Skyrim:The Horn of Jurgen Windcaller
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 Quick Walkthrough
- Attempt to retrieve the Horn of Jurgen Windcaller from Ustengrav.
- Meet with whoever took the Horn in Riverwood.
- Return the Horn to Arngeir.
- Learn the Word of Power from Wulfgar.
- Receive the Greybeards' formal recognition.
 Detailed Walkthrough
After completing The Way of the Voice, Arngeir will assign you one last task to prove you are Dragonborn: retrieve the Horn of Jurgen Windcaller, so named after the founder of the Greybeards. The Horn is located in the ruin of Ustengrav, which Arngeir marks on your map.
The simplest way to reach Ustengrav is to take a carriage to the town of Morthal, then travel the marshes on foot. The ruins are due northeast of the town. If you wish to walk, the fastest route from the Throat of the World is to pass through the fields around Whiterun and follow the route northwest directly through Labyrinthian. However, this route will require the player to deal with the multiple frost trolls that roam the exterior of Labyrinthian. When you arrive at the Ustengrav ruins, you'll encounter some bandits attacking a necromancer. Once the danger has passed, travel into the ruin.
The first level of the ruin is fairly straightforward, with a few mages and draugr to deal with. The groups here are often small enough to be handled alone. They are also hostile to each other, so sneaking and following the mages deeper into the ruin will allow for the groups to thin each other. Deal with any remaining draugr and descend into the second zone of the ruin. Note: More detailed information about Ustengrav can be found on this page.
 Into the Depths
Upon entering Ustengrav Depths, you will see a sparsely forested chasm with a waterfall and a bridge far below. To descend, navigate the winding path through the rest of the ruin. You will encounter several draugr and a fire trap along the way. The outdoor area itself hosts several skeleton archers, both on the ground by the bridge and in the somewhat higher level with the wooden barricade. These can be easily defeated with ranged attacks. In the room with the tall pillars, a skeleton seated on a throne will come to life at your approach. If you jump to the rocks on the left at the top of the ramp leading down into the room, then jump and use Whirlwind Sprint between the circular platforms on the pillars, you will reach a secret room with a soul gem and a chest.
Near the bottom of the waterfall is a word wall with a word for the Become Ethereal shout. It can be seen from the bridge, and is reachable by a small path carved from the side of the cave wall. Behind the waterfall is a hidden area containing a draugr and small amounts of loot. The Horn, however, lies on the other side of the bridge. After gaining the word, return up the path and cross the bridge. On the way back up, on the right side, there is a ramp leading up to a ledge with a chest; two corundum ore veins can be found nearby.
Across the bridge, a lone skeleton can be found. It can easily be dispatched. The main feature, of the area, are the three outcrops of rock carved with runes. There is also a tunnel with all of its gates down. Each of the rocks glows red at your approach and lifts one of the gates barring passage through the tunnel. However, the gates will often shut soon upon opening. The easiest solution is to use the Whirlwind Sprint shout, using it to sprint through the stones opens the gates long enough to walk through them all. Once you are clear, the gates will remain fully open, allowing any followers to catch up. With only one word of the shout learned, getting all three gates to stay open long enough is trickier. The gate can be opened by starting at the rock closest to the bridge, sprint by each of them until you get close to the tunnel entrance, and from there use Whirlwind Sprint to clear all the gates at once. It is also possible to stand in front of the first rock, use Whirlwind Sprint, and then run through the rest of the tunnel. It is also possible to stand between the first two rocks to open the first two gates, use Whirlwind Sprint and then run; the third gate should stay open by then. If you become trapped between gates inside the tunnel, you will find pull chains that will allow you to return to the rocks and try again.
The floors of the next few chambers are covered with fire traps. There are two frostbite spiders on the cobwebbed arch. It's possible to avoid the traps by staying close to the walls. The pair of spiders can be lured onto the traps. The traps have a slightly delayed reaction to your passing over them, so if you're on your own, you can get away with just sprinting forward and you won't be badly burned. The sides also contain some areas of trap free space. Any follower brought here may be in danger as long as you are in the trapped area. They will continuously take damage from the traps.
After walking through here, you will find a large room. This room contains a more powerful giant spider hiding in the ceiling, as well as smaller spiders. The giant spider will attempt to ambush you when you get close. Using resist poison and resist frost potions may help you survive this encounter.
After dispatching the spiders, cut or burn through the two sets of cobwebs covering the tunnel. If you are collecting alchemical ingredients, you will find three spider eggs in the egg sacs in the spiders' nest. Otherwise, go right ahead and enter the final chamber.
 Note for the Dragonborn
As you make your way through the final room, four Nordic dragon carvings rise out of pools of water. On the pedestal where the Horn should be resting, you will instead find a mysterious note addressed to "the Dragonborn". It states that the Horn has been removed, and requests that you meet the note's anonymous author by renting an attic room at the Sleeping Giant Inn in Riverwood.
Having failed the task, do as the note says and go to Riverwood. When you speak to Delphine about renting the appropriate room, she will tell you that there is no attic room, but that you can take the one on the left. Delphine follows you, reveals that she was the one who took the Horn, and gives the Horn to you. She asks to speak privately, and she will lead you to the room across from yours. Delphine opens the wardrobe door, revealing a secret room beneath the inn. In this room, she tells you that her organization has been looking for someone like you, and that she took the Horn in order to get your attention. This exchange with her begins the quest A Blade in the Dark. After discoursing with her, you are free to return the Horn to High Hrothgar and complete the quest.
 Return to High Hrothgar
Return to High Hrothgar with the Horn and present it to Arngeir, completing the task he originally gave you. Arngeir will go to the main hall, where the other Greybeards are assembled, and Wulfgar will teach you the final word of the Unrelenting Force shout. There the Greybeards will speak to you at once in the dragon language, formally recognizing you as Dragonborn. (You are not harmed by this exchange.)
|Dragon Tongue||Direct translation||According to Arngeir|
|Lingrah krosis saraan Strundu'ul, voth nid balaan klov praan nau.||Long (in) sorrow (has) waited (the) Stormcrown, with no worthy head to rest on.||Long has the Stormcrown languished, with no worthy brow to sit upon.|
|Naal Thu'umu, mu ofan nii nu, Dovahkiin, naal suleyk do Kaan, naal suleyk do Shor, ahrk naal suleyk do Atmorasewuth.||By our Voice we give it now (to you), Dragonborn, by (the) power of Kyne, by (the) power of Shor, and by (the) power of Atmora-of-old.||By our breath we bestow it now to you in the name of Kyne, in the name of Shor, and in the name of Atmora of Old.|
|Meyz nu Ysmir, Dovahsebrom. Dahmaan daar rok.||(You have) become now Ysmir, Dragon of the North. Remember these words.||You are Ysmir now, the Dragon of the North, hearken to it.|
This completes the quest, and from now on, any item in High Hrothgar can be taken.
Although not directly tied to completing this quest, most players will unlock the following achievement during this quest, when the final word of Unrelenting Force is learned:
- Words of Power (10 points/Bronze) — Learn all three words of a shout
- With the Dragonborn expansion, cultists will begin to track you down once you begin this quest.
- After returning the Horn to Arngeir, if you return to Ustengrav and activate the altar where you found the note, you will be granted a dragon soul.
- It is possible to gain two or more Dragon Souls if you rapidly use the Activate button on the altar.
- Delphine's secret room contains several potions and useful ingredients, as well as books and some weapons on the wall racks, all of which are free to take.
- Upon completion of this quest, you can ask Arngeir for additional training in the dragon tongue. He will say that it would be dangerous for you to grow your power too quickly, but that finding words of power would provide a way to temper your power with experience. From then on, you can ask Arngeir if the Greybeards have heard any "whisperings of the words", which will tell you where one of the words of power can be found in Skyrim.
- It is possible to reach the base of the waterfall by climbing down the chasm near the entrance. You can do this by carefully jumping on the overhanging rock on the edge of the overlook, then sliding down the large pillar. In this way, you can cut the length of the trip by half.
- The Daedric script on the stone pedestal, where you find Delphine's note instead of the horn, reads "Windcaller".
- If you take a follower to High Hrothgar when you return the horn, they don't take damage though they do move and are affected by the shouting.
- Taking Marcurio into the Sleeping Giant's Inn can result in a fight between him and Delphine, and will break the rest of the Main Quest.
- In some cases, the rocks which open the gates in this cave do not function at all and the quest isn't able to be completed.
- If you have completed The Dark Brotherhood quest Innocence Lost, but not started With Friends Like These, and you choose to sleep in the rented room at the Sleeping Giant Inn before speaking with Delphine, you will wake up in the Abandoned Shack. This prevents Delphine from introducing herself, which may interrupt the main questline. Waiting for Delphine to walk into the rented room and introduce herself will prevent this problem, as there is no need to sleep before speaking to her.
- The Greybeards may stay in the courtyard of High Hrothgar, standing in the places where they taught you the Whirlwind Sprint shout, and won't move to teach you the last word of Unrelenting Force, breaking the rest of the main quest.
- Possible fixes include using Whirlwind Sprint through the gate, or closing the gate.
- If you tell Delphine "I don't have time for this." and leave to return the horn (or tab out of the conversation and just leave once you have the horn), Arngeir might not talk to you to receive the horn, breaking the main quest.
- Delphine may sometimes neglect to follow you into the attic room.
 Quest Stages
|Prev: The Way of the Voice||Up: Main Quest||Next: A Blade in the Dark|