Oblivion:Ulrich Leland
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| Ulrich Leland (RefID: 000055F8) | |||
| Home City | Cheydinhal | ||
|---|---|---|---|
| House | Cheydinhal Castle Guard Barracks | ||
| Race | Breton | Gender | Male |
| Level | PC+15 | Class | Knight |
| RefID | 000055F8 | BaseID | 000034CC |
| Other Information | |||
| Health | 38 + (5+2.6)x(PC+14), PC=1-4 | Magicka | 175 + 1.5x(PC+14) (max=300) |
| Respons. | 99 | Aggress. | 5 |
| Essential | Until Corruption and Conscience is begun (Conditional Scripted Death) | ||
| Follower | Corruption and Conscience | ||
| Faction(s) | Cheydinhal Castle; Cheydinhal Citizens; Cheydinhal Guards | ||
Ulrich Leland is a male Breton Knight and the Captain of the Cheydinhal city guard. His policies on hefty fines and strict enforcement has made him rather unpopular with most of the residents of the city, and even some of the other guards. You will have to find some way to deal with him. He does not offer any services.
[edit] Related Quests
- Allies for Bruma: You are asked to bring in reinforcements for Bruma from the other towns.
- Defense of Bruma: Open a Great Oblivion Gate outside of Bruma.
- Corruption and Conscience: The Captain of the Guard in Cheydinhal is corrupt and the citizens want him removed.
[edit] Related Bugs
If you complete the "Corruption and Conscience" quest, choose Garrus's method of having Ulrich thrown into the dungeons, then subsequently complete the Cheydinhal part of the "Allies for Bruma" quest, visiting Ulrich in the dungeons will result in him talking to you as if he were a soldier waiting for the Defense of Bruma battle. This is because Ulrich is added to the "MQ13 allies faction" faction even if he has been imprisoned. He will not actually talk to you in the dungeon - rather the subtitles will appear, but his lips do not move and he makes no sound. This has been seen to happen before the actual Battle of Bruma also, however, with him as a normal combatant.
Also, after having him thrown into the dungeons (if you choose to follow that path), you can visit him in prison and kill him with an on-touch spell through the gates, or open them and kill him otherwise, to change the quest stage (even after completion) to act as if you chose the second option. It is then theoretically possible (haven't tested it yet) to recieve both rewards for the quest.

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