Oblivion:Fathis Aren's Tower
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| Fort: Fathis Aren's Tower |
|
|---|---|
| # of Zones | 3 |
| Occupants | |
| Conjurers, Daedra, Dremora Giant Slaughterfish (1 boss-level Conjurer, 1 boss-level Dremora) |
|
| Important Treasure | |
| 1 Nirnroot boss-level chest 1 boss-level Chest |
|
| Console Location Code | |
| TempleOfTheEmperorZeroExterior, BravilWizardsGrotto, BravilWizardsLair, TGTempleOfTheEmperorZero | |
| Location (view on map) | |
| South of Bravil | |
| Region | |
| Nibenay Valley | |
Fathis Aren's Tower is a medium fort south of Bravil containing conjurers, daedra and dremora (quest-specific). [edit] It contains three zones: Bravil Wizard's Grotto, Bravil Wizard's Lair, and Fathis Aren's Tower.
Related Quests
- Arrow of Extrication: Steal an arrow for The Gray Fox.
Notes
- This ruined fort lies just south of Bravil, on top of a hill next to the road.
- It has been taken over by Fathis Aren, the court wizard of the city of Bravil.
- The main entry is locked and cannot be opened without a key, however, there is another way in. Fathis Aren has a secret passage from the Bravil castle into caverns beneath the city, and the caverns also have an entry into the base of the tower. The key is found on the body of one of the conjurers. In the ruin you will encounter several daedric creatures. Note that if you are a member of the Mages' Guild, you will be banned from it if anyone or anything sees you take the arrow of Extrication.
Exterior
- The exterior is located at coordinates: Tamriel 16, -14
- This location's map marker (M on map) is named Fathis Aren's Tower (editor name TempleoftheEmperorZeroMapMarker). The entrance door is ESE of the marker, 80 feet away.
- 1 Wilderness Creature (Valley variety) is near the entrance
- The following plants can be found near the entrance: 33 Bergamot plants, 8 Mandrake plants, and 7 Nightshade plants
Zone 1: Bravil Wizard's Grotto
This zone has sections that are underwater
Occupants:
- 1 boss-level Dremora at location A on map
- 1 Giant Slaughterfish (see link for details on loot carried by slaughterfish; non-respawning) at G
- 1 Conjurer
- 2 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra)
- 1 Dremora
- 2-4 Nuisance Animals
- 3 Mud Crabs
- 3 Slaughterfish
Treasure:
- 1 Nirnroot at location N on map
- 1 Barrel with rare ingredients
- 2 Chests 01 (1 locked)
- 2 Chests 03 (1 locked)
- 2 Chests 04
- The following alchemy equipment will always be found: 2 Novice Alembics, 3 Novice Calcinators, 3 Novice Mortar & Pestles, and 2 Novice Retorts
- The following ingredients will always be found: 1 Cairn Bolete Cap, 1 Poisoned Apple, 1 Dragon's Tongue, 3 Flax Seeds, 1 Ogre's Teeth, 3 Taproots, 1 Venison, and 1 Void Salts
- The following potions will always be found: 1 Poison of Sickness, 1 Potion of Feather, and 1 Potion of the Sea
- The other following items will always be found: 1 common soul gem with petty soul, 1 Steel Helmet, 1 Steel Shield, 1 Absorb Skill: Illusion scroll, 1 Fine Steel Longsword, and 1 Steel Dagger
- Some of the above items are clustered at the following locations:
- At E: 1 Chest 01 (locked), 3 Flax Seeds, 3 Taproots, 1 Venison, and 1 Void Salts
- At F: 1 Cairn Bolete Cap, 1 Dragon's Tongue, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, and 1 Ogre's Teeth
- At H: 1 Absorb Skill: Illusion scroll, 1 Poison of Sickness, 1 Potion of Feather, and 1 Potion of the Sea
- At I: 1 Chest 04, 1 Novice Alembic, 1 Novice Calcinator, and 1 Novice Mortar & Pestle
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Bravil Wizard's Lair
- 1 door (at P) leads out of dungeon to Lord's Manor North Wing
- 2 Gates at L and M (both locked, L opened by Aren's Strange Key)
- 3 Old Wooden Doors at J, K, and O (all locked, J says 'key required' but there is no key)
Other:
- 2 bedrolls at locations b on map
Zone 2: Bravil Wizard's Lair
Occupants:
- 1 boss-level Conjurer at location A on map
- 2-5 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra)
Treasure:
- 1 boss-level Chest (Conjurer variety; locked) at location B on map
- 1 Chest 01
- 1 Chest 04 (locked)
- The following alchemy equipment will always be found: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 1 Novice Retort
- The following weapons will always be found: 1 Steel Dagger
- Some of the above items are clustered at location E: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 1 Novice Retort
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at C) leads to the zone Bravil Wizard's Grotto (locked, opened by Aren's Strange Key)
- 1 door (at D) leads out of dungeon to Fathis Aren's Tower (locked, opened by Aren's Strange Key)
- 2 Gates at G and H (both locked, opened by Aren's Strange Key)
- 1 Old Wooden Door at F (locked)
Zone 3: Fathis Aren's Tower
Occupants:
- 0-2 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra)
- 0-5 Daedra
- 1 Daedra (always best possible level)
Treasure:
- Fathis Aren's Chest (contents: 50% chance enchanted armor, 50% enchanted weapon, 25% scroll, 75% 2 empty soul gems, 75% 3 filled soul gems, Aren's Tower Key; non-respawning) at location B on map
- 2 Chests 01 (1 locked)
- 1 Chest 02 (locked)
- The following alchemy equipment will always be found: 1 Apprentice Alembic, 1 Apprentice Calcinator, 1 Apprentice Mortar & Pestle, 1 Apprentice Retort, and 1 Novice Alembic
- The following ingredients will always be found: 1 Bloodgrass, 1 Imp Gall, and 1 Nightshade
- The other following items will always be found: 1 Dwemer History and Culture and 1 Silver Dagger
- Some of the above items are clustered at location E: 1 Apprentice Alembic, 1 Apprentice Calcinator, 1 Apprentice Mortar & Pestle, 1 Apprentice Retort, 1 Bloodgrass, 1 Imp Gall, 1 Nightshade, and 1 Silver Dagger
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at Out) leads outside (locked, key required, opened by Aren's Tower Key)
- 1 door (at D) leads to the zone Bravil Wizard's Lair

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