to, I reccommend sneak-punching Harrow in the back of the head if you have the strength once he's taken your things. Doing that, you're free to wear your ordinary armour and fight for the book with your protection.


(I tried this. Though I wasn't killing him fast enough as it were, I managed to back him off the cliff down to the foot of the stairs, where he made a little crunch sound and died without anyone noticing... After, I hid up top and waited for the speech to finish, then picked them off as they came up the stairs with the Goblin Totem Stick Thing (20 damage at level 3 works wonders). 76.179.150.59 21:25, 8 August 2007 (EDT)

[edit] Summoning Mythic Dawn Stuff

I've heard unconfirmed reports that after killing Jeelus, the mythic dawn guys will teach you the spell to summon their armour and weapon- its low mana cost and lasts for 1000 seconds. I'll check this out when I have time.

Personally I can't confirm this, I took the knife and killed the priest when I was told to, after which Ms. Camoran essentially dismissed everyone, leaving me standing on the altar free to take the Mysterium Xarxes, kill Harrow to retreive my things, etc. Mythic Dawn armor would've been sweet, though. --CharmSpell 08:58, 19 June 2007 (EDT)
I think it's just wishful thinking. The construction set shows no instance of the LpBoundArmorMaceMD spell ever being given to the player. --NepheleTalk 00:36, 20 June 2007 (EDT)

[edit] bug or what?

I tried all solutions. kill all or join them, sacrifice the prison or not but still I get stucked. I go to gate and try to open it. It says need's a key. I have lootet _everything_ in area that I can go, but still I can't get away of there. I can't drop the book or Dagon Shrine Key away, and in map the red arrow point's me all the time. What should I do? (oh, and I'd like to keep Jeelius alive)(I have PC-game)

I am having the same problem as the editor in "bug or what?" above has described. The Dagon Shrine key won't open any of the doors or gates that "Require Key". There is no way to get out of the Shrine.

Ok. Here is the evil assasin's guide: Go through the process until you have to kill the prisoner. Kill him. Wait until almost everyone leaves the shrine (wait about an hour as described). Run up to the gate, not the door out, and get a lead on your escort. Sneak and pick off hi your favorite weapon and any trinkets that you need. Staying on the ledge near the gate, kill your escort while sneaking and don't move down. You have to avoid attracting the attention of everyone else in the room. You can then open your attack on the lead member when she gets up on the alter. Kill her and the guard. Don't get the book.

Sneak out of the front door of the shrine. The guard's back should be toward you. Sneak to the left down the tunnel, pick the lock and loot the room. Sneak back behind the guard and open your attack. You can then pull him into the shrine. You can then pull all the member's of the cult into the shrine between one and three at a time. After you kill everyone THEN go back and get the book. The back gate should open up and you can proceed out.

One time, after clearing the shrine room but before I left I got the book. The statue collapsed but no one came after me. The rear gate did not open. In this case I believe it will be bugged and you'll have to go back and try again. —The preceding unsigned comment was added by BNTaylor (talkcontribs).

Are you trying the right door? I'm guessing that perhaps you're trying to leave the shrine area (i.e., the zone named Dagon Shrine) going back out the door that you came in. After the statue collapses, that door becomes sealed; another door on the north side of the room opens up, and that's how you have to get out. If that's not where you're at, could you explain more precisely which door you're trying to open, and where you are in the quest?

--Nephele 23:33, 6 January 2007 (EST)

I'm also having the same problem, I follow the guide to the t but when I get to the room with the gates and the wooden door it says they are both locked and need keys, and if I go back to dagons shrine (the room jeelius is in) the pathway that I remember running through before is also gated, and I can't get through that either. This is pissing me off to no end.
For some reason whenever i try to get out of the dagon shrine after grabing the book the last door to the outside is locked and needs a key. So i got one from the guy who follows you but it doesnt open the door so i cant get outside. —The preceding unsigned comment was added by 65.102.18.194 (talkcontribs).
I'm guessing you're at the door that has a pull rope that opens it, not a key. --Nephele 01:09, 4 April 2007 (EDT)

Sounds like this part of the quest is seriously bugged, because I'm having the same problem. Both gates become closed when you pick up the book. The one Jeelius tries to escape through does NOT open, trapping you in the area. There is no "pull rope" anywhere to be seen. In fact the whole quest is broken for me, Mankar never disappears tho he says he's leaving, nobody ever asks me to sacrifice anyone. Wait 24 hours even. I hate when main quests are this badly broken!

[edit] about Jeelius

If he make it out alive, will he wait at you at the caves entrance and introduce himself or run straight back to the temple of one in IC? Expecting him to wait I made half a dozen reloads and never met him on the outside. He died in 2 out of 6 attempts, the 4 remaining he must have run back to IC without me noticing.

So far I have found that I need to escort Jeelius back home, otherwise he is likely to get killed by bandits, mountain lions, or bears. He is naked in a dangerous world, most things could kill him.

He will head to the temple. If he didn't die, just go to the temple, wait 24 hours, and he should appear. You'll have to talk to him twice to get the bonus points. RFC3251 01:07, 14 May 2008 (EDT)
In the Jeelius section, there's a piece that reads, "To guarantee Jeelius' survival, you can delay freeing him until after you have gone through all of the Living Quarters and killed all of the cultists. Then return to the shrine, release him, and accompany him out through the empty corridors." While certainly desirable, I don't believe this is even remotely possible, because the only way to get to the Living Quarters (unless you can turn off clipping, i.e., cheat) is past a gate that is opened if and only if you grab the MX. (I'd like to add that this aspect of the gate's behavior is something that certainly should be mentioned in the walkthrough.) Now, if I'm wrong about this (possible, for sure), that should be explained as well, because if there really is a method to make this sentence true, it is extremely not obvious.--Dr. Memory 01:19, 23 June 2008 (EDT)
Also in my experience, if you hurry along with Jeelius, he will bide his time when you meet cultists in the Living Quarters, allowing you to deal with them...but you want to finish 'em off quickly. --Dr. Memory 01:19, 23 June 2008 (EDT)
Grabbing the Mysterium Xarxes does not automatically release Jeelius. If you grab the book without previously releasing Jeelius, the statue will collapse on top of him (which means you need to prevent the statue from killing him), as already described in the article. --NepheleTalk 17:25, 20 July 2008 (EDT)

[edit] Is level 7 good for this main quest?

I'm not sure I'm ready for this quest.

What things should I need before doing this quest and how do I get my things back?--ShakenMike 17:00, 21 February 2007 (EST)

Basically, every quest in this game will be tailored to your level. Most NPCs, creatures, loot, and rewards are based upon your level. What you'll want to take into consideration when deciding when to take certain quests is the levelling of rewards and loot. At higher levels, enemies will be tougher but so will you; however, you will also get more powerful and valuable items and larger cash rewards. See Quest Timing for a detailed opinion on when it is best to perform certain quests, but it is ultimately dependent upon the way you want to play the game.
The other thing you may want to keep in mind (if you like looting in Oblivion) is that the finishing the Main Quest closes all Oblivion gates. --GuildKnight 19:17, 22 February 2007 (EST)
Ok thanks and I'll keep that in mind. Should I keep going through the main quest to the end of the game?
If I beat this game that it for the main quest or do I do other stuff?--ShakenMike 00:49, 24 February 2007 (EST)
You can complete whatever quests you like and skip whatever quests you like. The Main Quests is just a small fraction of quests available in the game. For links to all of the quests, check out the Quests Page. --GuildKnight 21:10, 24 February 2007 (EST)

This is my third time through the game and just about to start this quest again. I'm not sure why my game doesn't let me beat it(My main quest stops in my second time through was a major problem while doing the Great gate quest where Martin get killed and I got a game over Bug.--ShakenMike 11:33, 5 March 2007 (EST)

Could you please clarify the above statement? I'm not sure what you're asking. --GuildKnight 17:25, 6 March 2007 (EST)
This quest is a timed quest where my character is so slow in speed to get this quest to completed.--ShakenMike 17:27, 6 March 2007 (EST)
This quest, to my knowledge, is not "timed." I'm not sure what problem you're having. --GuildKnight 17:37, 6 March 2007 (EST)

It's after the completed quest of allies for Bruma quest and I'll let you know when I get to that quest.--ShakenMike 19:03, 6 March 2007 (EST)

[edit] Mysterious Note

On one of the tables in the living quarters section there is a note that gives instructions to reach an unspecified location. I haven't bothered to follow it yet; does anyone know what it leads to? Also, it doesn't name any landmarks by name (and I'm assuming the starting location is the same cave you found it in). Mebestien 15:32, 18 March 2007 (EDT)

I'd assume it's one of several notes that are just red herrings. I haven't tried to follow it myself, but I haven't heard any reports of any of those notes actually leading to anything. --Nephele 23:29, 25 March 2007 (EDT)
When I read it, I gave it some thought, and figured you could almost interpret it as being directions to the cave you're in - which makes sense, in some ways. 76.65.30.121 21:58, 21 October 2007 (EDT)

[edit] Akaviri Longsword

Is this really a reward for this quest? I thought you got that when you joined the blades in an earlier quest. —The preceding unsigned comment was added by Grandmaster z0b (talkcontribs).

Yep, I think you're right. The only Akaviri Longsword (or in fact Akaviri Katana) that I can see being given as a reward is given when you join the Blades, which is unrelated to the Dagon Shrine quest. So I'll delete that reward. --Nephele 23:59, 25 March 2007 (EDT)


[edit] Game CRASH bug?

Ok here's the situation: Xbox 360, Level 30, Argonian, Birthsign: The Tower, Nightblade. I enter the Caverns. EVERYTIME that I begin there is always someone different who I fight (at some point - even using the different opptions) that when the fight begins the game crashes... My game has a lot of problems crashing... but all of the other crash problems are solved with just changeing the way that you go about that spot. PLEASE if anyone can tell me how to avoid this let me know. I'm almost to the point of throwing stuff. (I've tried this quest about 20 times now)

i had this problem too on the 360, i just done some other things like closing oblivion gates and came back later and it worked, if that dosent work go get your disk skimmed, it takes off the top layer of the disk getting rid of all the scratches or marks.

[edit] jeelius looks dead...?

i cant seem to find out why but jeelius just lays there on the ground after i activated him and i cant seem to get him up to follow me out of the cave...i can still talk to him but he just lays there on the ground and im really confused.

Is it possible he's actually dead? Do you get to take things from his body or just get no reaction when you select him? --RpehTalk 05:48, 9 July 2007 (EDT)
The same happened to me but with Lucien Lachance. He's on the ground, in the position of being dead(you can move his body around and such) but when you activate him, you begin to talk with him whilst he's still laying there. --Playjex 05:52, 9 July 2007 (EDT)

[edit] Possible to Enter living quarters before taking the Book?

I couldn't get either gate to open that leads to the living quarters without taking the book, which opens the one gate. Why is it suggested to clear out the living quarters before taking the book/releasing the argonian, if its not possible. Would it be possible to include on the page how to get into the living quarters without taking the book. I tried to use Telekinesis on the one on the other side of the cavern entrance but that didn't work either. 71.168.2.196 22:46, 7 September 2007 (EDT)DVSDavis

[edit] What happens if..?

I go to the caverns and kill the doorkeeper before I get the quest. Does he respawn? Because I just did that, and although I doubt Bethesda would overlook the possibility, I don't want to break this quest. -Dan 9410 14:27, 26 February 2008 (EST)

Yep, looks like the Doorkeeper does respawn. You shouldn't have any problems with the quest ;). –Eshetalk14:18, 26 February 2008 (EST)

[edit] Gold?

Where / how do i get my gold back? —The preceding unsigned comment was added by 87.248.31.151 (talkcontribs).

Have you tried reading the article? There's a few suggestions there. –Eshetalk22:35, 8 March 2008 (EST)
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