Skyrim:Tower of Mzark
|# of Zones||1|
|Respawn Time||Never (storage is safe)|
|The Armorer's Challenge
|Console Location Code(s)|
|TowerOfMzarkExterior, TowerOfMzark, TowerOfMzarkSurfaceExterior|
|The Pale, Blackreach|
|Blackreach: In the southwestern corner,
southeast of Farm Overseer's House
Lift: Northwest of Loreius Farm,
south-southwest of Fort Dunstad
The Tower of Mzark is an abandoned Dwarven tower located in Blackreach. The tower can only be initially accessed from Blackreach. It is situated in the southwestern corner of the cavern, on a spire between two waterfalls. There is a stone bridge over the river which connects to the northern face of the tower.
 Related Quests
- Discerning the Transmundane: Uncover the secrets of the mysterious Dwemer lockbox.
- Elder Knowledge: Recover an Elder Scroll to learn an Ancient Secret.
- Before entering the Tower of Mzark from Blackreach, there is an ebony ore vein to the east, on a small island in the river.
- Directly under the stone bridge is a crimson nirnroot plant.
- There is an iron ore vein southwest of the lift on the surface, up the steep slope.
- Two snowberry plants can be found near the lift, around the abandoned campsite.
After crossing over the bridge, you will see a winding set of stairs going down to your left, as well as a door ahead, which leads to a lift that will take you up to the interior of the tower. Proceeding down the flight of stairs, you will come across an unlocked chest to your right, along with two pieces of Dwemer scrap metal—namely a solid Dwemer metal and a bent Dwemer scrap metal. The chest will always contain either a piece of jewelry or an amulet of one of the Nine Divines. Other leveled loot may include more jewelry, gems, soul gems, and/or scrolls.
Continuing down the flight of stairs further, you will reach the southern face of the tower with stone arches and a Dwemer pipe overhead. There is a crimson nirnroot plant growing amongst some mushrooms here. If you proceed down the stairs further, you will eventually reach a stone platform raised above the water, between the two waterfalls. Towards the west of the platform is a short flight of stairs going down into the water. Across the water is a Falmer campsite inhabited by three leveled Falmer.
To get to the inside, go back to the door on the northern face of the tower. Open the door and use the lever ahead, which will activate the lift and bring you up to the tower's interior.
Upon using the lift, you will arrive in a short corridor leading to a small chamber. After entering the chamber, immediately to your right is a stone chair and three tiers of shelves. There are more than forty ruined books resting on the shelves, as well as two pieces of Dwemer gyro, and a leveled heavy-type helmet. The helmet can be up to Dwarven quality at level 12.
Apart from this, there are also two chests resting on the shelves; one chest has a Novice-level lock. Both chests contain the same set of random leveled loot. This includes various pieces of jewelry, gems, soul gems, and/or scrolls. Directly opposite these shelves at the other corner of the room is another shelf with a leveled soul gem on it.
In the middle of the room, surrounded by more than ten stone benches, there is an extinguished campfire with two pots hanging over it, both containing alchemical ingredients. One pot contains two guaranteed samples of charred skeever hide, while the other pot contains one glowing mushroom. Nearby is a bed roll which you can sleep in, as well as a knapsack propped up against a barrel. The knapsack contains some clothing, random items such as a book, jewelry, a leveled potion of healing, and a small chance of some gold and inn food.
Moving on ahead and to the far right corner, you will see three stone chairs in front of some tables, littered with ruined books. Resting on one of the tables is a copy of the Smithing skill book The Armorer's Challenge, as well as a random leveled potion. The leveled potion can be one of these five variants—potion of cure disease, of cure poison, of healing, of magicka, or of stamina. To the left of the skill book is a shelf with various alchemical ingredients. There are guaranteed samples of a thistle branch, a bowl of spriggan sap, and two pine thrush eggs. There is also a Dwemer cog resting on top of the shelf.
On the opposite side, to the far left corner of the room, is a symmetrical set-up of stone chairs, tables, and a shelf. Similarly, more ruined books can be found on the tables and shelf. There is a chest with a Novice-level lock on the shelf. This chest, like the other two chests found in the room, has the same set of random leveled loot mentioned above. Beside the chest are two more Dwemer cogs. On the adjacent table, you can find an apothecary's satchel which always contains three ingredients—one common, one uncommon and one rare ingredient each—and a 25% chance of containing a random leveled potion of healing, of magicka, or of stamina. Just beside the satchel are two spell scrolls, namely a Scroll of Candlelight and a Scroll of Muffle.
Apart from that, there are also regular rolls of paper, inkwells, and a quill cluttered around an unlit lantern on the table. There are also a few pieces of Dwemer dishes lying around. Also, resting on the other table is a leveled potion of strength, which can be up to elixir quality at level 40.
Continuing on through the next door brings you to a short passage with two Dwemer pots by the sides and a closed door at the end. The door leads you to a large circular main chamber which houses the Oculory, a curious device created by the Dwemer for unknown purposes. Enter the chamber and continue to move in a clockwise direction up the winding ramp, eventually reaching the Oculory. This device has numerous focusing lenses and is used during the related quest Elder Knowledge to acquire an Elder Scroll. Controls for the device are located on a raised podium with several buttons and a receptacle for placing a Blank Lexicon.
Apart from the Elder Scroll, the main chamber does not have any other notable loot. However, directly below the podium, you will be able to find the skeletal remains of Drokt, along with his journal beside him. From reading his journal, you can deduce that he became obsessed with the Oculory, but died without success of focusing it correctly. Reading it may also aid you in solving the Oculory puzzle during the related quests. Drokt carries exactly 18 gold, three pieces of charcoal, a roll of paper, and a steel dagger.
Proceeding through another door and a short passage, you will find a lift that will bring you back to the surface.
Upon reaching the surface, you will find yourself in an enclosed area. Simply activate the lever to the right side of the gate to unlock it; this adds a new marker to your map if you have the Runed Lexicon, allowing you to fast travel to this lift. The lift serves as one of four convenient access points to Blackreach.
Outside the lift is an abandoned campsite with two tents. After exiting the lift, immediately to your left is a lit campfire. There is a pot hanging over it containing two pheasant roasts. To the right is a table with small and large Dwemer plate metals, a shovel, as well as a knapsack containing random leveled knapsack loot (already listed above). Both tents contain bed rolls which you can sleep in, and in between the two tents is a chest containing various common loot and gold. Inside the larger tent lies an empty chest beside a table strewn with various equipment. There is a sword, a dagger, and a pair of gauntlets (all three made of iron), as well as a pickaxe and a saw.