Oblivion talk:Construction Set
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[edit] Justification for Article
I'm sure that more than a few editors are immediately going to wonder why on earth I've bothered to create this article ;) But after a fair bit of consideration, I think it really is needed.
First, let me emphasize that I do not think UESP should try to document the construction set. As already stated by Wrye, there is no reason for UESP to duplicate content that is being maintained on a wiki hosted by Bethesda, namely the TESCS Wiki. TESCS Wiki should continue to be the primary source for information on how to use the construction set.
However, I think that a topic that warrants entire wiki probably deserves at least one article on UESP. The construction set is mentioned countless times in Oblivion articles, but someone who encounters one of those mentions and then does a UESP search for "construction set" will find no obvious resources explaining what the CS is. I've had to answer questions about "what is the construction set" or "where do I get the construction set" countless times on IRC, on my talk page, and elsewhere. A basic article can provide answers to readers' most common questions about the construction set.
I also wanted a central place to document known cases where the CS data should not be directly used in UESP articles. There are some known "quirks" with the numbers displayed in the construction set. Some of these may be irrelevant or self-explanatory to modders. But they are of interest to UESP editors and potentially even UESP readers. Therefore, this type of information may not be useful at TESCS Wiki but is appropriate here.
Having decided that I wanted to put together this article, I then spent some time considering whether this article was more appropriate in the the Tes4Mod or in the Oblivion namespace. I chose Oblivion based upon the example of articles such as Console and also based upon the focus of the article. It's definitely not intended to be an article to help people who are interested in modding the game. Rather it's an article to help readers and editors of Oblivion articles. I'm expecting that other people will have other opinions. Instead of discussing it ahead of time, I've decided to go ahead and follow my gut instinct and post it as an Oblivion article. In particular, I think other editors probably need to see the article content to get an idea of its scope, so a decision wouldn't have been possible beforehand. If there's a consensus that Tes4Mod would be the better namespace, it can all easily be moved. --NepheleTalk 02:22, 15 January 2008 (EST)

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