Oblivion talk:Frenzy
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[edit] Removed comment
It can be very entertaining to simply go into the Imperial City, and sling a powerful frenzy spell over everyone. It's total chaos. All the civilians are really pissed off and try to kill each other. While the Imperial Guard tries desperately to restore order. If you want the riot to go on for even longer, go around and kill the guards. Or if you have a really good character, make a spell that effects guards too. The Imperial City Market District is a great place to do this especially in the middle of the day; 11:00-3:00. (Spoiler Alert!) Also try this on the main quest part when the Bruma army tries to take on the Great Gate. Cast the spell before the Oblivion gates appear. -- wrong placing, unnecessary, inappropriate language. Western3589 10:07, 4 November 2007 (EST)
[edit] tone of the page
i will say this. i like the examples of "caution". However, i don't think that this is necessarily the place to be making such jokes/comments. i vote they be removed. Lalanas 21:26, 22 March 2007 (EDT)
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- I totally agree with you here, I read this a while ago and didn't really enjoy these light comments, I don't think that kind of stuff belongs in an encyclopedia. We're stating facts and giving out opinions (to some extent)...all the rest shouldn't belong on the page. --Vartan 21:37, 22 March 2007 (EDT)
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- Yes, they don't really fit in with the tone of the rest of the wiki. If anyone would like to reword it, go for it. --Nephele 00:31, 26 March 2007 (EDT)
[edit] Humanoid only?
As far as I can tell, this spell only works on humanoids. I even blasted a top level version at a rat (when I was lower than 19th level) and he didn't so much as twitch a whisker. It should have affected any rat level 25 and lower, if it affected critters.
But nowhere in the docs or in the game does it say humanoid only. Everywhere, (even here) it says "target".
- In Morrowind, there were two seperate spell effects, Frenzy Humanoid and Frenzy Creature. Apparently in Oblivion, they removed Frenzy Creature and didn't make the general Frenzy work in both cases? At any rate, Frenzy Creature was always far less useful, as 1.) most creatures attack on sight anyhow, 2.) most creatures can be attacked without incurring a bounty, and 3.) the ones that can't there's generally no reason to attack anyhow. --TheRealLurlock Talk 11:30, 8 April 2007 (EDT)
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- How are you figuring out whether or not the rat was affected? Apparently the rat didn't know that you were there, or it would have already been attacking you. Who/what did you expect the rat to attack after you cast the frenzy spell? Also, rats already have 100 aggression, so increasing their aggression probably wouldn't really change their behavior too much. Testing the spell on a creature like a sheep would be a better indicator of whether or not it has an effect on creatures. --NepheleTalk 20:57, 8 April 2007 (EDT)
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- I know it doesn't work on a rat because there was another mob right next to it (some sort of wraith, probably faded). Cast the spell at the rat, saw it hit, and the rat didn't do anything at all. While unlikely, it could be something specific to my installation which is why I asked here. Frenzy doesn't just increase aggro, it also widens target selection to include all mobs both friendly and non. When I cast Frenzy at a humanoid near a wraith, the humanoid will attack the wraith, even though they are the best of buds. If both survive to the end of the spell, they stop fighting and act like friends again. And this does not occur with nonhumanoid mobs, at least for me. 11:45, 13 April 2007 (EDT)
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- Also, this doesn't seem to work on goblins or ogres. I tried it with the ogres in Weatherleah, but in one case they were a bit far away from eachother, and in the other they were already aggroing on me, so it's tough to tell anything. But I did blast a goblin right who was right next to another, and he didn't do anything either.
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- The game doesn't have a predefined list of "friendy" and "non-friendly" targets, so I'm not sure what you're basing the statement about target selection upon. All decisions about combat are made based upon Aggression and Disposition. Every creature has defined dispositions to everything else in the game, which for creatures is primarily based on what factions they belong to. Because rats appear in every dungeon in the game, they've been added to multiple common enemy factions. In this particular case, what that means is that the rat is a member of the "undead" faction and "vampire" factions, both of which are defined to have +100 disposition modifiers toward undead, and another +100 modifier for "undead" towards "necromancerdungeon" (which a wraith would belong to). So although you wouldn't necessarily expect it, a rat has a +300 disposition towards the wraith standing next to it, and would therefore need to have an insanely high value of aggression before having any interest in attacking the wraith.
- In the humanoid case, you didn't really give enough details to guess at what the initial dispositions are. But it's pretty certain that the disposition is not +300, and therefore the humanoid would be more likely to attack when you cast the frenzy spell.
- I'm not trying to discount what you're saying has happened, I'm just trying to make sense of it based upon my understanding of how these effects would work. And it's looking like your cases are not really the best examples for testing whether or not frenzy works on creatures. Rats are probably the single worst test subjects, because their dispositions towards a lot of other enemies are going to be pretty huge (and their starting aggression is 100). As you say, your ogre cases aren't too clear, and with your goblin case it's also tough to figure out the details, because there are about 100 different types of goblins, with a wide range of aggression and dispositions. If you're interested in really figuring this out, I'd suggest continuing to test the frenzy spell on different creatures, and keep track of exactly what creatures are involved each time. Let us know what you find out! --NepheleTalk 12:37, 13 April 2007 (EDT)
- Also note that most goblins (unlike a lot of other creatures) are in factions which makes them VERY loyal to their own tribe. If you see two goblins next to eachother, chances are they're in the same tribe, and if they're not, then they're already attacking eachother, because goblins from rival tribes hate eachother already. I think this is also true of most ogres and trolls as well. Any creatures with tribal factions is less likely to be freziable. --TheRealLurlock Talk 14:30, 13 April 2007 (EDT)
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- I routinely blast necros and they fight eachother tooth and nail. Surely their disposition would be at least equal to that of a rat towards a wraith. The goblins were outside of some cave and part of a quest, darn if I can remember which one it was. IIRC, it was near Weatherleah, so perhaps they guarded the entrance to the ogre cave (from the Chorrol blade quest)?
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- Also as an interesting aside, if you frenzy an apprentice mage in the Arcane University and a battlemage guard joins in the fray, the mages turn against all aggrod battlemages once the frenzied mage is dead or unfrenzied. It's pretty funny (if you think piles of corpses is funny). What a great game!
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- I've run tests on a dozen or so creatures. Same results in all cases:
- The creature did not react.
- The effect shader (red glow + green particle swirl) did not play on the target (it does when you cast on NPCs).
- My illusion skill did not increase (it does when you cast on NPCs).
- In short, it does not work on creatures. I will change the page to reflect this. --Deathbane27 00:46, 14 April 2007 (EDT)
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- I have had some interesting results myself- casting the spell Touch of Frenzy works fine in towns for example, but not in the wilderness on creatures. I created a custom frenzy spell, maxed out to 'up to level 25', that doesn't seem to work at all. However, if I turn on god mode, it all works fine. Considering my illusion skill is 100, I've been trying to find out what is it about god mode that does it, but to no avail...any ideas?
[edit] Supposed to work on level 25+ NPCs?
I noticed on the Magnitude-to-Level Conversion page that a custom spell set up to level 25 will actually affect all NPCs. I tried that with a frenzy spell, assuming that it would also work, but there's no effect. I tried the spell on a level 17 NPC and there was an effect, so the spell itself isn't the problem. Has anyone else tried a (supposedly) level 25 spell and had it affect higher level NPCs, or is it just other spells with Levels?
- Did you have 100% spell effectiveness? If you wear armor your spell effectiveness goes down.--Pwijnands 10:59, 11 June 2008 (EDT)
[edit] Easy way to create huge battle
A very satisfying way to create huge piles of bodies: once you have created a 100% chameleon suit, go around punching every arcane university member outside during the day. punch the guards too. For an NPC, getting attacked by something that doesnt exist blows the circuits on the mages and guards. they will cluster around the nearest guard, trying to report the crime, yet they can't because there was no crime. infect every mage possible with this and you get a nice little circle of people, perfect for even a 15ft. frenzy spell. they will attack like savages, conjuring armor and beating the battlemages senseless. Obviously, saving before is recommended. It is a foolproof plan and the "report disease" will last until you leave that major cell (i.e. enter the city isle; going into a house will not cause them to disperse)
- This is already pretty much described on the Oblivion:Things to Do When You're Bored page. --RpehTalk 03:30, 9 October 2007 (EDT)
[edit] Similar effect to control?
If you create a magnitude 25 control spell, it will control anything, even guards. I was wondering if this is similar with the Frenzy spell; if you create a magnitude 25 spell, does it affect everyone? --Merco 10:41, 5 November 2007 (EST)
[edit] No effect
I got a frenzy level 6 30 sec and tryed it on a beggar in Bravil and the green+red happened but no attack? why?Helper Unknown 16:52, 29 December 2007 (EST)
The effect makes it more likely that the target will attack something, it doesn't guarantee it. 68.166.64.187 00:05, 4 April 2008 (EDT)
== Edited the first paragraph. The frenzy spell won't make the summon turn on its master. The summoner will turn on the summon. Sometimes the summon will realize its master is being aggressive to it before the summoner actually attacks. 68.166.64.187 00:05, 4 April 2008 (EDT)
[edit] 25+ solution
Is it possible to make a custom spell with a 100% weakness to magic and a level 25 frenzy so it becomes a 50 leveled frenzy? --Umbacano 3:15 , 6 April 2008 (EDT)
Yes; level 25 spell with 100% effectiveness seems to affect all NPCs (AFAICT).123.2.92.233 17:44, 23 May 2008 (EDT)
Wouldn't that count as an assault though?(EDT)
[edit] Verification
I've just removed two VN tags.
First, you do indeed need a level 25 spell with 100% effectiveness to affect guards. I tried several different combinations of lower-level spells and different spell effectiveness but only got a positive result with the perfect combination.
Second, I removed the whole note about Frenzy sometimes counting as assault. Again, I used a range of spells of different levels and durations. Whether they succeeded or failed; whether I cast them repeatedly or at an interval, I could never get a bounty. –Rpeh•T•C•E• 14:24, 18 June 2008 (EDT)

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