General:Elder Scrolls
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[edit] Games
The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. Set in the vast world of Tamriel, The Elder Scrolls series is renowned for the level of unprecedented control given the player over his or her character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre.
The series consists of four primary games:
- The Elder Scrolls: Arena (1994)
- The Elder Scrolls II: Daggerfall (1996)
- The Elder Scrolls III: Morrowind (2002)
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- The Elder Scrolls III: Tribunal (2002 / Morrowind expansion pack)
- The Elder Scrolls III: Bloodmoon (2003 / Morrowind expansion pack)
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- The Elder Scrolls IV: Shivering Isles (2007 / Oblivion expansion pack)
Apart from the central storyline, a wide range of games have been set within the world of The Elder Scrolls, including:
- The Elder Scrolls Legends: Battlespire (1997)
- The Elder Scrolls Adventures: Redguard (1998)
- The Elder Scrolls Travels: Dawnstar (2003)
- The Elder Scrolls Travels: Stormhold (2004)
- The Elder Scrolls Travels: Shadowkey (2004)
- The Elder Scrolls: Oblivion Mobile (2006)
[edit] Gameplay Universe
The world of the Elder Scrolls is well-known for its attention to detail and realism, replete with an interconnected structure of various societies, cultures, and religions, each backed by a thorough historical basis, revealed to Elder Scrolls aficionados (who often assume the title of "loremaster") through in-game literature and deep, multi-tiered conversations. Set within the mortal realm of Mundus, the Elder Scrolls games are invariably placed within one or more of the nine provinces of the continent of Tamriel, these being:
- Black Marsh - homeland of the Argonians
- Cyrodiil - homeland of the Imperials
- Elsweyr - homeland of the Khajiit
- Hammerfell - homeland of the Redguards
- High Rock - homeland of the Bretons and Orcs
- Morrowind - homeland of the Dunmer and Dwemer
- Skyrim - homeland of the Nords
- Summerset Isle - homeland of the Altmer
- Valenwood - homeland of the Bosmer
Furthermore, certain titles - namely The Elder Scrolls:Battlespire and The Elder Scrolls: Oblivion - take place partially within the alternate, Daedra-ruled, Planes of Oblivion.
While it is known that continents other than Tamriel exist, players have not yet visited them in any official game.
[edit] The Elder Scrolls Themselves
Fantastic artifacts of unknown origin and quantity, the Elder Scrolls (whence the series takes its name) are, simultaneously, archives of both historic and future events. Given the appellation of "The Aedric Prophecies" by the First Era sage Therin of Mournhold, the scrolls are more appropriately entitled Elder Scrolls.
Invoking power through a series of complicated rituals, a mystic of incredible strength is granted the ability to interpret the contents of the Elder Scrolls, which would otherwise appear as mere blank parchment. While certain fated individuals have been known to read the Elder Scrolls without the benefit of the associated rituals, the information revealed to both them and the mystics is never absolute. That having been said, once an event foretold within the scrolls is carried out in the world it becomes fixed within them, a part of prophecy no longer, but one of history, unable to be removed from the scrolls through any invocation of power or magic.
Such insight into the inner fabric of reality comes at a price, however, as each new foretelling and interpretation strikes the reader with blindness for a greater period of time, while simultaneously granting them a broader view of the scroll's contents. Ultimately, the reader, having engaged in frequent acts of prophecy, is left bereft of their vision, forever after removed of their right to read the scrolls. By time-honored tradition only those of The Cult of the Ancestor Moth may read from the scrolls, the younger members caring for the elder as they gradually lose their sight for eternity.
The prophecies of the Elder Scrolls and the Heroes are interdependent, one cannot exist without the other.

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