Daggerfall:Thieves Guild

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search


Thieves Guild
Opening Hours 24/7

The Thieves Guild is an organization for the gathering and training of those stealthy and shadowy in nature. Although criminal by its very definition, the local authorities often tolerate the existence of the guild as its presence often greatly decreases, if not eliminates, the more unstable or dangerous criminals.

Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are thieves, robbers, pickpockets, smugglers, and other enterprising operators. They don't have public guild halls, but in large towns they do tend to gather at a single location, such as a cornerclub, inn, or tradehouse.

To join, pick ten or more pockets successfully, or break into a store without an Open spell and wait for a letter. The guild protects its members and frowns on freelance thieves. Most quests for the Thieves Guild will involve stealing an item or helping a guild mate. None of these quests involves any Dungeon Crawling.

Contents

[edit] Political Views

Power
Political Factions
(by influence)
The Thieves Guild
60
The Guildmaster
20
The Crow
25
Thaik
20
The Squid
40
Lord Bertram Spode
12
Thyr Toplfield
10
Whitka
10
The Master of Initiates
5
The Shadow Trainers
5
The Shadow Schemers
15
The Shadow Appraisers
5
The Shadow Spies
5

[edit] Quests

General Quests and Information
Quest Name Quest Text Description Reputation Required
Quests for non-members
The Qualifying Examination Become a member of the Thieves Guild. The qualifying examination for the Thieves Guild. Not in Guild
Quests for members
A Hot Stone Listen, (player's first name), we got one of our family who's in trouble. ... Pick up a stolen gem from a guild member in a local town. In Guild
Antique Ivory * (player's first name), a simple game. ... Steal some antique ivory from a residence in town. In Guild
Drugs Delivery * (player's first name), I got a job for you if you're interested. A little package... Deliver a package containing drugs to a character in a local town. In Guild
Arms Supply Awright, (player's first name), this is a simple sort of assignment. ... Deliver a weapon to a guild member in a local town. In Guild
A Stolen Gem Good (player's race). One of our best catburglars in (town) is holed up... Pick up a stolen gem from a guild member in a local town. 10 reputation or more
A Temple Visit Got a guild job for ya, if yer innerested. Name is (questgiver's name). Some guy wants... Steal a religious item from a regional temple. 10 reputation or more
Valuable Artwork Ho there (player's first name)! You remember me,... Steal a painting from a residence in a local town. 10 reputation or more
The Jewel Heist Here's somethin' right up your thing. Jewelry heist in the works. ... Steal some jewelry from a residence in a local town. 10 reputation or more
The Noble's Jewelry We have had our eye on you (player's first name). ... Steal some jewelry from a palace. 10 reputation or more
A Prized Item Keep your voice down. My name is ... er, just call me (questgiver's name). ... Steal a magic item from a residence in a local town. 20 reputation or more
Valuable Pages I have a job. Ordinary guild work. ... Steal a valuable book from a building in a local town. Between 20 and 29 reputation
A Prized Herb (questgiver's name) is my name. This one is a little touchy, (player's first name). I have... Steal a special herb from a residence in a local town. Between 20 and 29 reputation
The Rich Merchant You can call me (questgiver's name). I have wind of some... Shake down a rich merchant for a shipment of his belongings. Between 20 and 29 reputation
A Treasured Potion (player's name), my name is (questgiver's name). I have a line on a... Steal a special potion from an alchemist's store in a local town. Between 20 and 29 reputation

* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities)

[edit] Guildhalls

First Guildhall of the Thieves Guild

Guildhalls of the Thieves Guild are actual casual buildings that are automatically marked on the town map once a member enters a town or city for the first time. Not every town or city has a Thieves Guildhall. They come in two architectural styles.

  • Guildhall 1 always has two pigs in the paled front court and most important, the building opposite such a guildhall is always an indoor Witch Coven.

[edit] Members

[edit] Fence

Second Fence of the Thieves Guild
First Fence of the Thieves Guild

They will buy magical items from any member, who is at least a Filcher of the Guild. The base price for such items is considerable higher than anywhere else and the asking price depends on one's mercantile skill and the reputation one has with the Guild.

[edit] Questgiver

Second Questgiver of the Thieves Guild
First Questgiver of the Thieves Guild

One will get his quests and possible rewards from them.

[edit] Spymaster

Second Spymaster of the Thieves Guild
First Spymaster of the Thieves Guild

Every member who is at least a Robber of the Guild may access their service. The Spymaster is a valuable source for various informations and rumors.

[edit] Trainer

Second Trainer of the Thieves Guild
First Trainer of the Thieves Guild

They will train one in the Skills the Guild offers. The costs are dependent on the level of one's character, 100 gold per level to be more precisely. They, like all other trainers, can raise one's skills only to 50.

[edit] Ranks

Rank Rank Title Reputation High skill Low skill
0 Apprentice 0 22 4
1 Journeyman 10 23 8
2 Filcher 20 31 12
3 Crook 30 39 16
4 Robber 40 47 20
5 Bandit 50 55 24
6 Thief 60 63 28
7 Ringleader 70 71 32
8 Mastermind 80 79 36
9 Master Thief 90 87 40

[edit] Required Skills

[edit] Benefits

Benefits by Rank
each rank May bribe the judge. Chance is (Rank + 1) ÷ 20
By acceptance An undiscovered dungeon is revealed on your map
Rank 2 Access to Fence (sell magical items)
Rank 4 Access to Spymaster
Rank 6 An undiscovered dungeon is revealed on your map
Rank 8 An undiscovered dungeon is revealed on your map

[edit] Training Offered

[edit] Note

Given the method how you join the Thieves Guild, you cannot join them again after you leave, for whatever reason (be it vampirism or being kicked out). Bethesda has verified this. This was never fixed.

Sponsored Links
Personal tools