Lore:Bestiary A

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[edit] Abecean Longfin

An Abecean Longfin

Abecean Longfins are fish that can be caught in ponds, lakes, and other bodies of water.

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[edit] Air Atronach

A type of golem presumably made from air.

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[edit] Akulakhan

Akulakhan from below, as seen in Morrowind

Akulakhan, also called the Second Numidium, is the name of the brass machine god built by Dagoth Ur under Red Mountain. Using the divine influence of the Heart of Lorkhan to power Akulakhan, he planned to use it to drive all outlanders out of Morrowind, cast down the Tribunal, spread Corprus and eventually take over all Tamriel. But, in 3E 427, the Nerevarine arrived at Vvardenfell, recovered Kagrenac's Tools – the Dwemer artifacts Wraithguard, Sunder, and Keening – and led an assault against Dagoth Ur's stronghold. Using the power of the tools, the Nerevarine was able to destroy the tonal enchantments on the Heart, killing Dagoth Ur and destroying Akulakhan.

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[edit] Alit

An Alit

The Alit is a tail-less, two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like its larger and more dangerous cousin, the Kagouti, the Alit has a large head and protruding jaw, and when running on its short, stumpy legs, it looks like a big toothy mouth with feet.

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[edit] Ancestor Ghost

An Ancestor Ghost

The spirits of deceased Dunmer, Ancestor Ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor Ghosts are aggressive, but not very dangerous to the prepared adventurer. These ghosts can curse those who attack them, and are immune to disease, poison, frost damage and mundane weapons.

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[edit] Ancestor Guardian

An Ancestor Guardian

A more powerful form of the common Ancestor Ghost, Ancestor Guardians are immune to disease, frost, normal weapons, and poison. Dunmer have a unique, innate ability to summon Ancestor Guardians to aid them in battle, or to help them avoid blows.

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[edit] Ancestor Moth

An Ancestor Moth

A moth that is attracted to the bark of a Canticle Tree and produce silk that can be used to make powerful clothing. Their songs maintain a connection to ancient magic that helps Moth Priests with reading Elder Scrolls.

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[edit] Ant

Ants on a tree stump

Ants are insects that can be found in Skyrim's undergrowth.

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[edit] Ascended Sleeper

An Ascended Sleeper

The Ascended Sleepers are distorted, half-mer, half-beast creatures transformed through the connection forged by Dagoth Ur to the power of the Heart of Lorkhan into powerful magical beings. Ascended Sleepers are highly intelligent, aggressive, and dangerous. The Ascended Sleeper is the form assumed during one of the final stages of the progression of Corprus. They can afflict their opponents with a variety of deadly Blight diseases as well as damaging frost and fire attacks.

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[edit] Ash Ghoul

An Ash Ghoul

The Ash Ghoul is a distorted, half-human, half-beast creature transformed through the connection forged by Dagoth Ur to the power of the Heart of Lorkhan into a powerful magical being. Ash Ghouls are highly intelligent, aggressive, and dangerous. The Ash Ghoul is one of the forms taken by a being during the progression of Corprus. They can cast a variety of minor magicks including Blight disease and spell reflection.

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[edit] Ash Guardian

An Ash Guardian

Ash Guardians are atronach-like ash creatures found in various locations throughout Solstheim. They can be summoned and will attack unless they feed on heart stones. They are most often found with magic users or the similar ash spawn.

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[edit] Ash Hopper

An Ash Hopper

Ash Hoppers are creatures found in southern Solstheim. They appear as moderate sized insects, somewhat like Scrib, often seen sifting through the Ashlands.

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[edit] Ash Slave

An Ash Slave

The Ash Slave is a humanoid creature transformed through the connection forged by Dagoth Ur to the power of the Heart of Lorkhan. These creatures are aggressive and dangerous. An Ash Slave is a being in one stage of Corprus' progression. They can cast a variety of minor spells including Blight disease and spell reflection.

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[edit] Ash Spawn

Ash Spawn

Ash Spawn are creatures found on Solstheim. They began to appear on the island after the massive eruptions of Red Mountain early in 4E 5 and onward covered the southern part of the island in ash.

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[edit] Ash Vampire

An Ash Vampire

A very powerful creature created by the connection forged by Dagoth Ur to the power of Heart of Lorkhan. They take a tall, sinewy form with clawed hands, similar to Dagoth Ur himself. They serve as the nobility of House Dagoth. Note that despite being called "vampires", these creatures are not actually undead, and it isn't possible to catch vampirism from them. They should only be approached with caution by the most experienced and well protected adventurers.

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[edit] Ash Zombie

An Ash Zombie

A humanoid transformed through the connection forged by Dagoth Ur to the power of the Heart of Lorkhan. They are hostile and will attack on sight, although they can be calmed using spells. When spoken to, however, they can only repeat a few agonized phrases. Like the other ash creatures, it appears that Ash Zombies were once Dunmer.

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[edit] Auroran

An Auroran

A golden armored Daedra in the service of Meridia, these beings wield powerful axes infused with lightning. They are resistant to both magic and lightning, and use some shock based magic.

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