Oblivion talk:The Purification
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[edit] Rufio's Ghost
Rufio's ghost proved to be the most useless summoning I've ever had. —The preceding unsigned comment was added by Klash72 (talk • contribs) on 7 August 2006.
- I second this as well, I figure with the way Lucien described it this would be a manslaughter. Rufio's Ghost floated about for a few minutes in a room of three, really just bumping into everyone like a drunken sailor. A huge disappointment in every aspect. --AlbinoMudcrab 11:39, 13 August 2006 (EDT)
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- Rufio's Ghost won't attack on his own, he'll only attack to defend you or himself. Use him AFTER you're in combat with one or more Dark Brothers or Sisters. Deadlykris 14:03, 29 May 2009 (EDT)
[edit] The Purification
"Of Secret and Shadow" is the short quest in which you have to go to Fort Farragut and meet Luciene Lachante. The main task you need to complete is named "The Purification". All the short quests in DB line (interludes like "Welcome to the Family", "Blood of the Damned" etc.) are not described, so why this one is? --Den 01:11, 31 October 2006 (EST)
- Yes that's correct the really quest name is "The Purification" not "of Secert and Shadow" this article should renamed to "The Purification".--71.170.41.7 21:46, 2 March 2007 (EST)
- This has confused me a few times as well. I agree with the above comment. Does anyone disagree? --GuildKnight 12:45, 12 March 2007 (EDT)
- Yep, looks like it should really be The Purification, if someone is up for renaming the page and fixing all the links to the page. --Nephele 18:51, 14 March 2007 (EDT)
- Sorry, I should have been clearer ;) It's best to move a page (using the move tab at the top of the page) than to cut and paste all the contents into a new page. By using the move function, all of the page history gets preserved. Also the quest name is "The Purification", not just "Purification", so I went ahead and did a move to "The Purification"... which means all the links need to be changed again :| --Nephele 21:07, 14 March 2007 (EDT)
- Figures... And here I was thinking, "Wow, that was quick and easy!" Well, it's done now. Nothing links to "Purification". --GuildKnight | Talk (contribs) 21:37, 14 March 2007 (EDT)
- Quick and easy? Around here? ;)
- Thanks for taking care of all the links again... and thanks for putting up with my obsessions over details ;) --Nephele 23:16, 14 March 2007 (EDT)
- Figures... And here I was thinking, "Wow, that was quick and easy!" Well, it's done now. Nothing links to "Purification". --GuildKnight | Talk (contribs) 21:37, 14 March 2007 (EDT)
- This has confused me a few times as well. I agree with the above comment. Does anyone disagree? --GuildKnight 12:45, 12 March 2007 (EDT)
[edit] Telaendril
I killed telaendril a little early this quest, and during the fight she was going through the motions of shooting at me, but nothing was coming out of her bow amd when i looted her she had 189 arrows
- A little out of place for this comment. I've seen this happen with many various NPC archers. Not sure what causes it. Deadlykris 21:58, 11 July 2009 (UTC)
[edit] Who Was It?
I've done this quest twice now with different characters, and I am yet to follow the plot of it. It was my original understanding that the purification was part of Ballimont's plan to destroy the DB; by claiming there is a traitor within it. But that doesn't sit right with Luciene's involvement. So is there some sort of clue or evidence as to who it actually is? Or am I just being really dumb and missing something very obvious? ;)
- It was Mathieu Bellamont. As I read it, various DB members have been getting killed and it's happening because of information only the Black Hand and the Cheydinhal Sanctuary dwellers possess. The BH consider themselves above suspicion so assume it's the sanctuary people - hence the Purification. Lucien is simply the speaker in charge of that particular sanctuary; doubtless Bellamont is trying to deflect blame onto somebody else. --RpehTalk 00:20, 2 October 2007 (EDT)
- Bellamont used to be a member of the Cheydinhal Sanctuary, he was promoted to Silencer and subsequently sent to serve another Speaker somewhere else. So while the taint of betrayal (and the blood trail that the Black Hand picked up on, apparently) did originate at Cheydinhal, the fact that you didn't get the traitor during the Purification is blamed solely on grievously poor timing.—Dark Spark 20:13, 4 January 2008 (EST)
[edit] Dark Minion
I recall reading something about that you don't have to kill the Dark Minion, but that it WILL attack you if you assault a sanctuary dweller in it's presence (since the minion is in the same faction as the NPC's needing sudden death). Would it be useful to mention that in the article (providing I read and recalled it right)? - Korunox 19:53, 23 February 2008 (EST)
- You probably read about it here, as it's already in the article: "Just be careful not to attack one while the Dark Guardian (the skeleton that patrols the entrance hall) is nearby, as it will turn hostile toward you." --Gaebrial 08:06, 25 February 2008 (EST)
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- Awww, awkward.. Sorry to waste your time then ;) - Korunox 11:58, 25 February 2008 (EST)
[edit] Bizarre Occurrence ~ Explanation Needed
When I did this quest, I decided to poison Gogron with a poisoned apple, putting it in his inventory after removing all other food and drink sources. I waited until he went to eat, but Ocheeva suddenly attacked him! Gogron retaliated, but eventually died. I suspected that Ocheeva may have killed Gogron for the apple, the only food source available, but she did not remove it from his inventory. Does anybody have any idea what happened? --Merco 08:02, 15 March 2008 (EDT)
- Not really, but when my character joined the DB and spoke to Ocheeva, once Telaendril and Gorgon had finished their conversation, Ocheeva and Telaendril started fighting. I think Ocheeva started it, which is odd given her aggression rating of 30. Mind you, my game is heavily modded, so something else may have modified her. Are you running any major mods, such as OOO? --Gaebrial 09:52, 17 March 2008 (EDT)
I can't run any mods, as I have Oblivion on PS3. I was using the GOTY edition, though, so this may have affected the situation. --Merco 12:40, 17 March 2008 (EDT)
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- This also occurred in my game under similar circumstances. Once I began killing off members (I believe Antoinetta was first), i return to the main hall a few moments later and Ocheeva is attacking Gogron. Perhaps this is meant to suggest that Ocheeva suspects Gogron of the murder, perhaps due to a low disposition. In my version, Ocheeva is easily killed by Gogron. These little unexplained bits of the AI perhaps are meant to make the game feel more dynamic. —The preceding unsigned comment was added by 209.134.75.234 (talk • contribs).
[edit] Feeling Lonely?
Once you're finished with all the Dark Brotherhood quests, the sanctuary is pretty void and bare. A thing I like to do is, during this purification quest, kill one of the members, and then use the resurrect command to bring them back. This means they'll go about their daily business like nothing has happened, and will still technically count as dead. Sometimes when resurrected they will still be auto-aggressive towards you, so be sure to kill them properly the first time. This also allows you to purchase Mraaj-Dar's stuff whenever you want.
- Ha Ha! I never would have thought of that. Perhaps you should add it to the notes section of the quest? --Ocylith 22:14, 17 April 2008 (EDT)
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- As much as I like the occasional plot twists, I'd prefer if there were alternatives to killing everyone. Making personal decisions (such as disobeying orders) and solving the mystery of the killer and perhaps sparing certain characters (as you may do for Scar-tail). The empty sanctuary doesnt feel quite the same. On a related note, anyone know if the Sanctuary containers are safe once the deed is done? —The preceding unsigned comment was added by 209.134.75.234 (talk • contribs).
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- I only checked some of them, but looking at the Construction Set, it appears as though any of the containers that belong to someone (like Vincente's desk) will not respawn. The obvious method to check this out for yourself, since scripts and the like could concievably alter behaviour, is to empty everything out after the Sanctuary is yours, save the game, then just wait three days to see which ones respawn and which ones don't. You can re-load to avoid the 3-day skip, though it's almost never really a concern anyway. --Robin Hood (Talk • E-mail • Contribs) 12:36, 22 May 2008 (EDT)
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[edit] Voranil, what a fighter!
Obscure... I was in the Cheydinhal Bridge Inn waiting for Telaendril to return to the sanctuary. Suddenly, after I waited a few hours, Telaendril gets into a fight with, as unlikely as it may sound, the pompous owner of Riverview, none other than Voranil. I just watched and waited until the were done fighting. Eventually, Voranil kills Telaendril with his bare fists! I must have underestimated him. Anyway, why did this happen? I'm not sure which one started the fight or whether this happened due to Telaendril becoming hostile torwards someone else and Voranil rushing to help that someone else.Nifhelton 18:54, 6 June 2008 (EDT)
- Telaendril was probably just another victim of Oblivion's AI system. She tried to steal something to eat (because she has low Responsibility) and Voranil turned hostile on her because he had a low disposition towards her. Best guess. Vesna 13:37, 7 June 2008 (EDT)
[edit] Sigh
- Sigh, Teinaava was my friend. Any suggestions on how to bring him back?
mabye like, an out-of-the Dark Brotherhood kinda mod. wearing normal clothing... (same dialogue)^^ --Ptowery 23:36, 13 October 2008 (EDT)
- I'm not sure about any mods, but you can resurrect him with the console. --Darkle ~ Talk 23:48, 13 October 2008 (EDT)
[edit] Bug Confirmation
I've moved this bug here from the article:
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- Ensure that you wait for the quest cue to appear before leaving the sanctuary, after having read the note from Lucien. If you don't, the quest will not update, Lucien will not appear at Fort Farragut and the Dark Brotherhood quest line cannot be completed.
I can't see anything in the scripting that would require you to be in the sanctuary after reading the note. Furthermore, I'm pretty sure that one of my characters didn't read the note until half-way to Fort Farragut. So it's not clear to me that this bug description is providing accurate information on what happened, nor accurate advice on how to avoid having a problem. Before being moved back on to the article these inaccuracies need to be fixed. --NepheleTalk 16:36, 25 February 2009 (EST)
[edit] Special Reward
This has been marked as a question that needs to be answered.After that quest i dont get this magical horse, can someone help me? —The preceding unsigned comment was added by Saradomin (talk • contribs) on 25 June 2009.
- I'm adding a Good Question tag because this has already been flagged up as a console problem and obviously affects more than one person. I can't see an obvious reason why it should happen but it's worth looking into. –Rpeh•T•C•E• 20:06, 25 June 2009 (UTC)
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- I also did not recieve the horse. Looked around the fort but could not find it.—The preceding unsigned comment was added by 82.30.71.207 (talk • contribs) on 27 June 2009.
[edit] Shadowmere Not Appearing
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Shadowmere will not appear if you already have a horse, and killing your horse will not make Shadowmere appear.
This edit added that information, which was subsequently VNed by Gaebrial. I'm moving the whole thing here because a look at the scripts tells me it's not true. The trigger for giving the player ownership of Shadowmere is Lachance's line "From this moment forward, you will walk the shadows as my Silencer", which also advances the player to Silencer rank. The line that enables Shadowmere ("Now go, and may Sithis guide you in this new stage of your life's dark journey.") also sets stage 100 on the quest, completing it. There are no checks for other horses at any point. I suggest the original poster simply hadn't finished the quest properly. –Rpeh•T•C•E• 09:30, 29 June 2009 (UTC)
[edit] Helpfull hint
go look on the arcain unvirsety page for a helpfull way to kill the cat dude and everybody there
- It would be more helpful if you could provide a link of some sort so we could know what you were talking about. Does it have to do with spellmaking? Enchanting?
I think they're talking about how the mages kill anyone who attacks you once you're in the AU.

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