Oblivion talk:Zero Visibility

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search

The Zero Visibility quest is listed under Skingrad Quests, but has no connection with Skingrad... —The preceding unsigned comment was added by 69.105.117.169 (talkcontribs).

Good point ;) I've fixed it now, so it's correctly listed as a miscellaneous quest. Thanks for pointing that out! --Nephele 02:54, 28 January 2007 (EST)

"The garden patch works well." For those of us who don't use any patches, that sentence is meaningless, and probably misplaced, or something. How do we fix that? Somercy 12:38, 16 February 2007 (EST)

I reworded it... I don't think it has anything to do with software patches or mods, rather just trying to saying that the best place to cast the spell is when standing in the middle of the large garden/farmplot that is in the centre of town. --Nephele 13:23, 16 February 2007 (EST)
It was a reference to a garden in town. The town is tiny, so the center of it is obvious - it isn't necessary to direct people to the garden since a few steps away you're at the edge of the village! Deleted it because it served no purpose and broke up the flow of the walkthrough. --Edwin Herdman 05:22, 24 March 2007 (EDT)

Contents

[edit] Rewrite notes

There were tons of things changed in my rewrite of the article; all for the better, I think. I will happily point them out but there are literally so many that it would take longer than even this next section. Here's the important stuff - what I remain uncertain about:

  • The actual quest starts when you talk to the innkeeper, but when I played the quest back around the game's release I got it started by talking to somebody in a nearby town, probably another innkeeper. The current entry for quest giver certainly works.
  • The interior of the fort. I have never needed to enter it to finish this quest, and I have never found people inside, only leveled Daedra. The article previously mentioned two people, "a sorcerer and a conjurer," as being found in the fort interior. I imagine one of them is Ancotar, and the other doesn't exist. However, I would probably be wrong to assume since it seems the previous author apparently had to go inside.
  • Disposition of 71 to get the ring from Ancotar (or just to talk? I assume it is to get the ring, as that's what the old version said). In my experience it isn't that hard to get Ancotar to like you; if you're in the Mages Guild it's pretty much guaranteed. I am keeping this from the original article - don't know where the figure came from, but even if it's an approximation it seems right.
  • I know the bit about talking twice to Ancotar looks strange, so let me explain: If you enter the area and he sees you, he should say the line about you being a salesman. Then when you enter conversation with him he will have yet another dismissive line. The second time you talk with him it will be as normal. When I found him in a side room where he hadn't seem me jumping around the fort earlier, he had a different line and when I entered conversation his first, dismissive line was the salesman one. Alright, I'm obsessing over nothing here. Perhaps he picks one of two lines at random and says it when he first sees you.

Things worth noting:

  • The ring shouldn't actually be necessary. The stats drain should be fixable at a chapel, and for me it always took 50 points off my luck. It was also quite rare that it happened.
  • Your Woodland Grace power (from the Boots of the Crusader) doesn't work on the invisible wildlife. I thought about adding this to their entries on the page, but I suppose there are tons of other animals they don't work on. Still, it's amusing that their behavior is "changed" compared to that of the "regular" animals (I guess the animals were going crazy, and maybe a bit hungry, from not being able to see each other). Of course, this is probably just a minor oversight as the Boots only affect certain classes of critter, although the changed behavior doesn't seem a bad thing.
  • I don't really like the current screenshot. It might lead people to think this is a haunting quest, which it isn't. Hard to see things, too. I might grab one of the Orc gardening, as the garden tool floating in air is pretty funny. Cheerier, too, in keeping with this quest.
  • Two spaces after a period don't do anything on this Wiki. ...also see lots of people writing their commas and periods outside closing quotes, agh :) --Edwin Herdman 05:22, 24 March 2007 (EDT)
Nice work on the page rewrite! It's a page that's bugged me a few times when I've had to make minor changes, zo it's good to see someone take the time clean it up. About some of your notes:
  • The interior of the fort contains three "LL2ConjurerLair" leveled creatures. That means each of those three has a 50% chance of being a conjurer and a 50% chance of being a daedra. So sometimes you'll find only daedra; other people could find multiple conjurers. But those conjurers (and the daedra) are not really related to Ancotar's quest.
  • Ancotar always starts with two dismissive "Go Away!" lines
  • If you are in the Mages Guild or have Illusion skill greater than 50, Ancotar considers you to be a fellow mage. In that case, he gives you the long "shop talk" spiel about what he's been up to (other characters are spared about five lines of dialogue). Also, fellow mages are automatically told about the ring; if you're not Mages Guild or Illusion is 50 or less then you have to get his disposition above 70 (i.e., at least to 71).
  • The spell that gets cast if you're not wearing the ring is always Damage Luck 50 pts. I don't see anything suggesting that the damage spell would only be cast rarely; it appears to always be cast without the ring. Is there any chance you had reflect spell, spell absorption, or other types of effect active while you were testing it? And for evil characters, curing a 50 point damage luck effect could be a bit trickier than just stopping at a chapel ;)
  • You're right, the Woodland Grace would have no effect on Ancotar's invisible beasties. That ability makes you part of the "NDPredators" faction. The only beasts in that faction are the standard Wolf, standard Black Bear, standard Brown Bear, standard Boar, standard Timber Wolf, and standard Mountain Lion (i.e., on the Animals page the varieties listed as standard). The fact that it only works on the standard varieties probably should be mentioned on the KotN page... so it won't work on Spriggan bears, Arena animals, or this quest's invisible animals.
  • Two spaces after a period is one of my quirks, which has been hammered into me ruthlessly by a few copy editors. Feel free to change it if you notice it, but don't expect me to fix that habit any time ;)
If you want to incorporate some of the useful bits of info here into the article, that would be great. --Nephele 14:46, 24 March 2007 (EDT)
Thank you for all the great notes! I did realize what's happening with Woodland Grace (it's covered extensively here elsewhere, but your recap nails it), and since it happens with so many other creatures I figured it might not need to be covered. It might catch some adventurers unaware, however.

On the luck note, that's exactly what was likely happening; the effect only showed up now and then. I guess that means that spell absorption works in percentages - I haven't really bothered myself looking into that, but should have.

On Ancotar's "go away" quotes, I was just wondering if he always does them in the same order. Not a high-priority issue, to be sure, but as I said, obsessiveness...

I'll go ahead and incorporate the rest of that into the article.

On the periods thing, well, there is a reason to keep it as-is, because it makes the edit pages more readable (slightly easier to spot the beginning and end of sentences). I decided after editing the Enchanting page to leave that issue alone for that reason, and the fact that there are so many instances where it can happen. --Edwin Herdman 16:43, 24 March 2007 (EDT)

[edit] Sister Hate

Does anyone have a clue why the sisters of the innkeeper at Aleswell absolutely hate every single character I've ever played the game with? Their disposition starts off low and gets worse as I continue playing. Is there anything in their Construction Set profile that would hint at this?

The sisters are a member of a faction (this one) that has a -30 relationship to the player. That means you've got to charm them quite a bit before they stop disliking you. If it's any consolation, they hate the other Aleswell residents nearly as much! --RpehTalk 18:00, 26 September 2007 (EDT)

Yikes! I can't wait to see what they do when I turn into a vampire and start racking up infamy. I thought it might have something to do with completing the quest in Aleswell - like the character who hates you more and more the higher your MG ranks gets. Thanks for letting me know.

[edit] References to Lit

I have read the book in question, though it's been a while, and there is indeed a section that deals with a wizard having turned a bunch of people invisible. They are actually called Duffers, and are dwarves of some kind, but beyond that, the similarities are really superficial. In the book it is revealed that they turned themselves invisible to hide what they thought was their ugliness. The line in the article should probably be removed unless anyone else can remember something I'm forgetting. --Mike | Contrib 03:03, 29 February 2008 (EST)

I'm removing it. The similarities seem coincidental rather than intentional so it shouldn't be on the article. –RpehTCE 13:20, 16 March 2008 (EDT)

[edit] Ancotar disappeared...

I went to the fort and I heard him yelling at me, and then he was fighting a mountain lion. The game said he was unconscious, and I killed the lion when it turned on me. Then it said it again, and I saw a green cloud and what I saw as an invisible body falling to the ground and the game again said he was unconscious and again I killed a mountain lion where I saw it attacking. But he's nowhere to be found now, the markers lead nowhere and a detect life scroll didn't reveal anything at all. The marker says he at the fort and its green but he is not. I've had this problem on PC and 360. What gives? 68.205.103.233 16:50, 7 July 2008 (EDT)

You're sure the markers lead nowhere? They aren't pointing to somewhere over your head/under you?--Xyntfos 20:21, 7 July 2008 (EDT)

I looked hard with the detect life and found him. I never knew that he was invisible...dunno how that detail never came to me. Nevermind then. 68.205.103.233 00:45, 12 July 2008 (EDT)

Sponsored Links
Your Ad Here
Personal tools