Successful Bribe: +1.0 (see bugs)
Successful Bargain: +0.3
Successful Max Bargain: +30.0
The Mercantile skill is the art of buying low and selling high. This skill guarantees lower initial prices for goods, equipment, and services, and improves chances of getting better deals by bargaining. See the commerce page for more information on how the skill is used.
 Character Creation
The following races receive bonuses to their Mercantile skill:
- +10 bonus: Imperial
The following classes have Mercantile as a Major skill:
The following classes have Mercantile as a Minor skill:
The following books will increase your Mercantile skill:
The following factions include Mercantile as one of their favored skills:
- The skill increase in Mercantile is proportional to the magnitude of the bargain. Therefore the highest increases will occur if you're able to sell a single cheap item for all a merchant's gold, or buy an expensive item for 1 gold. The easiest way to do this is to fortify your Mercantile skill to 400 or above for 1 sec before talking to merchants, as they will then accept any offer you make.
- After you reach 70+ skill in Mercantile, there is a chance that traders will begin to offer you less for your wares the higher their disposition is to you. A work-around is to temporarily lower their disposition by asking for a high price and getting refused a few times. Cancel the trade and then offer the goods again, and hopefully you'll get a better deal. This is especially useful when dealing with enchanters trying to recoup your money with high-priced weapons.
- This bug is fixed by the Morrowind Code Patch.
- Bribes are supposed to increase your Mercantile skill, but this isn't true in game. Bribes will increase your Speechcraft skill, but not your Mercantile. However, bribery is still based off your Mercantile skill, acting as an alternative to Speechcraft.