Shivering talk:Ghosts of Vitharn
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Wow. This is pretty bad. This isn't even finished! --UltimateCrouton 14:38, 29 March 2007 (EDT)
- I'm going to direct you to a comment I made on another page: Shivering Talk:Ritual of Mania. Don't feel like typing it out again. --TheRealLurlock Talk 15:10, 29 March 2007 (EDT)
Okay, so because you are lazy you're going to leave an unfinished, poorly written guide? It's probably best if you make no contribution then. --UltimateCrouton 20:12, 29 March 2007 (EDT)
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- Some people say cucumbers taste better pickled?. --AlbinoMudcrab 18:06, 18 April 2007 (EDT)
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- Just to clarify for anyone reading this little exchange long after the fact ;) The original comments here were made less than two days after Shivering Isles was released, when adding information was top priority, not formatting; this was the page version. Less than 24 hours later it had been expanded and formatted, probably not because of this editor's comments, but just because all the quests were being expanded and formatted. --NepheleTalk 19:26, 18 April 2007 (EDT)
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[edit] Strange Bug
While playing through this quest with my main character, I encountered a strange bug. As it is, the bug seems to make the quest stick. I'll explain in detail below, but it seems to prevent the quest update popping up to inform the player that the third Fanatic ghost is defeated, even after completing all three run and fetch errands. Talking to the Count doesn't give any new options, and definitely doesn't give the dialogue where he's supposed to give you the helm.
Details:
I did the quest in this order: Althel, Hloval, and Desideratus. I had no trouble with Althel or Hloval, though I had to search a bit for something for Hloval. I came across the doll and picked it up thinking it was something to help with Hloval, and it gave me an update basically saying "This must be important, for it is shiny." I finished with Hloval and went on to Desideratus. Lucky I had the doll, or so I thought. He took off with it, then I went to get it back. After that, I went to the Mausoleum and burnt it... and got two quest updates, right after the other. This is where I think the bug comes in.
"Well, I burnt it, now he'll fight."
"I burnt it, but I don't know why I was able to do that."
He reacted the way he should, but... now, for some reason, every time the attack occurs he'll fight off the fanatic, but I don't get an update. So therefore, no update, no Count. I've wandered all over the area and inside Vitharn, but no matter where I am it doesn't trigger the update, no matter how many times the attack repeats.
Has anyone else had this problem, or am I just extremely unlucky? Any solutions other than the complete current quest command?
Anyway, thanks. Didn't know where else to go (I'm not a forum lover). --67.160.134.86 21:17, 18 May 2007 (EDT)
- This is indeed a late post so sorry if it doesn't do much good but i also ran up against this problem but fortunately save frequently so the only advice I can really give is return to previous save, sorry that it may be too little too late --Lavadragon 17:43, 28 August 2007 (EDT)
- If I had the luxury of a close previous save, I wouldn't have posted anything, so that option was already nil. I did find a solution by forcing a single quest update after researching the console commands thoroughly and after determining the quest ID by myself (since it wasn't on the page). It seemed to work fine after that, though. Thanks anyway for for posting :P. Least I know it wasn't just me! 24.20.182.38 12:07, 24 September 2007 (EDT)
[edit] Fix for bug
The following bug can be fixed on any system with sufficient Acrobatics skill or enough paint brushes.
- An error in the check on the brazier's script will allow Desideratus' doll to be burned before the player has it or even knows of it and cause a near-game-breaking glitch: the Fanatics' leader never shows up for the final battle, making it impossible for you to kill him. Of course, since you are prevented from leaving Vitharn until the quest is completed, this means that you are permanently stuck. To fix this, you must load another save. Another option is to use "setstage SE32 160" in the console to skip to the next stage: the count will exit and congratulate you, ending the quest. When you exit the keep, the Fanatics should attack in short order.
Simply jump or paintbrush over the wall and head north to come to a small enclosed area which stores the ghosts before they're released into the main area. If you're wearing the helmit the leader will automatically try to attack you and therefore get close to the wall. You are able to attack through the wall, so the quest is beatable.
[edit] Quest Stage Order
Are the quest stages shown in the correct order for this quest? It just seems slightly odd that killing a Fanatic Ghost is the first stage, and not a later one. --Merco 14:59, 4 March 2008 (EST)
- As the notes say: "Stages are not always in order of progress". They're always shown in numerical order but can appear in a totally different order. It's all down to the scripting. –Rpeh•T•C•E• 15:54, 4 March 2008 (EST)
[edit] Mausoleum
There is a strange push block in the Mausoleum. Does this do anything? --Matthewest •T•C•E• 00:31, 27 April 2008 (EDT)

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