Shivering talk:Rebuilding the Gatekeeper

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Can someone go through the conversation with her and document what happens when you choose different options? I didn't save before it and it would be good to know how she reacts when you insistently demand that she free her test subjects. --Andyg 23:57, 29 March 2007 (EDT)

Contents

[edit] Stats

Do the parts you choose actually affect the stats of the Gatekeeper? --74.135.103.40 18:54, 18 May 2007 (EDT)

to a degree, yes. i made my gate keeper near invernarable to melee and arrows, but magic will hurt him. tried to kill him with magic

and melee and magic did best. hope that help :) 24.111.209.63 18:20, 20 June 2009 (EDT)

[edit] The New Gatekeeper

After you have completed the quest, does the Gatekeeper actually attack people trying to enter the Isles proper, (apart from the Forces of Order that come immediately after you build him) or just walk around but not actually do anything? --Merco 12:34, 2 November 2007 (EDT)

He does attack intruders. When Haskill gives you the mini-quest to save Passwall (after you become the new Madgod), you can see the Gatekeeper in action. He can defeat the intruders single-handedly. --Mankar Camoran 13:19, 2 November 2007 (EDT)

[edit] Prerequisite Quest

Isn't The Prerequisite Quest to this Retake the Fringe? --Lavadragon 05:07, 27 August 2007 (EDT)

Yes, you're right. Good spot. Now fixed. --RpehTalk 05:21, 27 August 2007 (EDT)

[edit] umm

There are rock blocking one path to the markers and roots blocking the way to another, and i cant find a way through them. I looked this up expecting it would say how

Well we all have to live with disappointment in life. Have you tried looking here? –RpehTCE 15:23, 6 February 2008 (EST)

Okay, that wasnt very helpful, I found my own way but now I'm stuck looking for the switch to open the door for the blood liqeur. Kind of the point of the first question is where do i find the switches, and the maps dont have that

I'm also struggling to find out how to get through the door where the Blood Liqueur is, any help would be most appreciated.

I had this issue as well. Once entering the tangled root doors, i couldn't get back through them to follow the green mist (which does accurately lead you to the essence of breath). I re-loaded, and follwed the mist directly, and had no problem getting to the essence. Just make sure you do not back-track, as after doing as much, i was got stuck between the root door (which does not even give you a "the roots won't budge message" it just won't open) and the rocks as well.... Just follow the mist to the essence as soon as you enter the room, and as far as i found, it didn't seem like there was much else to find in that section of the caves any who...

as for the switch to get into the door for the blood liqeur: if you are facing the door, turn around 180 deg, and there she is, on the pedestal with the chests on it...

[edit] Walkthrough

The walkthrough for the first stage is very brief. Could somebody tell me, in particular, how to open the gate? The switches don't stay activated.

There are other switches that can be activated near the doors.

[edit] Blood Liqeur

The walkthrough should really describe where to hit the switch for that door.

[edit] Point of magic?

Is there much point giving the gatekeeper the Angry Mind (fortify Willpower) or breast of magic (fortify magic)? Does the gatekeeper even cast spells? 203.91.84.7 03:38, 3 June 2008 (EDT)

Yes, there's a very important reason to give the Gatekeeper those body parts: because they give you (the player, not the Gatekeeper) the corresponding greater powers. Given that the Gatekeeper you create is an essential character, his powers and abilities are basically irrelevant: no matter what happens, he's not going to die. So all that really matters when choosing his body parts is whether the greater powers are ones that make your character stronger. Without options such as Angry Mind and Breast of Magic, the Gatekeeper's perks would be far less useful for magic-based characters than combat-based characters. --NepheleTalk 12:08, 4 June 2008 (EDT)
Oh, great. Looks like I should load an old save! Thanks though 203.91.84.7 23:27, 4 June 2008 (EDT)

[edit] Moved from article

***Not difficult at all when compared to fighting the entire Imperial watch for example. (For glory) Due to the Gatekeeper's low agility. Backward power-attacks with heavy two-handed weapons e.g. Shadowrend sends him flying 15 feet up in the air. Where city guards would simply shield bash, disarm. And his armor rating is close to nothing, took 80 hits to get him unconcious 3 times with Shadowrend yet weapon health was at still at 117%. However at low levels e.g. under 25, you will of course need to keep your distance from it unless equipped with 101% reflect-damage. (But then, it'd be boring thus pointless.)

This is a comment that belongs on a talk page (if anywhere), not on the article itself. Even if anyone does think it belongs here, it must certainly be rewritten. — LordDagon 11:39, 5 August 2008 (EDT)

[edit] trespassing?

why is it when i left out the back door of Relmyna's sanctum with the key, it classed it as trespassing until i got outside? this tends to happen with lots of other things as well. is it just an irrelevant bug which doesn't affect gameplay? —The preceding unsigned comment was added by Repeater (talkcontribs) on 15 April 2009.

What makes you conclude you were trespassing? The cell is marked as a public area. The only thing I can find is that Relmyna is contemplative about your presence, the first time you visit here on this quest. She will say: You dare disturb me in my sanctum?!? --Timenn < talk > 10:30, 15 April 2009 (EDT)

it wasn't classed as trespassing the door had the trespassing icon even though it was leading outside into a public place. sorry, i'll try to be clearer next time.--Repeater 17:04, 15 April 2009 (EDT)

[edit] Verification Needed

The following was recently modified in the notes section:

Talking to Relmyna will yield insights into her rather depraved personality. If you have read Experiment Log - Day 12 on the table next to her, you may select the "Victims" dialogue option and demand that she release her prisoners and offer yourself for experimentation in their place.

I can't find anything in the Construction Set that suggests that the player must first read the note in order to get the Victims topic. In fact I also recall very recently playing through that quest and I had the Victims topic without reading the note. If someone else could take a look, I would appreciate it. –Eshetalk 03:01, 27 June 2009 (UTC)


In hindsight, I am not certain if that particular note is the trigger for the dialogue option. However, I am 100% sure that at one stage there was no such topic, until I read the note. Might be a case that reading any note will allow the topic to trigger, or even a bug. I'll look into it. Char207 22:43, 27 June 2009 (UTC)


Okay I've run through that quest again, and it seems that without reading any of the scrolls in Xaselm, Sanctum of Vivisection ("Experiment Log - Day 12" and "Unproductive Musings"), the Victims topic will not appear. Reading the notes in Xaselm, Experiment Chambers will not yield the topic either. Thus, as far as I can see, the player MUST read at least one of the two notes (marked as property of Relmyna where stealing icon appears) in the Sanctum of Vivisection for the topic to appear. Char207 01:09, 28 June 2009 (UTC)
Sounds good enough to me! I will remove the VN tag. --Elliot(T-C) 01:14, 28 June 2009 (UTC)

[edit] Exalted Pain had no effect

Exalted Pain did not cause any harm whatsoever when cast on my character, except that I was knocked to the ground. I still got the Manacles of Pain afterwards, but none of my stats, health, or magicka were affected at all.

I had no magic resistance of any sort, so I'm not sure why that happened, but just thought I'd mention it. Shashakiro 01:36, 12 August 2009 (UTC)

[edit] monsters are not attacking...

when I enter Xaselm or Gardens of Flesh and Bone all creatures (flesh atronachs, skeletons, skinned hounds and others)dont attack me. They are just walking around and dont paying attention at me.. Is this normal? EDIT: It seems that Hungers are attacking me. --XPviper 13:25, 12 August 2009 (UTC)

[edit] Osseous Marrow

Moved from article:
The Osseous Marrow may never appear (confirmed on PS3)

What would cause this, when does this happen or how can it be solved? It's not helpful if the note doesn't give more information than this. --Timenn-<talk> 14:56, 31 August 2009 (UTC)

[edit] Summon power

In the article it mentions that talking to Relmyna will give you the summon power, every time I've played though you get it simply by being there.—The preceding unsigned comment was added by 85.210.2.3 (talkcontribs) on 14:02, 2 October 2009.

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