Daggerfall:Intimidation

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Persuade a local warlord to become an ally for your bloodline.
Location(s): Any
Reward: A piece of jewelry
Reputation Gain: see Reputation Gain/Loss
ID: p0b10l07
Required Reputation: Any
Difficulty: Hard
   

[edit] Quick Walkthrough

  1. Receive a letter from a vampire NPC and read it.
  2. Meet the vampire NPC and talk to him/her.
  3. Travel to the dungeon mentioned by the vampire NPC.
  4. Find the knight within the dungeon.
  5. Injure the knight, but don't kill him/her.
  6. Report back to the vampire NPC.
  7. Collect your reward.
  8. Be sure to follow the time limit.

[edit] Detailed Walkthrough

[edit] Quest Offer

Once you turned into a vampire you may get a letter from a pale young boy saying:

(building)
(town)
Dear (player's name),
(vampire bloodline) need you. Come immediately.
Yours in Death,
(vampire NPC)

[edit] Quest Object

After you have read the letter meet the vampire NPC in the town he/she mentioned. You will be told that a local warlord is waging a private war against your vampire bloodline, but the vampires don't want you to kill him/her, because he/she could be turned into a valuable ally. Your task is to "persuade" the warlord to stop his/her actions against your bloodline, but he/she must stay alive. You will be told the dungeon where the warlord is hiding, travel there and find him/her within. The warlord will be a knight class enemy. Once you have found him/her injure him/her with your weapon, your bare hands or a spell, but don't kill the warlord. Once he/she was injured he/she will say:

Sweet (random god), tell (vampire bloodline) that I'll do anything! Just don't kill me!

or

(exclamation), I surrender! I'll do anything they want, just please, in the name of (random god), don't kill me!

and he/she will stop attacking you. Leave the dungeon and report back to the vampire NPC. He/She will give you a random piece of jewelry for your service.

[edit] Quest End

If you have intimidated the warlord successfully, the vampire NPC will say:

(warlord's name) is half out of (his/her) mind, (player's first name). What a terror you are. (vampire bloodline) feel that you deserve this (jewelry) in recognition of your loyalty and remarkable ... restraint in this matter. Well done, tribesman.

[edit] Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Regional Vampire Bloodline +5
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
Wrothgarian Mountains and its associated factions -1

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Regional Vampire Bloodline -5
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
Wrothgarian Mountains and its associated factions -1

(Allies/Enemies affiliations for listed factions are not considered)

The Vampire Bloodline will always be the dominant bloodline of the region were the quest takes places.

[edit] Enemies

  • Random dungeon monsters
  • Quest Target: One Knight you must not kill

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