Daggerfall:Fighters Guild

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Fighters Guild
Opening Hours 11:00 - 23:00
Building of a Fighters Guild

The Fighters Guild, present across all of Tamriel, provides a common, and more importantly, public place of training and study for those of the warrior persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work.

The Fighters Guild was founded in the 320th year of the 2nd Era by Versidue-Shaie at the suggestion of Dinieras-Ves "the Iron" to provide for public order without having to resort to standing armies. At first, it was called The Syffim ('soldiers' in Tsaesci). Although it began as an Akaviri-only organization, it eventually opened its doors to all races.

For general information about the Fighters Guild, see the Lore article.

In the Iliac Bay, the Fighters Guild is often essential for getting things done, leading to a range of possible assignments for guild members. Some quests involve killing creatures that have made their way into houses, killing giants and harpies, and protecting people. This is also the only guild that has a non-random quest, the infamously named "Lord K'avar quest" due to the (possible) waves of assassins.

Contents

[edit] Political Views

Power
Political Factions
(by influence)
The Fighters Guild
50
The Fighter Trainers
3
The Fighter Equippers
3
The Fighter Questers
3

Note: In Hammerfell the Fighters Guild exists often as a holy order and is called The Fighter Trainers. The guildhalls of this Fighters Guild are holy places and count as temples. Its smiths can also repair more than one item at once. Beside this little features, the Fighters Trainers are identical to the Fighters Guild which can be found in the remaining regions of the Iliac Bay.

[edit] Quests

General Quests and Information
Quest Name Quest Text Description Reputation Required
Quests for non-members
Hunt for a Giant Scorpion You can call me (questgiver's name). Normally we only give jobs to guild members. ... Kill a giant scorpion in a building in town. Not in Guild
Hunt for a Giant Spider My name is (questgiver' name). I don't like handing out jobs to non-guild members. ... Kill a giant spider in a local building. Not in Guild
Hunt for Barbarians I am (questgiver's name). The Fighter's Guild doesn't hand out charity work. ... Take care of some barbarians who are running rampant in a building in town. Not in Guild
A Rat Infestation My name is (questgiver's name). We only give jobs to guild members. ... Clean a local building of giant rats. Not in Guild
Quests for members
Hunt for a Lycanthrope We've got a little job you might be interested in. Seems there's a loup... Kill a lycanthrope in a local dungeon. In Guild
Wild Animal I am (name) We have a request from a local citizen... A beastie has infiltrated someones place. In Guild
Unwanted Houseguest Every once in a while we get an idiot like this client. Some fool left his back door open and... A wild animal has moved into a residence in a local town. In Guild
Hunt for Giant Rodents I am (questgiver's name). I have a relatively menial job, if you are willing to take it. ... Clean a local building of giant rats. In Guild
Giant Killing * Howdy, (player's first name). If you got a few days free, a job just came in ... Kill a not-so-gentle giant. In Guild
Runaway Pet * (player's name), isn't it? Just who I was looking for. ... Bring back a noble's runaway sabertooth tiger. In Guild
The Lord K'avar Quest Part I *
The Lord K'avar Quest Part II *
The Lord K'avar Quest Part III *
(Player), I have an important mission that will require the utmost discretion... You are tasked to protect a spy for Sentinel.

Free Lord K'avar from the dungeons of Palace Sentinel before his execution is scheduled.
Capture or execute Lord K'avar on Queen Akorithi's behalf in his hideout within Castle Wayrest.

11 reputation or more
Hunt for Harpies I like you, kid. This assignment ain't for just anyone. ... Kill a flock of harpies in a local dungeon. Between 10 and 19 reputation
Pack of Giants Yeah, I got a little job for you. ... Kill some giants in a local dungeon. 20 reputation or more
Standard Protection Job * How are you, (player)? If you need work, I've got somethin' ... Kill assassins and avenge a dead man. 21 reputation or more
Hunt for a Daedroth Something's come up. I don't know who else could handle it but you... Nobody likes the poor Daedroth. 30 reputation or more
Fighters Lich Listen, (player), if you hadn't already done a bunch of jobs... Kill a lich for low pay. 30 reputation or more
Domestic Squabble Bit of a domestic squabble, (player). Seems that this woman... A woman is now married to one of the dead! 30 reputation or more
Hunt for a Spriggan Some woodsmen have hired the guild to kill a spriggan. Seems the monster is attacking them... Take care of a spriggan who has attacked some woodcutters. 40 reputation or more
Hunt for a Gargoyle A certain merchant needs to have a monster, a gargoyle to be precise, dispatched. ... Kill a gargoyle in a local dungeon. 50 reputation or more
Hunt for an Atronach We have a new client who wants someone to hunt down an atronach, an elemental golem type critter. ... Kill an atronach in a local dungeon. 60 reputation or more

* Quest is only available with the CompUSA Special Edition Patch (see Patches and Official Utilities)

Note: Depending on the outcome of a quest, you gain or lose reputation directly with the Guild and the Fighter Questers. Both can therefore be considered as Main Faction and the other two factions aligned with the Guild are considered as subgroups.

[edit] Members

[edit] Questgiver

The Questgiver of the Fighters Guild

He assigns quests and possible rewards to members and non-members of the Guild.

[edit] Smith

The Smith of the Fighters Guild

He will repair non-magical armors and weapons for every member of the Guild. The costs of his services depend primarily on the Rank one has within the Guild.

The repair time is one or more days, depending on how worn the item is and how many items he is already repairing. He can only repair one item at a time, which is a serious drawback compared to Armorers, General Stores and Weapon Smiths.

However the smith of the Fighter Trainers, the religious order as which the Fighters Guild appears in many regions of Hammerfell, can repair as many items as Armorers, General Stores and Weapon Smiths.

[edit] Trainer

The Trainer of the Fighters Guild

She will train every member in the Skills the Guild offers. The costs are dependent on the level of one's character, 100 gold per level to be more precisely. She, like all other trainers, can raise one's skills only to 50.

[edit] Ranks

Rank Rank Title Reputation High skill Low skill
0 Apprentice 0 22 4
1 Journeyman 10 23 8
2 Swordsman 20 31 12
3 Protector 30 39 16
4 Defender 40 47 20
5 Warder 50 55 24
6 Guardian 60 63 28
7 Champion 70 71 32
8 Warrior 80 79 36
9 Master 90 87 40

[edit] Required Skills

[edit] Benefits

Benefits by Rank
each rank Weapon and armor repairs at reduced cost ((10 - Rank) ÷ 10) × RepairPrice
Rank 0 Rest in any guild hall for free
Rank 8 24/7 access to guildhalls

[edit] Training Offered

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