Morrowind talk:Main Quest

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[edit] Huge Morrowind Walkthrough Update

I've took it upon myself to update and clarify the Morrowind main quest walkthrough. I've created a little header at the beginning of the main quest page that states this walkthough is under construction. So far I have taken all the pages out of the "Main_quest" sub-namespace and given them better names. I have also revamped the menu system (Quest Navigation) to make it much, much easier to navigate from quest to quest. Last but not least, I have made some changes to the Report to Caius Cosades quest. I plan to revise most of the articles. ~ Aristeo 17:31, 24 April 2006 (EDT)

Note: Link for Deliver a Package in Aristeo's note was changed to point to "Report to Caius Cosades" by me, so it wouldn't point to a redirect anymore. Fushi 14:18, 5 May 2006 (EDT)
I have removed the "under construction" header; however, I plan to continue to continue to update the articles of this walkthough. If anyone wants to help, feel free to do so. Perhaps we can organize something in the IRC room, or in this discussion. ~ Aristeo 17:31, 24 April 2006 (EDT)
It appears that the work that is needed is a tad larger than expected. See Morrowind:Quests for details. --Aristeo 21:32, 25 April 2006 (EDT)
I have a few suggestions:
  1. Don't throw away the maps, they are very useful to plan your journeys.
  1. Where possible, use the same names for the pages as those that appear in the game journal. Like e.g. Report to Caius Cosades instead of Deliver a Package, or The Citadels of the Sixth House instead of Seven Ash Vampires. This will make a better connection between the game and the walkthrough.
  • Good idea. --Aristeo 15:45, 26 April 2006 (EDT)
Done where possible to the best of my ability. --Aristeo 19:36, 1 May 2006 (EDT)
  1. The navigation would be nicer with something like this:
Previous Quest    <<    Current Quest     >>      Next Quest
rather than a simple table. Also, a link to the main page here would be welcomed. --DrPhoton 04:08, 26 April 2006 (EDT)
  • Another good idea. I've converted the first two pages' quest navigation to match the Oblivion Main Quest navigation. Tell me what you think --Aristeo 15:45, 26 April 2006 (EDT)
Looking good, but don't delete any useful info already there, like the images. I have already uploaded images in the past without prob, but if you can't, the images can still be linked to the old pages, as they were in the previous version. Also, as I said, links to previous and main quest pages are desirable, as well as crossreferences to places, factions and other pages on the wiki. Still want to rename quests... --DrPhoton 03:25, 27 April 2006 (EDT)
Okay. The next thing I'll do is rename the quests to what they are in the journal. And I'm sure there is a way to put images on the page, so I'll be working on that as well as crossreferencing key words before I make any futher page conversions. =) --Aristeo 14:15, 27 April 2006 (EDT)
Images can linked directly to their location on the MW Old Main Quest pages (they will be there for a long time). Uploading images to the Wiki should work (have noticed a few problems) but may not be worth the effort involved. While I don't mind large changes like this make sure you don't lose any information from the old format. All the old pages were made solely by myself and have a huge amount of effort/time behind them. When in doubt prefer content over style. Thanks! -- DaveH 15:47, 27 April 2006 (EDT)
DaveH: Would you mind if the walkthrough was in the original style then? It may not agree with the style guide, but I want to preserve all the effort you've spent with the walkthough. I also care about the users of UESP, so in addition I can add some stuff that the users may need to know as well as "trim the hedges" with some of the unnessicary stuff. Perhaps we can talk about this in detail on #uesp. =) --Aristeo 21:11, 28 April 2006 (EDT)
I've meditated upon this for a while, and I think it would be best if the pages were back to the original style. It would be near impossible to follow the style sheet without loosing content, and DaveH was worked too hard on these pages for them to be altered as much as I origionally planned. So, my "Plan B" is to use the content from the old website on the first three pages, then continue through the rest of the walkthrough and add crossreferences, clean everything up a bit, and perhaps add articles to crossreference to. A revert will not be nessicary. Support and Oppose as desired. --Aristeo 10:58, 1 May 2006 (EDT)
Agreed. So you're changing back the first three quests? --DrPhoton 08:02, 2 May 2006 (EDT)
Simple answer: Yes. I'll still be modding it a tad for the viewers, but keeping the content in respect of Daveh. I'll start the work tomorrow. --Aristeo 23:50, 2 May 2006 (EDT)

[edit] Urshilaku Nerevarine

Urshilaku Nerevarine needs to be moved down to the same line in the chart as the other three. --Brf 22:17, 5 June 2008 (EDT)

Hmmm... I moved the Ursh Nerevarene, so it wasnt looking like you had to do it before the Hortitor ones, but dont you have to do it before the other camps still? The dialog implies it would be easier that way, but I didnt know if it was manditory.--Brf 00:29, 6 June 2008 (EDT)
Yeah, it is recommended, but not mandatory. --BenouldTC 01:02, 6 June 2008 (EDT)
Ah. I thought I remembered one of the Wise Women mentioning the Teeth as proof of the story, but I am betting that the Moon-and-Star is all that is neccessary. I will have to try it out this weekend and see if the dialog is any different without the Teeth. --Brf 07:54, 6 June 2008 (EDT)
Yup you are correct. The other three tribes will all name the Nerevarine before the Ursh. --Brf 20:55, 6 June 2008 (EDT)

[edit] Idea for Quest Finishers

It would be nice to know if there is anything you can do post quest. For those wanting to get the most out of the game. I'm very close to finishing and would like to know. --OOAnubisOo 20:40, 21 December 2008 (EST)

You can always complete every side quest (requires massive planning in order to complete the every quest and side quest without screwing up and killing someone required for a side quest), as well as get every Master training side-quest done, and complete all guild lines. You can even do what I've been doing and try to collect every item in the game and store them in the vault at Frostcrag Spire (or your own house if you used the construction set to build your own castle/house) DaedryonTCE 20:52, 21 December 2008 (EST)
That's for Oblivion. In Morrowind you can carry on playing with no problems after the main quest is finished. There are still other quests such as the ones for the guilds and great houses, plus dozens of others. You can also explore all the locations you hadn't bothered looking into before. –RpehTCE 04:41, 22 December 2008 (EST)

Excellent! I was afraid of finishing the main quest for fear of seeing credits! D: TY OOAnubisOo 23:52, 26 December 2008 (EST)

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