|# of Zones||2|
|Respawn Time||10 days or 30 days|
|Vampires, Frostbite Spider|
|Console Location Code(s)|
|HaemarsShame01, HaemarsShame02, HaemarsShameExterior01, HaemarsShameExterior02|
|East of Helgen|
|# of Alchemy Labs||1|
|# of Arcane Enchanters||1|
|# of Cooking Pots/Spits||1|
 Related Quests
- Culling the BeastDG: Kill the thin-blooded vampires. (radiant)
- A Daedra's Best Friend: Help Barbas reunite with his master.
- Onmund's Request: Help Onmund negotiate the return of a family amulet from Enthir. (radiant)
The entrance is marked by three unusable barrels and an empty cart. There are also blood stains on the ground.
 Zone 1: Haemar's Cavern
You enter into a natural tunnel, which after a few meters turns to the south. In front of you the cave opens out, there is a large wooden structure, with a vampire thrall at the top, opposite you. There are also a couple of barrels in front of you, under the structure. The way forward is in the east wall. However by climbing the ramp to the top of the structure you will find a small table and chair, with three loose iron arrows. At the western end of the structure, next to the table is an unlocked chest. As long as you haven't been detected then following the tunnel east, and then south brings you to a larger tunnel, with a pressure plate in front of you at the top of a wooden ramp, which activates a spike wall trap. There is a vampire patrolling this area.
The tunnel continues down to the west, then south and then east until it opens out onto a ledge with a wooden ramp leading down to a fire with a small table and chair facing away from you, there is a vampire thrall sat in this chair. There is a charred skeever on a spit over the fire that you can harvest for a charred skeever hide. There is another wooden structure in the southern corner of the room, with two barrels between it and the fire. Climbing the ramp you will find, on your left a small table and chair covered in blood with an iron helmet on, beside this is a cooking pot. There is a cupboard to the east with a petty soul gem, copies of The "Madmen" of the Reach, Ruins of Kemel-Ze, Biography of Barenziah, v1, Biography of Barenziah, v2 and The Song of Pelinal, v1. To the right of this is an unlocked chest. On your right as you climb the ramp is an alchemy lab, with another small table and two chairs behind. There is a hanging rabbit that can be harvested. There are also a couple of coffins in the cave. The exit from this cave is to the west, passing on your right yet another table, this one with a dead Imperial and a woodcutter's axe on.
The tunnel twists and turns further down and eventually opens, facing west another cavern. This one has two levels, around the outside is a raised level (the level you enter on) and in the middle a lower level. There is a wattle fence around the edge of the drop. There is a vampire and a vampire thrall patrolling the top level, the vampire thrall to the southwest and the vampire to the north. There is a tunnel leading south to a small cave with a shelving unit in front of you containing a ruined book, a potion of ultimate magicka, a potion of minor healing, a goat cheese wedge, a bottle of wine, a sack, and copies of The Real Barenziah, v3, and The Real Barenziah, v4. To the southwest is a small table holding an iron dagger. Against the western wall is an adept locked chest. There are two hanging cages and three coffin in the room.
Back in the double-leveled cave there is a wooden ramp down to the lower level in the northwest corner. Following the ramp down you will see that it splits, left and right, to the left it continues down to a tunnel heading north into the next section--Haemar's Shame. While to the south is a table and chair, with a vampire sat in the chair. There are three dead bandits between the bottom of the ramp and the table. If you alert the vampire sat at the table at any point they will raise these bandits to fight with them. On the table are two ruined books, two potions of plentiful healing, a deadly aversion to magic poison, copies of Antecedants of Dwemer Law and destructionskill book Response to Bero's Speech. There are two medium shelving units behind the table containing; copies of Aedra and Daedra, Dwemer Inquiries Vol III, Song of the Askelde Men, Mixed Unit Tactics, a gourd, and a ruined book. There is also a medium shelving unit beside, to the right of the table containing copies of The Book of Daedra, Ancestors and the Dunmer, two copies of Chance's Folly, The Song of Pelinal, v5, Mystery of Talara, v 1, The Wolf Queen, v7, Brief History of the Empire, v3, Brief History of the Empire, v4 and also three ruined books. There is also a bench and two coffins in this bottom level. Back tracking and taking the exit to Haemar's Shame.
 Zone 2: Haemar's Shame
Following the tunnel east, then south it opens into a cave containing a frostbite spider, once it is dealt with there are two spider egg sacs that can be harvested. Continue into the tunnel heading south, follow the twists and turns until you come to a room with several hanging cages, a table holding an iron dagger and salt pile, an arcane enchanter with a common soul gem next to it. There is also an unlocked chest and shelving unit opposite, on the shelving unit are copies of Ancestor and the Dunmer, Brief History of the Empire, v1,Brief History of the Empire, v4, The City of Stone, Spirit of Nirn and another iron dagger. The tunnel heads west and then back to the east, following a stream, there is a vampire thrall patrolling this area.
The exit is to the south, follow the twists and turns until it opens out into another two leveled cave, you come out onto a ledge opposite the Shrine of Clavicus Vile with a vampire to your left. There are three vampires and the boss in the area. A dead bandit is at the bottom of the earthen ramp down to the bottom level, on your right and dead imperial in front of the shrine that they can raise to aid their fight. The boss and one other vampire will be at the bottom near the front of the shrine, with the final vampire up the stairs behind the shrine. Once they have been dealt with you will find, in front of the shrine a leg of goat, a portion of horse meat, two stone bowls containing two loaves of bread and seven red apples. There are stairs either side of the shrine, leading to behind the shrine, an unlocked boss leveled chest and a quick exit. This is blocked off by spears; there is a chain to the right of the exit to pull to open the way out.
- Possible crash if player had already completed A Daedra’s Best Friend
- This bug is fixed by version 1.4 of the Official Skyrim Patch.