Oblivion talk:Caught in the Hunt

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Is anyone able to fill in the name of the Orc in this quest? Endareth 23:20, 6 April 2006 (EDT)

I added it in. - Hanshi


I got the bug where I kill the orc and get the key and get out, but nothing happens to the quest. I am playing Oblivion on the Xbox 360. Is there any way to fix this, or am I pretty much stuck until a patch is released? (also, I do not have a savegame far enough back to avoid this) --Nirvelli 03:45, 27 April 2006 (EDT)

Was the problem with HAVING to use the console fixed in the patch?

This exact same thing happened to me, and I don't have any save games far back enough either. It's incredibly annoying, because I can't complete the quest and I can't dispose of the bloody keys (including the fake key). Is there any fix that anyone knows of on the Xbox 360?
I had a similar problem, but apparently, I was too quick for the game. I killed Kurdan, then immediately took the key off his body. Immediately after, I received the journal entry that I should search his body for the key. This means the game thinks I'm still stuck inside Fort Grief and, of course, I can't put the key back, so I can't complete the quest. -- Interrupt feed 23:37, 15 February 2008 (EST)
So, will we have to wait for a future patch to fix this? I've searched everywhere and apparently, it can't be fixed. I hope Bethesda knows about this because it's annoying having an incomplete quest in one's journal when one clearly completed it. 65.96.152.150 22:14, 25 May 2008 (EDT)

I don't know if it's everyone's experience, but this is a great quest for getting loot. The three hunters and Kurdan all have good gear you can use or sell. If necessary, use Kurdan's boat to shuttle back and forth to Bravil to get it all. Zompist 03:35, 24 June 2006 (EDT)

Contents

[edit] Above the swinging barrels

have you noticed there is a way to sneak into "the hunter's run" as there is a door above the spiked swinging barrels. All you need is a little dexterity to climb (jump and face the wall moving forward/sideways)above the area. then you face the Orc first. and he's tough. I am in process of this route (he's very good at killing me) and I'm wondering if anyone knows if this will bugger the ending?

Probably won't be a problem. I'm guessing you won't even need to kill the other two hunters, though they're much easier. (I got one of them just by standing on one side of that pit with the spikes at the bottom. He kept running at me, falling in the pit, climbing back up the ramp, and falling in the pit over and over until he died.) Come to think of it, you could lure the Orc up and use that trick on him, too. Or you could try drowning him like I did. (See tip on the main page.) If you can do it without killing the other hunters, be sure to post a tip here. --TheRealLurlock 15:05, 14 July 2006 (EDT)


[edit] a different glitch

(im compiling all my glitches into one coherent paragraph)

for tose of us who run the opencities pack... this quest will be quite a hair-pulling ordeal. heres whats up,

  • the map in opencities is missing some stairs to reach Ursanne Loche's house. jump from another house to it, or use TCL.


  • once you complete the quest you end up INSIDE the town. but, becuase of opencities all the doors and whatnot have been linked to the version of the map that is on the main world. so you cant go anywhere. just maptravel and you will reappear in teh correct version of the town.


  • if you drop loot iside the unused portion of the town, you can still get it back. go back to the island and back to town and it will put you inside the unused town again. pick up your loot, and map again.


for the most part i would suggest deactivating opencities for this quest. its just a pain in the behind.

im going to add a glitch warning on the article to reflect this.

-TehBuG- (68.146.255.42 22:21, 17 June 2007 (EDT))

[edit] Yet another bug...

(I'm playing on the PS3.)

I defeated the hunters in the run and I got a message to go back to rescue Loche. As I went outside, I saw the orc kill him. He then proceeded to hack me to bits. I started at the entrance again and decided to pickpocket him rather than fight. I got the real key easily and was able to escape in the boat. I went to the wife's house but she still told me I needed to go find the husband. I went back to Fort Grief and the orc was wandering around but did not come up to attack me. When I spoke to him he gave me the same killing speech but he didn't pursue me (it was like he wasn't after me anymore). So I stabbed him and THEN he came after me. I decided to swim (I have a necklace that allows me to exist underwater indefinitely) to escape him so once I was safely across the river, I had to fast travel back (since I left the boat there). When I arrived, the boat was gone, the dead body was gone, and the angry orc was gone! The place is deserted... but I have not finished the quest! --BluecatTalk

  • I THINK this is happening because you passed a one-way boundary that dictates whether or not stuff for the quest should be there (which you can only enter by way of the boat), and Ursanne is scripted to recognize the death of her husband only after the game tells you to go back to Bravil.
See if there is a boat in Bravil. If there is, get on the boat and go to the fort. Hopefully, everything should come back. BEFORE you kill Kurdan, Reverse-pickpocket the key back into his pocket. We've had problems with the quest failing to update because of the player obtaining the key before the journal tells you to. Then kill Kurdan and get the key. Hopefully things should work properly from that point.
If the game does not reset, then you might have to continue from any earlier save you might have, or abandon the quest. (Gromir the Wasted) 24.2.171.37 21:40, 15 May 2008 (EDT)

[edit] Ursanne Loche vanished ?

I'm playing on the 360 and the quest went normally for me (none of the other bugs people have described) up until the point where I headed back to Bravil to talk to Urasanne. The quest marker leads to a statue near the lonely suitor lodge, but Ursanne never shows up? She can't have died, and I can't find her anywhere in Bravil. :( —The preceding unsigned comment was added by 87.194.115.207 (talkcontribs).

I've never seen the bug you've described, but every time I played that quest she was in her house in the center of Anvil. Have you tried looking there? –RpehTCE 10:24, 28 February 2008 (EST)
Yup, I've looked and she's not in Aleron's House or anywhere in Bravil. :(
I have the same problem! I can't find her! My quest marker leads to city swimmers house, where she isn't. —The preceding unsigned comment was added by 81.175.242.249 (talkcontribs).
Is she essential/unkillable? I seem to remember a game where she died before the quest started, but I still could still start the quest and get the first quest update: "While in Bravil, I've heard that Ursanne Loche's husband, Aleron, is missing. If I wish to help, I should attempt to locate Ursanne and see if I can find out more information". And then the quest is broken. Not sure though. It may need further investigation. If she can die, and the first quest update be received afterwards, then it is a bug.80.177.48.3 11:05, 17 July 2008 (EDT)
I have the same problem except the map marker points into her house and when i go in she isnt there the map marker points into the middle of her house (mainly towards some cheese)
Ditto. This time it's on PS3 GOTY, the marker is in the middle of a bridge and also Aleron's body has disappeared from the Fort.
yeah i had the same problem. I remember 2 women fighting at the gate in Bravil and the guard killed them both, but themn put me in jail so i didn;t get a chance to look at their names. A week (game time) after this I overheard the conversation and could not find her ever again.. I wonder is she was on of the women.
I'm having same with PS3 GOTY (marker also in middle of bridge)

[edit] Yet another bug!

This is one buggy quest >.<

If you pickpocket the keys off any of the characters it'll hang the quest til you kill. The first hunter *has* to die in order for the second hunter to spawn (So the only way to get past the first area is to kill at least 1 hunter)... way to go supporting thief-builds Bethesda.

After that if you get lucky Kurdan may kill Aleron with his back to you, allowing you to cleanly sneak up to him and lift the real key from him undetected, if you pull this off the quest becomes permanently broken citing you should tell Aleron you found the key even though Aleron is dead. —The preceding unsigned comment was added by 85.62.18.8 (talkcontribs).

I confirmed this (it's readily apparent in the hunters' scripting.) The strange part is that there's a contingency for the last hunter (the Orc) where you can pick his pocket for the key and the quest will update properly and be finishable, yet for the other two as noted the next hunter won't appear. Kivan 15:52, 25 May 2008 (EDT)

[edit] Very rare bug

I've never heard this before and I haven't been able to reproduce it. After coming out of Hunter's Run, instead of killing Aleron Kurdan stood there and took it while Aleron beat him to death with his fists. His death triggered the 'Kurdan has killed Aleron' message, but I had to use the console to unfreeze myself. Kurdan's sniper ally was nowhere to be found, Aleron just stood there chatting gossip, and his wife back in Bravil mourned him as though he were dead.

[edit] And yet another quest-breaking bug

There are invisible markers for all the three hunters near where they start. The Imperial's marker isn't used, but if the player kills the Imperial near the Nord's marker, or kills the Nord near the Orc's marker, the next hunter will never appear so the quest is broken. I have no idea why it was programmed this way with no contingency as the markers and code are completely useless; should just have all three enabled at once as the dungeon is large enough that the player is not going to have to fight more than one at a time unless they run into the unknown dungeon when being pursued rather than safely back to the entrance (how much hand-holding is required? And this hand-holding can break the quest completely.) I'll put another bug entry on the main page for this. Kivan 15:23, 25 May 2008 (EDT)

[edit] Bogus boat info?

re: If you fast travel to Fort Grief instead of using the boat, Aleron will not be there...

I added a "verification needed" tag to this. All that the boat's scripting does is enable the boat at Fort Grief, disable the boat in Bravil and move the player to Fort Grief's dock. I've never been able to recreate this by fast-travelling to Fort Grief or swimming there so if anyone has a recreatable set of circumstances to cause this bug, please post them. Kivan 16:31, 25 May 2008 (EDT)

I've never had it happen to me. But when researching someone's questions about the Fort Grief boat, I did find some scripting that would seem to explain why you need to take the boat: in MS08Script there is a check to see whether the player is less than 600 feet from the boat's marker; only then does the quest advance to stage 50. So if you swam to the island and came ashore at a location nowhere near the boat dock, it seems like it could trigger a glitch of some sort. --NepheleTalk 17:56, 25 May 2008 (EDT)
Thank you! I was always approaching the fort from the "correct" side from Bravil which passes near the boat marker. I tried it fast-travelling to Cadlew Chapel (too far to the east) and swimming back to Fort Grief, sticking close to the walls and only got about 1,400 units from the marker whereas it's checking for 600 (should be checking if the player is in the cell FortGriefExterior... will fix that up.) I removed the verification tag. Kivan 00:57, 26 May 2008 (EDT)
Glad I could help :) --NepheleTalk 14:19, 26 May 2008 (EDT)

[edit] Odd bug variation

I killed all three hunters in the Fort Grief dungeon and got their keys and exited to the lower area of the ruins. I was instantly frozen and could see Kurdan kill Aleron across the way. But Kurdan then just stood there. He didn't turn to look at me or anything. He just stood there unmoving. Finally I shot him with a Fireball to get his attention. That got him moving and he came over and said his piece, after which we fought and I killed him, getting the real key so I could get out and complete the quest.

Maybe this odd freezing bug variation had something to do with the fact that after initially talking with Aleron, but before entering the dungeon, I went up to the top of the ruins and took the 2 bottles of wine for the Venerable Vintage quest, which I hadn't actually started yet. Whatever it was, I think I'd be frozen there still if I hadn't shot Kurdan with a Fireball. Weird. (This was on the PS3.)

Cake 12:34, 31 August 2008 (EDT)

[edit] another one

Haven't seen this one yet. This is my second time playing through Oblivion; this time when I started 'Caught in the Hunt', after talking to Kurdan and getting the quest from him (we were in the Lonely Suitor Lodge in Bravil) for some reason he started fighting and killed Daenlin, the owner of Archers Paradox! The store has a hard lock, but I got the key from Daenlin's body...but he is just completely out of the game....very strange. I looted everything, but its a shame I cant go right next door to where my Bravil House is to sell stuff. Playing on Xbox 360.

[edit] Wow this quest is just filled with bugs. Here's another one that won't go away

Okay, SERIOUSLY, this is ridiculous! I've gone through this situation four times! I run outside and am frozen, and that retarded orc pulls out his sword, and charges at Aleron. That's all he does. He doesn't attack Aleron when he reaches him, he just keeps running into his model, as if he wasn't in attack range or something. Aleron just sits there like an idiot! I can't use the console, so what the hell am I supposed to do?!

[edit] Bug

Ok I'm getting HUGE bugs with this quest. Here's what happens:
1. Frame rate slows to a crawl at some point inside the maze
2. Upon exiting the maze, frozen, need to use console to kill Aleron --Fixed Obviously--
3. Kurdan doesn't move at all, before or after I talk to him (moves while talking)
4. After killing Kurdan, His body, or perhaps shadow, grows to immense proportions, and his body (or a second iteration of it) stays standing
5. Searching his body, I find not one, not two, but between ~6000 and ~6500 "Real keys" (I only take one)
6. Frame rate fixes as I leave the area to open the gate in the fort.
7. I turn the thing, no problems there.
8. As I leave, the game CTDs - I assumed it was due to the save, do I disabled save on travel
9. Gate never opened.
10. I use the console to get to Ursanne
11. The quest finishes, though I never get the dialog
12. Saving still get me a CTD
My solution, for anyone who has this apparently very rare problem:
SetStage MS08 100
Puts you at the end of the quest w/ the dialog.
Player.AddItem 0002454B 1
To get you the quest reward.
Btw, I started this because I needed a solution, but I found it myself in the middle of writing it, so I'm posting for other people.
--edit--
Alright, so maybe I was wrong. I am still getting CTDs every time I save, and I'm getting the slow FPS again. I found that by dropping or otherwise removing the 'Fort Grief key' (faek one) the FPS remedies itself. On further inspection of the script, I can see that on completion of the quest, you're supposed to have the keys removed. Can anyone help with this?
--second edit--
Ok, I managed to get it to work. After my previous solution, I removed the key from my inventory (through console, not sure if dropping works). I went back to Fort Grief island, resurrected both Kurdan and Aleron, and was able to save. I killed them both again, and still able to save, so a lengthy solution to a problem i bet only I will have. —The preceding unsigned comment was added by 99.224.103.125 (talkcontribs) on 30 May 2009.

[edit] exit lever description

The information about the exit lever should be added at the appropriate spot, after you kill Kurdan. People who are looking for the lever will gloss over everything else and look in the obvious place about how to escape from the fort, after killing Kurdan, and not find it. Thanks —The preceding unsigned comment was added by 67.183.28.2 (talkcontribs) on 30 May 2009.

How about doing it yourself? --SerCenKing Talk 05:55, 30 May 2009 (EDT)
Yes, I must say it's somewhat unclear what to do with the damn key you get after killing Kurdan. I mean, you get the key and the game says, "Now I can escape." Great! How? What to do with the damn key?! Never found out. Instead, I went to the top of the fort, fortified acrobatics, simply jumped over the wall and opened the gate from the outside. You can even do it before entering the dungeon, which means Kurdan's closing the gate is pointless, as I really didn't need the gate to get out. However, the game is not prepared for this and still thinks you are trapped, even if you jump over the fort wall and open the gate from the outside right away. WRFan 17:32, 18 October 2009 (UTC)

[edit] my strength is permantly damaged

after killing the 3 people inside i come out and i stop the orc kills the husband. then the orc talks to me and we fight, he hits me with his hammer and brings my strength form 230 to 25 and i cant fix it. i stored all my stuff in the orcs body so i can move. i complete the quest but i dont know how to fix my strength. 74.233.217.72 19:26, 10 July 2009 (UTC)

Cast a Restore Strength spell or pray at the altar in a chapel. –rpehTCE 08:44, 11 July 2009 (UTC)

[edit] Kurdan attacks everybody at the pub in Bravil

For some reason Kurdan will attack pretty much everybody in the Bravil pub. From time to time he goes absolutely nuts and starts hitting people. He knocked out Nordinor, killed Braelin or whatever the NPC's name is, then proceeded to fight some guard. He messes up the entire Bravil setting! What the hell is going on? WRFan 13:42, 5 October 2009 (UTC)

It is already known. Here. I've never seen it happen myself though, and I can only guess the reason. Talk Wolok gro-Barok Contributions 18:30, 5 October 2009 (UTC)
Ok, I think I know what happens. This guy has some food in his inventory and it seems some NPCs actually try to steal it when it's time to eat. I set Kurdan's aggression to 0 and removed food from his inventory and he stopped attacking other NPCs. I hope it doesn't happen again. WRFan 12:56, 17 October 2009 (UTC)
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