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|# of Zones||2|
|Respawn Time||10 days or 30 days|
|Rhorlak, Rigel Strong-Arm, Bandits|
|Curious Silver Mold
|Console Location Code(s)|
|Northeast of Falkreath
West of Helgen
|# of Tanning Racks||1|
|# of Grindstones||1|
|# of Workbenches||1|
|# of Cooking Pots/Spits||1|
|# of Wood Chopping Blocks||1|
|# of Stone QuarriesHF||1|
The garden contains two snowberries, six leek plants, and five potato plants. The cart in front of the cottage contains four leeks and eight potatoes. Along the path to the house from the road are two thistles, six purple mountain flowers, three red mountain flowers, and two blue mountain flowers. There is a small pool just to the north, with two mudcrabs, and a nirnroot.
To the southwest, immediately down the road, is a bandit occupied bridge, a lookout post where bandits and a trip-wire boulder trap await unwary passersby.
 Related Quests
- No Stone Unturned: Find the 24 gems to restore the Crown of Barenziah.
- Silver Lining: Recover a stolen silver mold for a silversmith.
- Despite being an enemy location, items in the cottage are owned, while items in Pinewatch Bandit's Sanctuary are not.
- Directly north are two iron ore veins, and to the northwest is a corundum ore vein.
- Directly south is another corundum ore vein and to the southeast is an iron ore vein.
- A necromancer's large stone table can be found due north of the cottage, near the shores of Lake Ilinalta. Upon the table is a leveled weapon and a copy of the Conjuration skill book 2920, Hearth Fire, v9.
- There are two stone quarries: one by the north side of the cottage, the second north-northeast of the cottage if Hearthfire is installed (which is the location of the Lakeview Manor).
- The Sneak skill book The Red Kitchen Reader can be found within a secret cave below the hut to the left of the hallway on a book shelf over a bear trap.
 Zone 1: Pinewatch
The cottage is occupied by Rhorlak, who will turn hostile when you enter, except if you are on the quest Silver Lining. There is a warning note pinned to the lower part of the right-hand door post with an iron dagger as you enter. The shelves to the left contain some books, clothes, and low-level armor, while the table adjacent to it has some cheese, fish, bread, and mead on it. The next table has some weapons and armor, and the cupboard has a potion and a pelt on it. The basement contains an unusable bed, a cooking pot and four cupboards. Rhorlak is usually down here, alternating between sleeping, sitting at the far table, and cooking. A Note to Rhorlak on the table informs you that Rhorlak is not what he seems to be, and hints at a hidden area in the cottage. If you listen carefully you can hear the wind, and under the empty shelves on the eastern wall, you can see the wind blowing. The button to activate the hidden entrance is between the table with the note and the shelves, above the basket beside the table.
At the bottom of the tunnel to the left is a corpse, with a dagger in the back, beside a cart and shelves with two leveled potions. There are three bandits throughout the caves here. The first stands guard directly across the walkway, which has some rotten planks, the next patrols the walkways nearby, and the third patrols the area below. The door to the right of the first bandit is an exit and is barred from the other side. There is a level dependent locked door to the left which leads to a potion storeroom containing two leveled potions, a random potion, and two random poisons. If you descend the planks to the lower area and head to the eastern side, you will find an apprentice-locked chest under a torch sconce. There are eight broken or overturned carts around the middle of the area. To the west is a trap door over a spike pit, with two dead Khajiit laying on it. There are two levers which both either open or close the trap depending on its current status; it is possible to drop down safely. There is a potion in the middle of the spikes, and another dead Khajiit, and a bear trap on the path back to the broken carts.
The western path on the walkways past the second bandit leads to another area with three more bandits, one working the grindstone, another patrolling the paths, and the third patrolling the walkways above. There is a chest just to the north of the grindstone, and a novice-locked one in the next section, following the path around the pillar in front of you. At the end of the tunnel is a well-equipped bandit in the darkness beside the door.
 Zone 2: Pinewatch Bandit's Sanctuary
The first thing here is the bone chimes, which can be avoided to the left. The room is used as a dining area for the bandits, and contains up to three bandits sitting at the table. Some of the bandits carry Roras's Letter, which details a plot to break into the treasure room by Roras whom the previous note Warning, has revealed to be dead. There is also a novice-locked chest by the table, and an expert-locked one a bit further away. A fight can be avoided by sneaking around the clutter to the left and carefully making your way up the path to the right. The next section, which is patrolled by a single bandit, contains two locked cages, and a bear trap. The left cage is opened by the Pinewatch key, and there is a dead bandit under the broken section of the walkway above the other part to this room.
The next room contains a single bandit and five dead draugr by their sarcophagi. The room to the right is a locked treasure room which contains an unusual gem, loose gold, coin purses, a leveled poison and potion, a soul gem, and a novice-locked chest with an adept-locked tension cable that activates spears from directly behind the chest. The tunnel to the east leads to the main living area for the residing bandits; there is one bandit sleeping, and around the dividing wall there are three bandits sitting at the tables, and another behind the bar. There are five beds and some armor on the shelves by the beds, and two random poisons behind the bar.
Next is Rigel Strong-Arm's room. She alternates between sitting at the table, patrolling the next tunnel, and sleeping. The first part contains six bone rattles, a workbench, and a potion on the shelves. Her bedroom contains a potion on the dresser, a leveled weapon propped against an apprentice-locked chest, and a leveled soul gem on the bedside table. Rigel carries the Pinewatch treasure room key, and Rigel's letter, which is an explanation to her father of why she has turned to banditry.
Rigel has taken a few precautions, and set up some traps to stop anyone from getting to her treasure. The room after the next tunnel contains a dead draugr, a bone rattle, and a master-locked door, which is unlocked by the treasure room key. There is a pressure plate before the bridge, which activates darts from both sides. At the start of the next tunnel is another pressure plate that activates blades in front of you, and another plate at the far end that activates a battering ram from the right. After that is a metal pressure plate that activates a swinging mace from the right. Opening the final door before the treasure room activates another mace, and the final trap is a metal pressure plate which activates darts from the walls and ceiling.
Your patience and fortitude is rewarded by a random and leveled assortment of potions, ore, ingots, coin purses, loose coins, and enchanted armor, and the quest-related silver mold. There is also a leveled chest beside the exit door, which opens to behind the barred door in the first section of the caves.
- Rigel respawns with the rest of Pinewatch.
- This bug is fixed by version 1.3.1 of the Unofficial Skyrim Patch.
- The Light Foot perk does not work on the first pressure plate that activates the darts.