Shivering talk:Rebuilding the Gatekeeper

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Can someone go through the conversation with her and document what happens when you choose different options? I didn't save before it and it would be good to know how she reacts when you insistently demand that she free her test subjects. --Andyg 23:57, 29 March 2007 (EDT)

Contents

[edit] Stats

Do the parts you choose actually affect the stats of the Gatekeeper? --74.135.103.40 18:54, 18 May 2007 (EDT)

[edit] The New Gatekeeper

After you have completed the quest, does the Gatekeeper actually attack people trying to enter the Isles proper, (apart from the Forces of Order that come immediately after you build him) or just walk around but not actually do anything? --Merco 12:34, 2 November 2007 (EDT)

He does attack intruders. When Haskill gives you the mini-quest to save Passwall (after you become the new Madgod), you can see the Gatekeeper in action. He can defeat the intruders single-handedly. --Mankar Camoran 13:19, 2 November 2007 (EDT)

[edit] Prerequisite Quest

Isn't The Prerequisite Quest to this Retake the Fringe? --Lavadragon 05:07, 27 August 2007 (EDT)

Yes, you're right. Good spot. Now fixed. --RpehTalk 05:21, 27 August 2007 (EDT)

[edit] umm

There are rock blocking one path to the markers and roots blocking the way to another, and i cant find a way through them. I looked this up expecting it would say how

Well we all have to live with disappointment in life. Have you tried looking here? –RpehTCE 15:23, 6 February 2008 (EST)

Okay, that wasnt very helpful, I found my own way but now I'm stuck looking for the switch to open the door for the blood liqeur. Kind of the point of the first question is where do i find the switches, and the maps dont have that

I'm also struggling to find out how to get through the door where the Blood Liqueur is, any help would be most appreciated.

I had this issue as well. Once entering the tangled root doors, i couldn't get back through them to follow the green mist (which does accurately lead you to the essence of breath). I re-loaded, and follwed the mist directly, and had no problem getting to the essence. Just make sure you do not back-track, as after doing as much, i was got stuck between the root door (which does not even give you a "the roots won't budge message" it just won't open) and the rocks as well.... Just follow the mist to the essence as soon as you enter the room, and as far as i found, it didn't seem like there was much else to find in that section of the caves any who...

as for the switch to get into the door for the blood liqeur: if you are facing the door, turn around 180 deg, and there she is, on the pedestal with the chests on it...

[edit] Walkthrough

The walkthrough for the first stage is very brief. Could somebody tell me, in particular, how to open the gate? The switches don't stay activated.

There are other switches that can be activated near the doors.

[edit] Blood Liqeur

The walkthrough should really describe where to hit the switch for that door.

[edit] Point of magic?

Is there much point giving the gatekeeper the Angry Mind (fortify Willpower) or breast of magic (fortify magic)? Does the gatekeeper even cast spells? 203.91.84.7 03:38, 3 June 2008 (EDT)

Yes, there's a very important reason to give the Gatekeeper those body parts: because they give you (the player, not the Gatekeeper) the corresponding greater powers. Given that the Gatekeeper you create is an essential character, his powers and abilities are basically irrelevant: no matter what happens, he's not going to die. So all that really matters when choosing his body parts is whether the greater powers are ones that make your character stronger. Without options such as Angry Mind and Breast of Magic, the Gatekeeper's perks would be far less useful for magic-based characters than combat-based characters. --NepheleTalk 12:08, 4 June 2008 (EDT)
Oh, great. Looks like I should load an old save! Thanks though 203.91.84.7 23:27, 4 June 2008 (EDT)

[edit] Moved from article

***Not difficult at all when compared to fighting the entire Imperial watch for example. (For glory) Due to the Gatekeeper's low agility. Backward power-attacks with heavy two-handed weapons e.g. Shadowrend sends him flying 15 feet up in the air. Where city guards would simply shield bash, disarm. And his armor rating is close to nothing, took 80 hits to get him unconcious 3 times with Shadowrend yet weapon health was at still at 117%. However at low levels e.g. under 25, you will of course need to keep your distance from it unless equipped with 101% reflect-damage. (But then, it'd be boring thus pointless.)

This is a comment that belongs on a talk page (if anywhere), not on the article itself. Even if anyone does think it belongs here, it must certainly be rewritten. — LordDagon 11:39, 5 August 2008 (EDT)
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