Daggerfall:The Qualifying Examination

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The qualifying examination for the Thieves Guild.
Location(s): None
Reward: Acceptance into the Thieves Guild and the location of a Random Dungeon
Reputation Gain: see Reputation Gain/Loss
ID: o0a0al00
Required Reputation: Any
Difficulty: Easy
 
Valuable treasures?

[edit] Quick Walkthrough

  1. Pickpocket at least ten victims, alternative break into a locked building without using an Open spell.
  2. Wait for about three days to receive a letter via a one-eyed beggar.
  3. Travel to the first town, which is mentioned in the letter.
  4. Break into the residence and steal the clothing.
  5. Travel to the second town, which is mentioned in the note that came together with the clothing.
  6. Meet with the Thieves guild contact there.
  7. Give him the clothing to be accepted into the Thieves Guild.
  8. Be sure to follow the time limit.

[edit] Detailed Walkthrough

[edit] Prelude

After you have successfully committed at least ten pickpocketings, you will receive a letter about three days after. It is not necessary to pickpocket citizens. One can also pickpocket every type of enemy and monster, even such ones that certainly do not have pockets, like animals or ghosts. Alternative to the pickpocketing, you can break into a locked building without using an Open spell. An one-eyed beggar will hand you the letter, which contains following message:

(player's name),
You are a thief. Do not try to deny it, you have been seen in the act. There is honor among thieves. Either join the guild or face the consequences. Steal the (clothing) from (residence) in (first town) if you desire to join us. You have (time limit) days.

[edit] Quest Object

The clothing will be in this pile
The owner of the clothing

The scene of the quest is the region you got the letter and you should also have a more than sufficient time limit to do the quest.

If you choose to follow the instruction in the letter, travel to the first town mentioned in the letter. In town ask around until you know where the residence is. Depending on the time of the day and the residence's type the entry door might even be unlocked. If this is not the case, you need to break in, so come prepared. Find the clothing within, when you pick it up you will see following message:

As you pick up the (clothing) you hear the soft rustle of paper. A note is tucked inside the (clothing).
(Thieves Guild contact) (second town)

If the owner of the clothing, a mage, shows up, he/she will not be happy that you are stealing his/her property and will attack you. If you hit the mage he/she will yell:

Thief! I'll teach you to steal from a wizard. It will be a lesson you won't soon forget!

Travel to the second town mentioned in the note and find the contact by asking around until you know where to find him, he will be in a random building in town. Meet him and give him the stolen clothing. You will get your acceptance into the Thieves Guild and the location of a random dungeon within the region as a reward.

[edit] Quest End

The contact of the Thieves Guild

When handing the stolen clothing to the Thieves Guild contact he will say:

Another initiate. Sometimes I wonder if the guild can hold them all. Ah, I see they sent you after a mage's (clothing). It's a popular choice of late. You are now a member of the Thieves Guild. Whenever you enter a town, you will know if there are any guild buildings there. Unfortunately guild rules say I have to pay you for this worthless piece of trash because you stole it in the service of the guild. Here's a gold piece.

[edit] Reputation Gain/Loss

A successfully completed task will gain you no reputation. If you ignore the letter the quest will count as failure after the time limit expired.

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Paradoxically you will not lose reputation with the Thieves Guild or its associated factions, but even get one reputation with them. This is probably due an oversight made by the developers.

Furthermore, you will not be able to join the Thieves Guild anymore if you ignored the letter.

[edit] Enemies

  • 3x One Mage every three in-game minutes (25% chance) once you enter the mage's house

[edit] Notes

  • The scene of this quest will be the region where you receive the letter.
  • Although it is intended that you should get one gold piece for your efforts, you will actually gain nothing.
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