Skyrim:A Blade in the Dark

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SR-qico-Main.png Prove you are Dragonborn to Delphine by slaying the dragon Sahloknir.
Quest Giver: Mysterious Note
Prerequisite Quest: The Horn of Jurgen Windcaller
Next Quest: Diplomatic Immunity
Disposition: =3 (Delphine)
ID: MQ106
 
Alduin resurrecting Sahloknir

[edit] Quick Walkthrough

  1. Talk to Delphine.
  2. Locate the dragon burial site.
  3. Kill the dragon Sahloknir.
  4. Talk to Delphine.

[edit] Detailed Walkthrough

[edit] A Harmless Innkeeper

Now that you know that the Horn of Jurgen Windcaller has been absconded from Ustengrav, follow the instructions in the mysterious note left in its place. This will lead you to Riverwood and the Sleeping Giant inn. Speak with the innkeeper, Delphine, about renting an attic room. She will tell you that there is not any such thing, but you can take the room on the left. Delphine will follow you to the sparse room she indicated, where she will address you as Dragonborn and give you the Horn. She cryptically tells you that you and she need to talk and asks you to follow her.

[edit] The Problem with Dragons

She will lead you to a room across the inn. Here she will open a secret passage in the back of a wardrobe that leads down to a subterranean room. Here she will reveal that she took the Horn to attract the attention of the Dragonborn. The note was a misdirect to protect against trickery by the Thalmor. Delphine also tells you that the dragons are not coming back, but are actually being resurrected from their burial mounds. Only the Dragonborn can permanently kill dragons by absorbing their souls, but she is not quite ready to accept you as Dragonborn, despite the Greybeards' interest in you. Luckily, she has a task to prove your worth. According to the Dragonstone map taken from Bleak Falls Barrow, the next dragon will rise from a burial mound in Kynesgrove. She wants you to accompany her to the burial site and kill the dragon; only then will she accept you as Dragonborn. If you tell her you're ready to leave, she will put on her gear and leave the inn.

[edit] Kynesgrove

You are free to follow Delphine to Kynesgrove, or you can go at your own pace and possibly beat her there. As soon as you get to Kynesgrove, Iddra will run up to you saying that a dragon was sighted flying over the burial mound and that you should get out of town. If you traveled with Delphine, she will run up ahead of you to the burial mound, fearing it may be too late. If you arrived ahead of her, she will appear shortly on the mound, behind you.

[edit] Speaking with Dragons

Upon arriving at the site, you and Delphine will witness the dragon, Alduin, using his Thu'um to resurrect a dead dragon. When the dragon, Sahloknir, is whole once more, he has a conversation in the dragon language with Alduin.

  • Alduin: Sahloknir, ziil gro dovah ulse!
    • Sahloknir, ever-bound dragon spirit! (spirit bound dragon eternity-of.)
  • Alduin: Slen tiid vo!
    • Let your flesh be unrotten! (Flesh against time.)
  • Sahloknir: Alduin, thuri! Boaan tiid vokriiha suleyksejun kruziik?
    • Alduin, my overlord! An age past, did you not destroy the power of the ancient kings? (Alduin, my overlord! An age time ago kill power-of-kings ancient?)
  • Alduin: Geh, Sahloknir, kaali mir.
    • Yes, Sahloknir, my trusted ally. (Yes, Sahloknir, my champion [of] allegiance.)

Here, Alduin attempts to speak to you, addressing you as Dovahkiin.

  • Alduin: Ful, losei Dovahkiin? Zu'u koraav nid nol dov do hi.
    • So, my false Dragonborn? I do not recognize you as dragon. (So, my of-fake Dragonborn? I recognize no from dragon of you.)
  • Alduin: You do not even know our tongue, do you? Such arrogance, to dare take for yourself the name of Dovah.
  • Alduin: Sahloknir, krii daar joorre.
    • Sahloknir, kill these mortals. (Sahloknir, kill these mortals.)

After ordering Sahloknir to kill you, Alduin flies away. Delphine will help you kill Sahloknir, and upon his death, when you absorb his soul, Delphine will be quick to acknowledge you as Dragonborn. Speak to her and she will tell you everything that you want to know; revealing that she is one of the last members of the Blades. She will then talk to you about her suspicions regarding the Thalmor, who stand to benefit the most from the return of the dragons. Finally, she will reveal her plan to infiltrate the Thalmor Embassy, starting the next quest, Diplomatic Immunity.

[edit] Notes

  • Upon the start of this quest, Alduin will begin to revive dragons from their burial mounds scattered across Skyrim.
  • You can happen upon the burial site any time after Delphine leaves Riverwood. The quest will progress once you arrive.
  • Delphine will not acknowledge your status as Dragonborn if you slay a dragon that is not Sahloknir, despite any soul absorption.
  • When Delphine goes to put her traveling gear on at the start of the quest in Riverwood, she will stand next to the chest although the chest beforehand states that it is empty.
  • Standing too close to the burial mound when Alduin revives Sahloknir may cause you to be thrown aside in a manner similar to the Unrelenting Force shout. Though you can likely pick yourself back up before Alduin's and Sahloknir's conversation ends and the battle begins, you can be thrown off the hill and take fall damage, so be careful.
  • While A Blade in the Dark is active, dragon locations will be limited to dragon walls. Other than dragon walls, random dragon encounters are nearly eliminated while A Blade in the Dark is active allowing for controlled access to dragon fights.

[edit] Bugs

  • After renting the "attic room", Delphine may enter your room but not speak, breaking the rest of the quest. ?
    • This can be fixed by typing setstage mq106 30 in the console, depositing the Horn of Jurgen Windcaller in your inventory and skipping to Delphine's 'we need to talk' dialogue.
  • Sometimes when you reach the dragon burial mound, Sahloknir will not fully emerge from the ground, and does not die when his health reaches zero.
    • This can be fixed by walking far enough out of the dragon's range, which extends as far as Kynesgrove, and walking back.
  • Talking to Delphine after slaying Sahloknir and absorbing his soul may not trigger the quest update.
    • Pc22.png Using the console command setstage MQ106 155 can correct this. Follow up with setstage MQ106 160 if that fails to work.

[edit] Quest Stages

A Blade in the Dark (MQ106)
Stage Finishes Quest Journal Entry
30 Delphine, the innkeeper in Riverwood, is more than she seems. She was the one that left me the note in Ustengrav. She gave me back the Horn of Jurgen Windcaller. She went to a lot of trouble to get my attention. I should find out what she wants.
Objective 10: Talk to Delphine
50 Delphine believes that dragons are coming back to life and that the next one will resurrect near the town of Kynesgrove. Once I've convinced her that I'm Dragonborn by killing the dragon, she promises to fully explain who she is and what she wants with me.
Objective 20: Locate the dragon burial site
102
Objective 30: Kill the dragon Sahloknir
150 Delphine believes that dragons are coming back to life and that only the Dragonborn can stop them. Near Kynesgrove, we saw a dragon Shouting another one back to life. That dragon is dead, and now it's time for Delphine to give me some answers.
Objective 40: Talk to Delphine
200 Finishes quest Delphine believes that dragons are coming back to life and that only the Dragonborn can stop them. It turns out that she was right. Near Kynesgrove, we saw a dragon Shouting another one back to life. After we killed the dragon and I absorbed its power, Delphine accepted that I was Dragonborn as she had hoped, and revealed that she is one of the last members of the Blades, an organization dedicated to protecting the Dragonborn and stopping the dragons.
  • The following empty quest stages were omitted from the table: 0, 1, 5, 10, 20, 25, 32, 35, 40, 42, 45, 47, 48, 55, 58, 60, 65, 70, 72, 75, 80, 90, 100, 105, 110, 120, 155, 160, 170.


Prev: The Horn of Jurgen Windcaller Up: Main Quest Next: Diplomatic Immunity

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