Skyrim talk:Dawnbreaker

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Contents

[edit] Level-dependent Damage?

I think this weapon does different damage depending on what level the player is when they find it. 128.54.152.141 10:43, 26 November 2011 (UTC)

This weapon will do the same damage at any level. The only thing that makes it do more damage is how high your One-Handed skill is (PS3, Xbox, PC approved) — Unsigned comment by 24.90.192.213 (talk) at 00:40 on January 16, 2012
If you are doing more damage with this weapon, iti s most likely because you have taken the relative perks to increase damage with one-handed weapons — Unsigned comment by 205.188.117.6 (talk) at 06:51 on 30 November 2011
Weapon damage will increase as your One-Handed skill increases or if you take perks that increase your damage with One-Handed weapons. Dawnbreaker itself is not scaled to the player's level. The only weapons that actually scale to the player's level are Skyforge weapons, and they do so dynamically. The introduction of smithing has made the necessity of level-dependent awards largely unnecessary. Kastagir 16:42, 31 December 2011 (UTC)

[edit] Graphical Bug?

I've noticed on multiple, and somewhat frequent, occasions that Dawnbreaker will become blindingly bright if one performs a number of various actions. Said actions that have triggered this for me are fast traveling to an area that has enemies present, entering an interior zone that has enemies, equipping or removing equipment while in combat, and loading a save file made while in an outside location. I've narrowed it down as best as I can (being a console player) to being related to the effect attached to the weapon that causes it grow brighter when enemies are nearby. Nearly all actions that cause this graphical bug to occur involve proximity to enemies, the weapon can apparently detect enemies at a greater distance than some enemies can detect you as I discovered at Labyrinthian. It basically boils down to me wondering if anyone else has encountered this graphical bug as well as I have found no mention of it elsewhere so far, and to see if it is a universal bug or perhaps just a 360 console bug. --Xenoiaos 00:23, 1 December 2011 (UTC)

It glows nears enemies, how is this a bug? 108.28.34.65 19:39, 15 January 2012 (UTC)
It glows near enemies, this is a fact that I've even tested myself. What I'm talking about is a bug that causes to glow with a blinding light far bright than it normally does around enemies, and thus makes it difficult to see anything on the side of the screen where you are holding it. --Xenoiaos 03:57, 23 January 2012 (UTC)
On the other hand I have tested and found no correlation to the proximity of an enemy. I think the glow is controlled by the same factors that control the glow from spell effect you can see when equipping a spell for casting, nothing else, and is subject to the same bugs. -- Neondrmr 23:59, 11 February 2012 (UTC)
It definitely glows really brightly at times, that's for sure. As for why, I have no idea...I was just now standing in the Palace of Kings and it started doing it, so something tells me it's at least partially random. I for one think it looks totally awesome and find such an effect appropriate for the sword of "cleansing light." I can see why some players might find it annoying though.
--71.155.151.157 03:12, 30 March 2012 (UTC)
I tried various things since I got it, including but not limited to:
  • Using the sword during "Dawn's Hour".
  • In proximity to undead including vampires, drauger, ghosts and skeletons.
  • In proximity to agressive vs. non-agressive enemies.
  • Necromancers
but none seem to "deliberately" cause the glow. I have noticed that using a door to enter another part of a dungeon, sheathing and unsheathing multiple times, or un-equipping/equipping repeatedly does cause it to glow. Conclusion? Either it's supposed to glow ALL the time and it getting dim is the bug OR the increased glow is completely random. As for the obscene visibility altering brightness, I haven't come across it yet and hope I don't.75.71.114.55 22:48, 9 April 2012 (UTC)

() I've noticed that I tend to get an explosion when it's glowing, after the first hit against undead it loses it's glow but doesn't always explode. I think this is because the undead has to die in a time limit. 184.158.93.142 07:22, 10 July 2012 (UTC)

[edit] Buggy Breaker

often when attacking (non-undead) enemies they are set on fire, and when they die they leave an ash pile- this is not that strange but additionally it seems to have a chance to resurrect nearby NPCs under somebody else's control- for example if i kill X and Y, X will be burned and turned to ash but Y will come back to life, with the name X's Y. when that person is killed again, they do not ragdoll but simply stand still, searchable, but obviously not dead. strange occurrences! 86.140.165.37 10:36, 4 December 2011 (UTC)

I has a fire damage enchant, all enemies set on fire. As for the dead turning to ash or becoming under others control ... Sorry if this is a stupid question but ... are you fighting necromancers? Kimi the Elf 19:59, 6 January 2012 (UTC)

[edit] I somehow got two of these.

Somehow got two Dawnbreakers. After I defeated the shades, there was one on the ground, and I picked it up. Then it told me to interact with the pedestal, and I got another one. I'm able to use them both at the same time. — Unsigned comment by 174.114.60.201 (talk) at 20:53 on 4 December 2011

This is a known bug in the Break of Dawn quest. Depending on how and when you kill Malkoran, he might drop a copy the sword when he dies. But there will always be a copy of the sword on the pedestal, so you can end up with two. Phaid 16:19, 6 December 2011 (UTC)
He doesn't drop a copy. If you cast and area destruction spell at the sword it can knock it loose but the/a sword will stay on the pedestal as part of the script. 108.28.34.65 19:36, 15 January 2012 (UTC)
I just did this and didn't use any magic, and killed him before he could use any magic. His corpse was by the doorway of the room and right beside it was a second copy of the sword. I think there's a possibility he could drop it, and I think this was not fixed by a patch as the article states.--71.201.28.141 00:44, 19 February 2012 (UTC)
I use a Rune on the pedestal and always get a copy. 184.158.93.142 06:58, 10 July 2012 (UTC)

I don't think the sword can be found on or near his body. I found it after casting Bane of the Undead near the sword pedestal, picking up the sword that came out, and then activating the pedestal.64.135.48.170 17:28, 6 May 2013 (GMT)

[edit] Reference Bug (Or Glitch?)

I seem to have run into a bug (or is it a glitch?) where Guards and other NPCs will say "Hey, watch the fire!" (The in-game acknowledgement to the sword) even when I don't have the sword at all. They didn't start saying it until I got Dawnbreaker, and now that I've had it, they make that mention. This is normal when I have it equipped, however it's been sitting in a chest for some time now in my house and every time I go past someone while using any spell in hand or wielding any enchanted weapon, doesn't matter what the spell or weapon is, they say it. I was wondering what it was a reference to. Now I know. To give an example, I've walked around with a weapon that as Frost damage on it and they say that, I've had staves and they say it, and I've even Transmuted in front of Guards and NPCs and they say it. Even Restoration Spells, as long as they are "readied" in my hands or my weapons are drawn, they say it. Not with Bows though, oddly enough. 50.103.46.55 12:24 AM 27 Dec, 2011 (CST).

There's no guard phrase triggered by having Dawnbreaker. There's also no guard phrase -- or dialogue from any NPC for that matter -- containing the phrase "watch the fire". The closest phrase I can see is "Whoa, whoa, whoa! Watch the magic!", which is a generic phrase guards will say any time you're casting a spell. --NepheleTalk 06:37, 27 December 2011 (UTC)
Actually, if you walk around with a fire spell or anything that has a fire enchantment they say something like "watch the fire" Zambam 17:15, 14 January 2012 (UTC)
The line of dialogue you'll sometimes hear from NPC's is, "Be careful with those flames!" Rolandito (talk) 20:42, 28 June 2013 (GMT)
There are actually several different lines NPCs can say, but they seem to simply be related to using items with fire damage. Since none of them seem to be unique to Dawnbreaker, it's not notable to this article. — ABCface 23:13, 28 June 2013 (GMT)

[edit] Model changes

I have noticed a bug where dawn breaker will look like an ordinary ebony sword when drawn after opening saves and fast traveling. I'm not sure, but this may be due to the fact that I have improved the sword at a grind stone to exquisite level. Unequipping and re-equipping fixes this. — Unsigned comment by 209.155.86.130 (talk) at 22:12 on 2 January 2012

If anyone else can confirm this, it shoud be added to the pages note section, and please remember to sign your name with four tidles on talk pages Andil the mage 20:11, 6 January 2012 (UTC)

[edit] Stops Dragon Soul Absorbtion?

Using Dawnbreaker to kill a dragon seems to prevent the release of the dragon's soul. The dead dragon's flesh stays fleshy rather than burning off, and no soul is absorbed. It can still be looted.

I'm playing on an Xbox and tested several times. Killing them by either magick or other swords yielded the expected behavior but 3 out of 3 deliberate uses of Dawnbreaker caused the faulty behavior(not to mention a few prior WTF moments before I figured this out).

Would some additional players please confirm or deny if my experience is unique? -- Neondrmr 22:58, 9 January 2012 (UTC)

Playing on PC, I killed a dragon with Dawnbreaker just now. Everything seemed to behave normally. 99.72.240.102 06:16, 12 January 2012 (UTC)
Same here (PC). Works fine. Probably an Xbox only problem. --TinkyWinky 21:46, 3 March 2012 (UTC)
I experienced the same glitch. I killed a dragon in Markarth using Dawnbreaker and the dragon kept his flesh (XBOX) 173.48.24.58 01:14, 24 January 2012 (UTC)
I have now found that this problem occurs regularly but not consistently with Dawnbreaker. Meaning it could be some other factor that I'm not accounting for. Unless a lot more people chime in hear I'd say this is something weird going on for me and not a general bug. -- Neondrmr 14:17, 31 January 2012 (UTC)
Probably the dragon you kill is a respawned dragon, which will not give you any soul after it was killed by the first time. See Skyrim:Dragon#Notes. --Aflyhorse 18:44, 17 March 2012 (UTC)
as an xbox user i can say dawnbreaker allows you to absorb dragon souls 10 out of ten times 3:42 pm 9 august 2012 — Unsigned comment by 98.196.102.207 (talk)

[edit] Floaty Glitch?

After getting the Dawnbreaker from the pedistal i was transported into the atmosphere for what i assumed was a chat with a deadric princess, however once up there all i could do was walk around a small area of the sky. The light/ball thingy that she talks to you the first time was there but it was a little above and cant be interacted with. I loaded a save right before you kill the necromancer and tried again with the same result.. Is this a fixable error or am i screwed out of an awesome sword? 50.65.0.188 01:50, 25 January 2012 (UTC)

[edit] Brighter glow near draugr?

Is there really a brighter glow when near draugr? Is it stated to be as such in a guidebook or something? I have tested this and have seen no noticeable change in the brightness of the light in the hilt. I also tried to dissect it in NIFSkope, but the various anim controllers are kinda difficult to discern what does what. --MadCat221 16:56, 20 February 2012 (UTC)

I don't see the article claiming that it does anywhere. I find it unlikely. --Theothersteve7 17:11, 20 February 2012 (UTC)
"The blade glows more brightly when hostile undead are nearby." That's what I'm questioning. Was it just the poster's imagination, or does it really do that? --99.153.194.20 17:55, 29 February 2012 (UTC)
Meridia said that when this sword is given to you, if I didn't have a poor memory. --Aflyhorse 19:00, 17 March 2012 (UTC)
Dawwnbreaker glows when it has the ability to cause the turn undead explosion. When its not glowing it will just cause fire damage. — Unsigned comment by 70.59.21.84 (talk) at 20:18 on 12 October 2012‎

[edit] Two Dawnbreakers on 1.4

I have found it is still possible to acquire two Dawnbreakers after the 1.4 update on the ps3 version despite what the article says. I have done this twice now. I didn't want to edit the article as I am new to editing and I think it should be confirmed by others first. --YetiWithFlamethrower 05:15, 21 February 2012 (UTC)

I got two swords as well, see the main article. --TinkyWinky 21:47, 3 March 2012 (UTC)
I've removed the "fixed" note, as I see no evidence that this has been fixed by 1.4 in the Patch notes. Looking at the quest code, it looks to me like one will always spawn on Malkoran the moment the quest starts, and the player is given one as well at Quest Stage 450. There are a lot of complexities that I don't fully understand yet in the Creation Kit, though, so take my interpretation with a grain of salt at this point. Robin Hoodtalk 22:57, 3 March 2012 (UTC)
You removed the bug notice as well. Intentionally? --TinkyWinky 18:46, 9 March 2012 (UTC)
Yes. After I posted that, I thought about it and realized that the problem it was talking about related to the quest, not the sword itself, so it belonged on the quest page. I can see an argument that duplicate swords might belong on both pages, but at least to me, I think of that as primarily being a quest issue. If you feel it belongs here as well, go ahead and reinstate it. Robin Hoodtalk 23:50, 9 March 2012 (UTC)

[edit] Meridia's Retribution

I've noticed that undead affected by the turn undead part of this are more likely to explode and cause a "bane of the undead" like effect than the ones that have not already been affected? Can anyone confirm this? Im on an unpatched xbox if it matters. Theskyrimnerd 23:16, 28 February 2012 (UTC)

[edit] Dawnbreaker disappeared from inventory

I had this happen to me in Bleak Falls Barrow. Reloading a save didn't prevent it from happening, although I did not try re-doing it with the sword NOT equipped. It seemed to happen when entering the final area, where the shout wall and the Dragonstone is. A bit of a nasty bug. I'd recommend not equipping this sword when doing the quest relating to the Dragonstone, to avoid anyone else potentially losing it. It's a big loss to a low level character such as myself. — Unsigned comment by 2.26.161.208 (talk) on 16 March 2012

This is not a bug on higher levels the boss level draugr can use the disarm shout you i think you got disarmed and you didn`t notice it and so didn`t pick the sword back from the ground — Unsigned comment by 77.166.160.62 (talk) on 6 May 2012

[edit] Effect on enemy detection?

Is this considered a light source (like a torch) and thus make you easier to detect while sneaking? — Unsigned comment by 96.250.18.45 (talk) on 28 March 2012

no, just like glowing spells don't do anything.— Unsigned comment by 24.38.223.147 (talk) on 12 April 2012

[edit] J'zargo?

Is this effect the same script which J'zargo's test scrolls use? — Unsigned comment by 87.242.19.174 (talk) at 06:08 on 15 June 2012

no it only effects the undead so you are all right . — Unsigned comment by 69.248.248.127 (talk) at 16:46 on 1 August 2012
it will ony affect you if you are a vampire 9 august 2012 — Unsigned comment by 98.196.102.207 (talk) at 20:45 on 9 August 2012‎

[edit] Used with Soul Trap

When you equip Dawnbreaker in the right hand and the spell Soul Trap in the left, cast Soul Trap on a draugr, and then kill it with Dawnbreaker, the area-clearing explosion seems to happen much more reliably, perhaps as much as 100% of the time. 174.6.51.17 01:41, 14 July 2012 (UTC)

[edit] Glitch when dying

I am playing on the x box 360 version and I have experienced a strange glitch with dawnbreaker several times , where after I get killed while equipped with dawnbreaker, I find a second copy of dawnbreaker lying on the ground , and I am unable to interact with this glitched copy of dawnbreaker. Is there anyway to pick up this second dawnbreaker and add it to my inventory?

92.16.245.4 19:50, 7 October 2012 (GMT)

[edit] Dawnbreaker and Perks

Are Dawnbreaker's enchantments affected by any perks, like Augmented Flames? SonGoharotto (talk) 00:03, 21 December 2012 (GMT)

I've seen elsewhere that it is. Augmented flames should work. As should one handed perks — Unsigned comment by 72.131.35.117 (talk) at 22:50 on 11 January 2013

[edit] dawnbreaker cant improve?

im playing ps3 and i cant improve my dawnbreaker more then flawless t says i dont have the skill but my smithing is 100 — Unsigned comment by 96.246.232.107 (talk) at 23:17 on 18 February 2013 (GMT)

The article makes a note of this: "Though it can be tempered with an ebony ingot, it is not classified as an ebony weapon -- nor is it classified as any other standard weapon material. Therefore, its upgrades do not benefit from any smithing perks, and can only be tempered to Flawless quality without a Fortify Smithing effect."

[edit] Dawnbreaker must be bugged!

So this is the second incidence being recorded of someone, myself, losing their Dawnbreaker mid-battle of the endboss to a quest. Herein I was fighting Olaf One-Eye and he was not very difficult. As my dawnbreaker broke his face, about 3/4 of the way through killing him, the Dawnbreaker became a Glass Sword of Fire.

Also, at this time my shield unequipped. My Dawnbreaker was not in my inventory but now a glass sword of fire is, and my shield is just fine. Be careful with the Dawn Breaker. I miss it already. — Unsigned comment by 24.44.132.81 (talk) at 05:00 on 21 February 2013

Upon further inspection, I discovered the Dawnbreaker near where the boss spawned, on the floor. It is odd, but now I have two kickass weapons. — Unsigned comment by 24.44.132.81 (talk) at 05:02 on 21 February 2013
Isn't 'Olaf One-Eye' capable of using the disarm shout, you probably got Dawnbreaker disarmed off you and you didn't notice, don't know about the Glass Sword though. — Unsigned comment by 124.43.204.113 (talk) at 10:49 on 3 June 2013
That would be my guess. Sometimes if you have another similar weapon in your inventory, or a weapon you have previously equipped, it'll automatically switch if you lose the one you're currently carrying. Disarm stops working on you once you hit level 30, but I've seen the same thing when placing my equipped weapon in a container; it'll sometimes equip another weapon I'm carrying, either going for a bow or even a two hander instead of a 1h. Quillan (talk) 13:45, 3 June 2013 (GMT)

[edit] Big dawnbreaker glitch

I tried doing this quest so i could get my restoration to 100 (Using abosrb magic and sitting in the light) But now that its 100 everything seems to be super laggy and saving takes a long time and then it freezes aparently after finding the beacon the "Bring meridia's beacon to mount kilkreath" Part didnt occour after i placed it on and its unchecked and when i go to pick up the dawnbreaker it just dissapears because i thought finsihing the quest would solve my issue...Is this account really ****ed? 21 hours of magic skill grinding gone? — Unsigned comment by 24.142.35.64 (talk) at 04:54 on 16 March 2013

That's a bummer, man. Plenty of experimenting you could do to try and salvage something, though. Clear your cache, and try each save you got in reverse chronological order. Please watch your language on the UESP.
If you're really desperate, I've had luck with memory maintenance. Get rid of stuff you don't need on your hard drive, especially large items. Then delete your Skyrim DLC and/or installed game and and redownload it all. This will take all night, of course, but if you really want to save that power leveling session ... Minor EditsThreatsEvidence 05:03, 16 March 2013 (GMT)
Well i just uninstalled it and there were two "!" Things in the memory i delete all saves except for the one and before i uninstalled it i followed the second quest marker taking me to the somewheres idk as i was following it when i went back through the first area it was REALLY laggy i have no clue why and then when i tried to go through the main entrance it froze... im gonna try fast travaling to it or something like that or going through the main entrance from the outside and i might reinstall the game guess thats what i get for leaving my xbox on for over 21 hours and 10 of those were restoration :s i dont know obviouisly if i find the fix i'll post it back here... And sorry for the swearing i was just under the assumption everyone was an adult here — Unsigned comment by 24.142.35.64 (talk) at 05:08 on 16 March 2013
Well, good luck with that. And while I think a better enforcement of ESRB game ratings would be better for children and games, we have to acknowledge the reality of who ends up playing games like Skyrim and coming to a place like this. Minor EditsThreatsEvidence 05:30, 16 March 2013 (GMT)

[edit] Physical Appearance Glitch (Ps3)

The Dawnbreaker turned into the looks of a light saber with a bright yellowish white color taking over the texture to the blade, glowing appearances remained the same. Unequipping and reequipping the weapon did not work, fast travel or changing a cell reverted back to normal over time. BlackOp (talk) 06:00, 23 March 2013 (GMT)

[edit] Light Effect Glitch (PS3)

The dawnbreaker randomly glows so bright. The handle is bright orange and the blade itself like a light saber. This is definitely a glitch in the appearance and only changes back to the original cool look after a while or something random is done e.g. fast travel, equip/unequip, switch between 1st and 3rd person view. — Unsigned comment by 49.144.223.127 (talk) at 22:05 on 31 May 2013

I wrote the article above this post. After playing around with this weapon (because I really can't decide whether to choose this or DG rune axe), I found that the sword lighting up blindly is a random occurrence but mostly happens after fast travelling OR entering/leaving a room where the lighting in the current area is different from the previous one. TO FIX THIS, I found a temporary workaround: You can assign the weapon to the shortcut menu and as soon as the glitch appears, UNEQUIP AND EQUIP the weapon immediately to lose the bugged appearance(like a friggin light saber!!!) This is tested on PS3 and has worked so far. I hope Bethesda will be able to address this issue soon. Hope this helps! Thanks! — Unsigned comment by ‎ 49.144.223.127 (talk) at 11:12 on 1 June 2013

[edit] Has the duplication bug been fixed?

I thought it'd be neat to be able to use Dawnbreaker and still have one hanging on a weapon plaque, so I looked up how to do the duplication glitch and tried multiple times (reloading more than once) to knock it off its pedestal. I tried using fireball, fire rune, and a scroll of mass paralysis. But I could never find the duplicated sword anywhere in the room. I can't help but think that a recent patch may have fixed it. Xolroc (talk) 17:37, 13 August 2013 (GMT)

Glitches don't work 100% of the time.--69.137.87.60 21:33, 30 August 2013 (GMT)
I'd think after my twenty or so attempts it'd work. Perhaps I'm just incompetent! Xolroc (talk) 03:11, 3 September 2013 (GMT)

[edit] keeping duplicated copy when installing expansion packs

will my duplicated dawnbreaker get removed from the game when I install the dawnguard and hearthfire updates?

92.22.53.64 01:30, 19 October 2013 (GMT)

I'd hazard a guess that you would keep it. There's no reason for it to scan every container in the game to see if there are two dawnbreakers in existence. Xolroc (talk) 03:14, 19 October 2013 (GMT)

Personal tools
 What is this Ad?
Report Ad