Morrowind:Frenzy
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< Morrowind: Spell Effects(Redirected from Morrowind:Frenzy Creature)
| Frenzy | |
|---|---|
| School | Illusion |
| Type | Offensive (Non-hostile) |
| Base Cost | 1 |
| Availability (Click on any item for details) |
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| Spells Scrolls |
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Frenzy M points for D seconds
Increase the target's Fight (i.e., its inclination to attack). There are actually two Frenzy effects: Frenzy Creature, which affects all non-undead, non-Daedra, non-mechanical creatures, and Frenzy Humanoid, which affects NPCs. When you successfully cast this spell on someone, it's not considered to be an assault. Afflicted targets will often be unable to distinguish friend from foe, and will attack anyone in their way.
[edit] Notes
- Sometimes you need to kill somebody in front of witnesses without being accused of assault. Sometimes they won't even let you talk to them, let alone attempt to use Persuasion on them. The Frenzy Humanoid was tailor-made for just such a situation.
- Frenzy humanoid is very useful for making NPCs chase you over long distances, if you're unable to Command them to a new location. Keep in mind that they may break off the fight to flee - cast Rally Humanoid on them to prevent this.
- There are a few humanoids that will remain permanently Frenzied, so save during these attempts, if you didn't want to kill them. One example is the armorer from Thirsk on Solstheim.
- Frenzy Creature is not all that useful, as most creatures will attack you anyhow, and generally those that don't you can safely just attack without being accused of assault.
- There are a select few non-hostile unique creatures with proper names - if you're trying to Command them to a new location, but are having a difficult time, cast Frenzy Creature to make them chase you.
- In general, you can teleport away/exit the cell of a Frenzied target, wait a few days, and the target is back to normal.

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