The Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as "crime regulator," as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). It is usually considered to be a distinctly Imperial entity, though of course other organizations of the Empire do not officially condone their actions.
Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor. The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants.
To join, pick ten or more pockets successfully, or break into a store without an Open spell and wait for a letter. The guild protects its members and frowns on freelance thieves. Most quests for the Thieves Guild will involve stealing an item or helping a guild mate. None of these quests involves any Dungeon Crawling.
 Political Views
|General Quests and Information|
|Quest Name||Quest Text||Description||Reputation Required|
|Quests for non-members|
|The Qualifying Examination||Become a member of the Thieves Guild.||The qualifying examination for the Thieves Guild.||Not in Guild|
|Quests for members|
|A Hot Stone||Listen, (player's first name), we got one of our family who's in trouble. ...||Pick up a stolen gem from a guild member in a local town.||In Guild|
|Antique Ivory *||(player's first name), a simple game. ...||Steal some antique ivory from a residence in town.||In Guild|
|Drugs Delivery *||(player's first name), I got a job for you if you're interested. A little package...||Deliver a package containing drugs to a local in town.||In Guild|
|Arms Supply||Awright, (player's first name), this is a simple sort of assignment. ...||Deliver a weapon to a guild member in a local town.||In Guild|
|A Stolen Gem||Good (player's race). One of our best catburglars in (town) is holed up...||Pick up a stolen gem from a guild member in a local town.||10 reputation or more|
|A Temple Visit||Got a guild job for ya, if yer innerested. Name is (questgiver's name). Some guy wants...||Steal a religious item from a regional temple.||10 reputation or more|
|Valuable Artwork||Ho there (player's first name)! You remember me,...||Steal a painting from a residence in a local town.||10 reputation or more|
|The Jewel Heist||Here's somethin' right up your thing. Jewelry heist in the works. ...||Steal some jewelry from a residence in a local town.||10 reputation or more|
|The Noble's Jewelry||We have had our eye on you (player's first name). ...||Steal some jewelry from a palace.||10 reputation or more|
|A Prized Item||Keep your voice down. My name is ... er, just call me (questgiver's name). ...||Steal a magic item from a residence in a local town.||20 reputation or more|
|Valuable Pages||I have a job. Ordinary guild work. ...||Steal a valuable book from a building in a local town.||Between 20 and 29 reputation|
|A Prized Herb||(questgiver's name) is my name. This one is a little touchy, (player's first name). I have...||Steal a special herb from a residence in a local town.||Between 20 and 29 reputation|
|The Rich Merchant||You can call me (questgiver's name). I have wind of some...||Shake down a rich merchant for a shipment of his belongings.||Between 20 and 29 reputation|
|A Treasured Potion||(player's name), my name is (questgiver's name). I have a line on a...||Steal a special potion from an alchemist's store in a local town.||Between 20 and 29 reputation|
* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities)
Guildhalls of the Thieves Guild are actual casual buildings that are automatically marked on the town map once a member enters a town or city for the first time. Not every town or city has a Thieves Guildhall. They come in two architectural styles.
- Guildhall 1 always has two pigs in the paled front court and most important, the building opposite such a guildhall is always an indoor Witch Coven.
Fences will buy magical items from any member who is at least a Filcher in the Guild, and offer higher base prices than other merchants.
One will get his quests and possible rewards from them.
Every member who is at least a Robber of the Guild may access their service. The Spymaster is a valuable source for various rumors and information.
They will train one in the Skills the Guild offers. The costs are dependent on the level of one's character, 100 gold per level to be more precisely. They, like all other trainers, can raise one's skills only to 50.
|Rank||Rank Title||Reputation||High skill||Low skill|
 Required Skills
|each rank||May bribe the judge. Chance is (Rank + 1) ÷ 20 when accused of theft crimes|
|By acceptance||An undiscovered dungeon is revealed on your map|
|Rank 2||Access to Fence (sell magical items)|
|Rank 4||Access to Spymaster|
|Rank 6||An undiscovered dungeon is revealed on your map|
|Rank 8||An undiscovered dungeon is revealed on your map|
 Training Offered
- Blunt Weapon
- Short Blade
- Given the method how you join the Thieves Guild, you cannot join them again after you leave, for whatever reason (be it vampirism or being kicked out). Bethesda has verified this. This was never fixed.