Oblivion talk:Mephala
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Thanks for the tips on this one... I didn't want to be too much of a bad guy and had a problem with killing them. This is a great solution.
[edit] Bugs section
I've added a bug's section and the first bug. Moersleuteltje 17:02, 12 March 2008 (EDT)Moersleuteltje
[edit] Required Level
Tva changed the required level from 15 to 20, but I just reverted that change, because the required level is definitely 15: my character did the quest at level 15 (on xbox, so no mods). --Nephele 12:54, 7 August 2006 (EDT)
In my game the required level is 20. Maybe is a mod, i use Francesco. /Tva
[edit] Mephala quest requires Level 20
I also got the message "you must be level 20 to begin this quest" I too use Francisco's mod.
- Must be the mod. I just confirmed in the Construction Set: Mephala's quest requires level 15. --TheRealLurlock 15:14, 10 September 2006 (EDT)
It must have been the mod. I ran back to the shrine at level 17 and tried again. I got the message must be level 20 to complete the quest, so I exited, removed the mod and no problem. The mod also raised the level required for Molag Bal's shrine from 17 to 20 as well. RASMANRASMAN 16:03, 11 September 2006 (EDT)
[edit] Take sides, arm one of the families.
Want to ensure one of the families survives the fued? Pick a side and reverse pickpocket enchanted permanent bound weapons into their inventory before the battle.
Additional Tricks
You can also cast fortify magicka, fortify health, and fire shield (etc) on the allies. As well as heal one side as they dual it out.
You can also pickpocket (albeit a little bit tricky) one families weapons while they sleep.
- KermEd
[edit] Plant evidence
I planted the evidence and talked to the familys but they're not blameing eachother. They both say the just want to find the assassin. Is this a bug?
Where did you plant the evidence? I ask because I initially thought about just planting it in each of their (Hrol Ulfgar's and Nivan Dalvilu's) homes but thought better of it. Glad I did because the evidence actually needs to go on their corpses. Also, (and this is just a thought) did you maybe place the wrong evidence in each of the bodies (The family ring on Hrol and the cerimonial dagger on Nivan)? Honest mistakes, I get ahead of myself sometimes. :) Quix 10:56, 5 November 2007 (EST)
Solution:
I just had the same problem myself. If you place the items on the corpses before the quest update appears for the killings (ie, planted the Ulfgar evidence on the Dalvilu's body too fast), you will need to take the items off the corpses and put them back. This will trigger a quest update saying you have planted the evidence. Do not worry as they seem to overlook the fact that the evidence didn't appear on the bodys for [x] amount of time. You should still be able to plant the evidence at anytime after the murders.
- KermEd
[edit] screeching sound
I talked to the innkeeper and everything seemed fine, then they start taking it to the streetsa and this screeching sound starts. Then my game froze up. What's that about?
- Possibly just bad luck. 58.174.98.29 18:29, 14 January 2008 (EST)
- Whenever the game is about to freeze, it makes a screeching sound. The PS3 laser probably reads the disc wrong or something. Ongar the World-Weary 04:16, 8 October 2009 (UTC)
[edit] This is madness!
Hehehe! There is a clip on youtube about this quest called "Madness? This is Oblivion!". One of the Dunmer says "Hrol Ulfgar is dead, and his clan believes our side responsible! This is madness!" then you hear the famous line "Madness? This, is, SPARTAAA!!" from the movie 300 and then attacks him. Thought I might just tell some people about this clip. By the way, there are plenty of Oblivion Youtube clips related to 300.
[edit] One More Way to Fail the Quest
In addition to those already noted, there is another way to fail Mephala's quest. If you have not murdered anybody up until this point, you will get the usual message about unknown forces witnessing your act. Unfortunately, this counts against you for the Mephala quest, regardless of whether you end up with a bounty or not.
[edit] Nightshade / Nachtschatten
I'm not quite sure where to put this, so I'm putting it up for discussion. Maybe the editors have some suggestions about what we can do with it.
In the "Notes" section, the third main note from the bottom states the following:
In the German version of Oblivion Dredena Hlavel tells you to offer "Nachtschatten", but such a plant does not exist. It is a translator's error: Nightshade (literally translated as "Nachtschatten") is named "Tollkirsche" in the German version.
The statement made here by the contributor regarding nightshade / Nachtschatten isn't really correct. Nightshade / Nachtschatten doesn't actually exist as a single plant in German or in English. Scientifically, it's an entire family of plants called Solanacae (from Solanum in Latin) that contains many well-known plants, some of which can be very poisonous, but of which others are even used agriculturally. Some of the ones we're all familiar with are tomatoes, potatoes, chili-pepper, tobacco, or eggplant. Yup, they all belong to the Nightshade family. The images used in Oblivion actually resemble the blossom of the potato plant, which really is a nightshade growth.
Some plants that locally use the term "nightshade" in their names (or "Nachtschatten" in German), are black nightshade (Solanum nigrum; called Schwarzer Nachtschatten in German) or deadly nightshade (Latin: atropa belladonna), which we often know better as just plain belladonna and is called Schwarze Tollkisrche in German. In German, Tollkirsche actually denotes an entire genus of the nightshade family, of which belladonna is just one.
Since the images of nightshade used in Oblivion don't resemble belladonna at all, the German term "Nachtschatten" isn't so far off the mark, but the specific term "Tollkirsche" would be wrong. So whoever translated the German version of the Mephala quest actually did a good job.
If anyone would like more information on nightshade, the Wikipedia has quite a number of articles on it, both in the English and the German version.
Now, does anyone have a suggestion as to what we do with this? (Sorry, forgot my signature, so I'm adding it now) --OregonPete 06:38, 17 May 2009 (EDT)
- The original note is actually correct in the context of the game -- the ingredient is not named Nachtschatten in the game, therefore it is a translator error if the game asks you to obtain an ingredient that doesn't exist. I've tried to reword the note to clarify that point.
- As for the more general issue, it's already been brought up once here;Ingredients Translations is the only place where UESP makes comparisons with real-life plants. In general, I don't think that the rest of these details have any real relevance to the game -- the real-life name of the plant doesn't affect how you complete the game's quests, or how you use the ingredient for alchemy, for example. So I'm not sure what else is needed. --NepheleTalk 22:55, 16 May 2009 (EDT)
Cool! I didn't realize we had a translation page for all these ingredients. So the nightshade we use in the game is actually Solanum dulcamara, better known as poisonberry or bittersweet nightshade. Thank you, Nephele, for making this addition.
Of course, this means the German translation used in the game (Tollkirsche) really is wrong. ;-) On the other hand, you're absolutely right when you say using the term "Nachtschatten" is wrong in the context of the game. And my observations aren't relevant in the context of the game, either, but they are interesting, aren't they? :-D LOL --OregonPete 06:38, 17 May 2009 (EDT)
[edit] planting evidence
I killed both of the leaders, but i dont know what to plant as evidence —The preceding unsigned comment was added by 75.3.234.222 (talk • contribs) on 03:15, 18 August 2009 (UTC).
- Check out this section in the article. It can be pretty hard to find something when you don't know what you're looking for. Good luck! –Elliot talk 03:15, 18 August 2009 (UTC)
[edit] Relation to Romeo and Juliet
The First Bit of dialogue from Mephala is a lot like the opening to Romeo and Juliet, im surprised it hasnt been mentioned in the article the same way the horror of dive rock's relation to beowulf is mentioned --SneakyPenguin77 (also my Gamertag) 22:53, 3 October 2009 (UTC)
[edit] Nightshade Location.
I know that the page already says that nightshade locations are detailed on nightshades page, but it may be worth mentioning that the nearest guaranteed location is a chest just inside nearby Fort Chalman. --SneakyPenguin77 (also my Gamertag) 15:27, 4 October 2009 (UTC)
- According to the Fort Chalman article, there is no guaranteed sample found there. --Timenn-<talk> 08:32, 9 October 2009 (UTC)
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- According to the Nightshade article theres a sample there, it has the x marked on the map. I suppose i might have read the map wrong but i didnt think i did, and i found nightshade in there, coincidence? i think not. The only reason i brought it up is because i went to do this quest thinking i already had nightshade on me only to realize that i did not. Im sure this happens to other people and rather hunt for a sample somewhere far away i thought a nearest guaranteed location would be nice to know. If you have someone who is better at this kind of thing prove this then you might want to add it to the fort chalman article as well.--SneakyPenguin77 (also my Gamertag) 23:22, 9 October 2009 (UTC)
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- You mean this map? It doesn't show a sample on the place where Fort Chalman is. --Timenn-<talk> 17:52, 10 October 2009 (UTC)
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- Then what is under that turquoise "X" just under the "H" in Heartlands, slightly north of the imperial city Isle? --SneakyPenguin77 (also my Gamertag) 19:45, 10 October 2009 (UTC)
- That would be Moss Rock Cavern. –Elliot talk 01:37, 11 October 2009 (UTC)
- Then what is under that turquoise "X" just under the "H" in Heartlands, slightly north of the imperial city Isle? --SneakyPenguin77 (also my Gamertag) 19:45, 10 October 2009 (UTC)
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[edit] Self defence
Moved from article:
I spent a lot of time trying these methods without success (including waiting a day and a half of game time for them to eat my poison apples), and finally it occurred to me to try the "Disposition mini-game" in reverse. First I went to speak to one of them (with my weapon drawn since his disposition was already maxed which prevents you starting the Disposition game). Simply played the Disposition backwards clicking the big wedges on the negative disposition options and the smallest one on the positive ones. When his disposition reached zero I exited the mini-game and he immediately attacked me allowing me to kill him "in self defense". This does not count as a murder! Planted the evidence. Repeated with the other leader. Job done. —The preceding unsigned comment was added by 168.209.97.34 (talk • contribs) on 15 October 2009.
- This is actually a fairly standard method of getting NPCs to attack you first. It happened because their disposition towards you was at least 5 points lower than their aggression score (20 for both clan leaders in this case). A detailed explanation would be redundant, but I suppose a small addition to the notes stating that your targets both have a fairly high aggression score would be appropriate. Dlarsh(Talk,Contribs,E-mail) 16:00, 15 October 2009 (UTC)

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