Morrowind talk:Vampires
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The clan links do not work. --Autlandre
- I checked all links, and they are all working now. --Elanor 23:14, 7 April 2006 (EDT)
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[edit] Breaking 100% Immunity
Anyone know if you can actually break 100% Immunity to Common Disease granted after drinking the Corprus Cure potion? This page implies you can, but I've got a Breton who's taken 100+ vampire whacks with 100% Weakness to Magicka and 100% Weakness to Common Disease going, and haven't contracted Vampirism. --—The preceding unsigned comment was added by 58.69.181.77 (talk • contribs).
- Just 100% Weakness to Common Disease should do the trick... Just kill one Vamp, and repeatedly check the inventory until you contract the disease. --Ratwar 00:25, 27 March 2007 (EDT)
Thanks, Ratwar. I can confirm that checking the corpse is enough to give someone the disease, which was news to me, and a very good tip. But it still doesn't work on the post-potion character. I'm doing the 100% Weakness to Magicka first because I assume the Breton's natural 50% cancels out half of the Weakness to Common Disease spell, but even with both going and repeated corpse checks, nothing. Is there a fancy console command that can tell me what my net resistance is? Not sure what else to try other than the "Vampirism by Console" spell. I've got both expansions installed, and this character done all Mage Guild, Telvanni, Tribunal (main and side), and East Empire Company quests. --—The preceding unsigned comment was added by 124.106.48.32 (talk • contribs).
- I'm not exactly sure whether or not the Breton's natural resistance to magic should effect what happens. I've never heard of someone having to disable it to catch vampirism. I would try not using the Weakness to Magicka and see if that works at all. Are you running any mods? --Ratwar 13:07, 29 March 2007 (EDT)
100% Resistance to Magicka will negate a spell like Weakness to Common Disease, which generally means that 50% Resistance will cut the Weakness in half. If I'm wearing the Saviour's Hide, then I get "You resisted magic." Also, with a 100 magnitude Drain Skill spell (and no Saviour's Hide), the skill is lowered by 50. Charm spell effects do half as much to Breton NPCs, too.
This should mean that after 100% Weakness to Disease, my resistance drops from Nerevarine levels to 50%, and I should still get the disease, but no.
I am running a number of cosmetic mods, plus all the Bethesda add-ins, but nothing that actually changes game play (I think). I tried it with just the expansion data files and the same save game, and had the same result. I'm vampoimmune. My pre-Corprus Breton, maximum stats and skills, has no trouble catching it with fewer than 10 corpse checks.
I was getting the feeling that Weakness to Common Disease doesn't work as advertised against Resistance to Common Disease. Like the latter overwrites the former, instead of being added to it. But surely players have become vampires after finishing the main quest? So I tried something else: this character had no trouble cactching Yellow Tick from a nearby Kagouti using 100% Weakness to Common Disease. Could there be a journal entry or hidden character stat regarding Vampirism specifically that I've gained? Like maybe contact with a vampire after becoming immune set something, such that the game thinks I've already been exposed & cured? --—The preceding unsigned comment was added by 124.106.48.32 (talk • contribs).
[edit] How to become a Vampire again
Hello. I was once a vampire of the Berne clan, then I got cured. Now I want to be a vampire again. The problem is, when I try, it doesn't work. I type this:
set PCWerewolf to 0 set PCVampire to 0 player->addspell "Vampire Blood Berne"
and it gives me the Porphyric Hemophilia (Or whatever it's called!) spell. I wait 3 days. Nothing happens. I wait 4 days. Nothing. I wait 10 days...nothing happens. Then I tried this:
startscript, "vampire_berne_PC"
...but nothing happened. Could someone help me? —75.128.141.8 12:36, 2 June 2007 (EDT)
- Have you tried manually adding all the Vampire spells? You may not get to look like one, but your stats will dictate that you are one. And if that doesn't work, try and see if using a clan besides Berne works. --Ratwar 17:03, 3 June 2007 (EDT)
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- Thanks for the tip. I also tried the additional variables and scripts besides adding the spells and now it works. But one thing...Should I sound like a vampire? Because I don't. That's the only problem. Does it matter by the order I issue the console commands in? I think I did it in the same order as the script said.—71.13.237.131 17:16, 8 June 2007 (EDT)
[edit] Giving others vampirism
can i give someone the disease if i attack them?
- Short answer: No. Long answer: There are mods that make this possible, (Google "Vampire's Embrace", some others as well) but the game by default does not allow for this. --TheRealLurlock Talk 17:12, 2 October 2007 (EDT)
How do you get the 100% Weakness to Common Disease? I'm already Nerevarine. The only thing I could think of, which hasn't been working (at least, not to my knowledge) was facing a wall and casting the Weakness to Common Disease spell. Is that all there is to it and I just suck, or is there something else?
- You need to find a Spellmaker and create a spell of Weakness to Common Disease on Self, rather than on Touch/Target. Alternatively, you could find an Enchanter and enchant a bunch of gear with it, but this is a bit harder and more expensive. --TheRealLurlock Talk 12:26, 22 January 2008 (EST)
[edit] Levitate Spell
The article says becoming a vampire gives you a levitate spell. I see no such spell in my spell list (though I have a massive list of spells, so there's always a chance I'm just not seeing it?) Is the spell named "Levitate"? I have a custom spell I named Levitate which gets a bit glitchy sometimes now that I'm a vampire. Sometimes if I'm already in the air and falling and I cast the spell I continue to fall, one time right through the ground and I ended up back at the door where I entered the area at. Or maybe there's a quest I need to do to get the Levitate Spell? I don't know... Jihiro 02:37, 22 January 2008 (EST)
- There is a 'Vampire Levitate' spell, but it is not given to the player when they become a vampire. There are a number of mods available that give the player the spell, but you probably wouldn't want it anyway, as it costs a fair bit of magicka and it's not an 'always succeeds' spell. --Gaebrial 05:11, 22 January 2008 (EST)
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- Should number 7 be removed from the list then? Not only do you not get it when becoming a vampire, if what you say is true then the spell in mind is not "long lasting, low cost" as it says. (I would remove it immediately, but I don't like to change things that I'm not 100% on..) Jihiro 05:22, 22 January 2008 (EST)
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- Yes, and done. --Gaebrial 05:24, 22 January 2008 (EST)
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- Thank you ^_^; Jihiro 05:33, 22 January 2008 (EST)
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[edit] Confirmed locations
Are there any confirmed dungeons or caves that have vampires in them?
- Yes. See the Aundae Clan, Berne Clan, and Quarra Clan articles for these locations. --TheRealLurlock Talk 23:23, 23 March 2008 (EDT)
[edit] Entering Tombs
Moved from main page: - Not talking, not fighting, not looking at a dead corpse, just by entering a vampire tomb, you can become a vampire. It doesen't even tell you you've become a vampire. If you enter a clan-less, generic tomb (not one of the vampire bloodlines), you may just have ruined the vampire quests. It is a 50-50 chance you will become a vampire.--highly unlikely, documentation and links please --Benould•T•C 21:49, 21 May 2008 (EDT)
- I should have stated why I deleted that small section earlier. The deleted section was poorly written, and more importantly, completely incorrect. It stated that Vampirism could be contracted by merely entering a tomb. I myself have never contracted vampirism by entering the hundreds of tombs I have, and I don't claim to know all of the specifications of contracting the disease, but I'm quite sure it's impossible.
Just trying to clean up the page a bit. --68.99.170.139 14:32, 22 May 2008 (EDT)
[edit] NPC Dispositions
<< A high personality will allow you to bypass many of the attempts to shun you, and training your Speechcraft will aid you in raising low dispositions that are a result of vampirism. >>
Can someone elaborate? I experimented with Vampirism a bit, and found that even with a 100/100 response from a Silt Strider conductor, I was refused travel. No Shoes, No Soul, No Service.
Has anyone been able to continue regular interaction/quests with their Guilds or Houses as a Vampire? I read on a very old page somewhere that the Main Quest is somehow still accessible to vamps, but question whether this is so. Thanks for any responses.
- As you can read on the page, there are no services available (outside of Vampire clan services). What the disposition and speechcraft does is that you can still talk to people, and they won't attack you outright. The only quests you can do are the mentioned Vampire quests. I suppose you can progress quests that you started before, i.e. kill this person, execute a writ, collect Marshmerrow, perhaps, but you can't finish them while being a vampire. --Benould•T•C 02:09, 9 July 2008 (EDT)
Update: if you contract Vampirism, and travel to the Mainland during its 3± day "incubation" period, you'll find the first 3 main Tribunal quests (along with some of the miscellaneous quests) are completable after becoming a Vampire. Several of the quest-related NPC's in Mournhold seem to overlook the vampirism, allowing you to proceed somewhat unhindered. . .including Effe-Tei, who apparently remains willing to transport you back to Vvardenfell despite your condition.
[edit] Is being a Vampire-Corpus-Werewolf Hybrid good?
I havent tryed it yet but is having all 3 diseases?
Sounds like you'd be a powerhouse but not a very good caster unless you were by default. --65.87.242.28 15:44, 6 September 2008 (EDT)
[edit] Several Questions
I want to become a vampire, and I have questions that the article does not answer.
- Is Vampire Touch a spell that can fail and requires Mysticism to cast? A spell like Mephala's Skill that never fails and doesn't belong to a college, but still costs magic? Or is it a power?
- Can you get quests besides the vampire quests, or are you limited because no one will talk to you?
- Can you travel using the propylon network if you have the Master Index installed? Will the mage transport you when you talk to him?
- Is there any way to enchant besides doing it yourself as a vampire?
- Do the advancement ranks for the clans matter? Do you actually have to ask for advancement, or is it automatic? Or do you not advance at all?--Xyntfos 17:43, 23 July 2008 (EDT)
- Some answers:
- You can only do the Vampire quests and progress in the regular quests you have started, normal quest givers will not let you finish them.
- There is no Enchanter for Vampires, you have to do it yourself.
- Vampire ranks have no bearing on the Player, doing quests allows you access to clan services and gives you perks as described.
- Vampire Touch is a spell, and it does cost magicka, it functions like Absorb Health.
- As for the rest, why not test it yourself, and then update the page? I'm on the Xbox, so no plug-ins for me. --Benould•T•C 18:08, 23 July 2008 (EDT)
- Thanks for the quick response. I guess I will just experiment with vampirism to find out more. --Xyntfos 18:47, 23 July 2008 (EDT)
- "# Access to the Propylon network for fast-travel, since other options are limited. This is even possible with the Master Index plugin, as the transportation is by selecting a topic rather than a service."
- This is from the article, under something like "Living the life of a Vampire." --65.87.242.28 15:50, 6 September 2008 (EDT)
- Thanks for the quick response. I guess I will just experiment with vampirism to find out more. --Xyntfos 18:47, 23 July 2008 (EDT)

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