Morrowind:Mercantile
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| Skill: Mercantile | |
|---|---|
| Governing Attribute: Personality |
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| Specialization: Stealth |
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| Increase: Successful Bribe: +1.0 (see bugs) Successful Bargain: +0.3 |
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Mercantile skill is the art of buying low and selling high. This skill guarantees lower initial prices for goods, equipment, and services, and improves chances of getting better deals by bargaining.
Contents |
[edit] Character Creation
The following races receive bonuses to their Mercantile skill:
- +10 bonus: Imperial
The following classes have Mercantile as a Major skill:
The following classes have Mercantile as a Minor skill:
[edit] TrainersThe Master Trainer of Mercantile is Ababael Timsar-Dadisun in his yurt at Zainab Camp. There are no other particularly noteworthy trainers. See Mercantile Trainers for the complete list. |
[edit] BooksThe following books will increase your Mercantile skill: |
[edit] Bugs
- After you reach 70+ skill in Mercantile, there is a chance that traders will begin to offer you less for your wares the higher their disposition is to you. A work-around is to temporarily lower their disposition by asking for a high price and getting refused a few times. Cancel the trade and then offer the goods again, and hopefully you'll get a better deal. This is especially usefull when dealing with enchanters trying to recoup your money with high-priced weapons. The cause for this is unknown.
- Bribes are supposed to increase your Mercantile skill, but this isn't true in game. Bribes will increase your Speechcraft skill, but not your Mercantile.
| Skills in Morrowind | |
|---|---|
| Combat: | Armorer | Athletics | Axe | Block | Blunt Weapon | Heavy Armor | Long Blade | Medium Armor | Spear |
| Magic: | Alchemy | Alteration | Conjuration | Destruction | Enchant | Illusion | Mysticism | Restoration | Unarmored |
| Stealth: | Acrobatics | Hand-to-hand | Light Armor | Marksman | Mercantile | Security | Short Blade | Sneak | Speechcraft |

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