Oblivion:Alval Uvani
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| Alval Uvani (RefID: 000359C4) | |||
| Home City | Leyawiin | ||
|---|---|---|---|
| House | Alval Uvani's House | ||
| Race | Dunmer | Gender | Male |
| Level | 15 | Class | Battlemage |
| RefID | 000359C4 | BaseID | 00030196 |
| Other Information | |||
| Health | 85 | Magicka | 70 |
| Respons. | 30 | Aggress. | 5 |
| Faction(s) | [see notes] IC Citizens; Chorrol Citizen; Cheydinhal Citizens; Skingrad Citizen; Bruma Citizens; Bravil Citizens; Anvil Citizen; The I Hate the Player Faction!; Leyawiin | ||
Alval Uvani is an extremely arrogant male Dunmer Battlemage, strong in the arts of Destruction magic.
He travels around Cyrodiil each week, earning his keep as a "trader."
If you search his house in the southeast corner of Leyawiin, you can find a Hidden Wall Safe behind a painting. This safe contains evidence that Alval Uvani is a speaker of the Dark Brotherhood's Black Hand faction.
If you attempt to engage him in conversation, he will refuse to speak to you, saying "I have no time for your pathetic attempts at small talk. Now walk away, before I get... nasty."
[edit] Alval's Schedule
As he travels around Cyrodiil, Alval Uvani can be found at the following locations, on the following days:
Morndas/Tirdas -- Bravil -- The Lonely Suitor Lodge
Middas/Turdas -- Skingrad -- The West Weald Inn
Fredas/Loredas -- Bruma -- Olav's Tap and Tack
Sundas -- Leyawiin -- Alval Uvani's House (rented property)
Keep in mind that there may be some variation based on the time it takes for him to get to the different cities.
[edit] Related Quests
- A Matter of Honor: A traveling Dunmer merchant skilled in Destruction makes a perfect target for a forest ambush.
[edit] Notes
- In the game, it is stated that Alval is a Speaker or Silencer in the Dark Brotherhood's Black Hand, although the robes in his house seem to point to the former. However, in the construction set, Alval is not listed as belonging to any Dark Brotherhood-related factions. The information listed in the summary box is the construction set faction, because this is the information that controls the NPC's disposition, dialogues, and responses to scripts; see Factions for details.

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