Skyrim:The Horn of Jurgen Windcaller

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Walkthrough: written by multiple users, not checked
Reward: written by multiple users, checked by RobinHood70
 
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Retrieve a Greybeard artifact from Ustengrav.
Quest Giver: Arngeir
Location(s): High Hrothgar, Ustengrav, Riverwood
Prerequisite Quest: The Way of the Voice
Next Quest: A Blade in the Dark
Reward: Word for the Unrelenting Force shout,
Formal recognition as Dragonborn,
Free access to High Hrothgar
ID: MQ105Ustengrav
Suggested Level: 6
 
The final chamber for the Horn

Quick Walkthrough[edit]

  1. Attempt to retrieve the Horn of Jurgen Windcaller from Ustengrav.
  2. Meet with whoever took the Horn in Riverwood.
  3. Return the Horn to Arngeir.
  4. Learn the Word of Power from Wulfgar.
  5. Receive the Greybeards' formal recognition.

Detailed Walkthrough[edit]

Ustengrav[edit]

After completing The Way of the Voice, Arngeir will assign you one last task to prove you are Dragonborn: retrieve the Horn of Jurgen Windcaller, so named after the founder of the Greybeards. The Horn is located in the ruin of Ustengrav, which Arngeir marks on your map.

The simplest way to reach Ustengrav is to take a carriage to the town of Morthal, then travel the marshes on foot. The ruins are due northeast of the town. If you wish to walk, the fastest route from the Throat of the World is to pass through the fields around Whiterun and follow the route northwest directly through Labyrinthian. However, this route will require you to deal with the multiple frost trolls that roam the exterior of Labyrinthian. When you arrive at Ustengrav, you'll encounter some bandits who have been enthralled by a necromancer. You may also encounter a mudcrab. Once the danger has passed, travel into the ruin.

The first level of the ruin is fairly straightforward, with a few bandits, warlocks, and draugr to deal with, or let them kill each other. The groups here are often small enough to be handled alone. They are also hostile to each other, so sneaking and following the mages deeper into the ruin will allow for the groups to thin each other. Deal with any remaining draugr and descend into the second zone of the ruin. Note: More detailed information about Ustengrav can be found on this page.

Into the Depths[edit]

Skeletons dwell in the depths.

Upon entering Ustengrav Depths, you will see a sparsely forested chasm with a waterfall and a bridge far below. To descend, navigate the winding path through the rest of the ruin. You will encounter several draugr and a fire trap along the way. The outdoor area itself hosts several skeleton archers, both on the ground by the bridge and in the somewhat higher level with the wooden barricade. These can be easily defeated with ranged attacks. In the room with the tall pillars, a skeleton seated on a throne will come to life at your approach. If you jump to the rocks on the left at the top of the ramp leading down into the room, then jump and use Whirlwind Sprint between the circular platforms on the pillars, you will reach a secret room with a soul gem and a chest.

Near the bottom of the waterfall is a word wall with a word for the Become Ethereal shout. It can be seen from the bridge, and is reachable by a small path carved from the side of the cave wall. Behind the waterfall is a hidden area containing a draugr and small amounts of loot. The Horn, however, lies on the other side of the bridge. After gaining the word, return up the path and cross the bridge. On the way back up, on the right side, there is a ramp leading up to a ledge with a chest; a corundum and a silver vein can be found nearby.

Red glowing runes

Across the bridge, a lone skeleton can be found. It can easily be dispatched. The main feature, of the area, are the three outcrops of rock carved with runes. There is also a tunnel with all of its gates down. Each of the rocks glows red at your approach and lifts one of the gates barring passage through the tunnel. However, the gates will often shut soon upon opening. The easiest solution is to use the Whirlwind Sprint shout, using it to sprint through the stones opens the gates long enough to walk through them all. Once you are clear, the gates will remain fully open, allowing any followers to catch up. With only one word of the shout learned, getting all three gates to stay open long enough is trickier. The gate can be opened by starting at the rock closest to the bridge, sprint by each of them until you get close to the tunnel entrance, and from there use Whirlwind Sprint to clear all the gates at once. It is also possible to stand in front of the first rock, use Whirlwind Sprint, and then run through the rest of the tunnel. It is also possible to stand between the first two rocks to open the first two gates, use Whirlwind Sprint and then run; the third gate should stay open by then. If you become trapped between gates inside the tunnel, you will find pull chains that will allow you to return to the rocks and try again.

The floors of the next few chambers are covered with fire traps. There are two frostbite spiders on the cobwebbed arch. The pair of spiders can be lured onto the traps. It's possible to avoid the traps by staying close to the walls. The traps have a slightly delayed reaction to your passing over them, so if you're on your own, you can get away by using the Whirlwind Sprint shout, or the Become Ethereal shout, or just sprinting forward and you won't be badly burned. The sides also contain some areas of trap free space (The lighter tiles are safe to step on, while the darker ones will trigger flame traps). The Sneak perk, Light Foot, will also work for bypassing the trap. Another solution is to shoot the tiles with a spell such as Firebolt or Ice Spike. Flames/Sparks, etc. do not work. The impact of a bolt or spike is enough to set off the trap if it is not a safe tile. Any follower brought here may be in danger as long as you are in the trapped area. They will continuously take damage from the traps.

After walking through here, you will find a large room. This room contains a more powerful giant spider hiding in the ceiling, as well as smaller spiders. The giant spider will attempt to ambush you when you get close. Using resist poison and resist frost potions may help you survive this encounter.

After dispatching the spiders, cut or burn through the two sets of cobwebs covering the tunnel. If you are collecting alchemical ingredients, you will find three spider eggs in the egg sacs in the spiders' nest. Otherwise, go right ahead and enter the final chamber.

Note for the Dragonborn[edit]

A mysterious note?

As you make your way through the final room, four Nordic dragon carvings rise out of pools of water. On the pedestal where the Horn should be resting, you will instead find a mysterious note addressed to "the Dragonborn". It states that the Horn has been removed, and requests that you meet the note's anonymous author by renting an attic room at the Sleeping Giant Inn in Riverwood.

Having failed the task, do as the note says and go to Riverwood. When you speak to Delphine about renting the appropriate room, she will tell you that there is no attic room, but that you can take the one on the left. Delphine follows you, reveals that she was the one who took the Horn, and gives the Horn to you. She asks to speak privately, and she will lead you to the room across from yours. Delphine opens the wardrobe door, revealing a secret room beneath the inn. In this room, she tells you that her organization has been looking for someone like you, and that she took the Horn in order to get your attention. This exchange with her begins the quest A Blade in the Dark. After speaking with her, you are free to return the Horn to High Hrothgar and complete the quest.

Return to High Hrothgar[edit]

Return to High Hrothgar with the Horn and present it to Arngeir, completing the task he originally gave you. Arngeir will go to the main hall, where the other Greybeards are assembled, and Wulfgar will teach you the final word of the Unrelenting Force shout. There the Greybeards will speak to you at once in the dragon language, formally recognizing you as Dragonborn. (You are not harmed by this exchange.)

Dragon Tongue Direct translation According to Arngeir
Lingrah krosis saraan Strundu'ul, voth nid balaan klov praan nau. Long (in) sorrow (has) waited (the) Stormcrown, with no worthy head to rest on. Long has the Stormcrown languished, with no worthy brow to sit upon.
Naal Thu'umu, mu ofan nii nu, Dovahkiin, naal suleyk do Kaan, naal suleyk do Shor, ahrk naal suleyk do Atmorasewuth. By our Voice we give it now (to you), Dragonborn, by (the) power of Kyne, by (the) power of Shor, and by (the) power of Atmora-of-old. By our breath we bestow it now to you in the name of Kyne, in the name of Shor, and in the name of Atmora of Old.
Meyz nu Ysmir, Dovahsebrom. Dahmaan daar rok. (You have) become now Ysmir, Dragon of the North. Remember these words. You are Ysmir now, the Dragon of the North, hearken to it.

This completes the quest, and from now on, any item in High Hrothgar can be taken.

Achievement[edit]

Although not directly tied to completing this quest, most players will unlock the following achievement during this quest, when the final word of Unrelenting Force is learned:

  • SR-achievement-Words of Power.png Words of Power (10 points/Bronze) — Learn all three words of a shout

Notes[edit]

  • With the Dragonborn add-on installed, cultists will begin to track you down once you begin this quest.
  • If you return to Jurgen Windcaller's coffin in Ustengrav after completing the quest, you can activate it to gain a dragon soul.
    • It is possible to gain two or more dragon souls if you rapidly use the Activate button on the altar.
  • Delphine's secret room contains several potions and useful ingredients, as well as books and some weapons on the wall racks, all of which are free to take.
  • Upon completion of this quest, you can ask Arngeir for additional training in the dragon tongue. He will say that it would be dangerous for you to grow your power too quickly, but that finding words of power would provide a way to temper your power with experience. From then on, you can ask Arngeir if the Greybeards have heard any "whisperings of the words", which will tell you where one of the words of power can be found in Skyrim.
  • It is possible to reach the base of the waterfall by climbing down the chasm near the entrance. You can do this by carefully jumping on the overhanging rock on the edge of the overlook, then sliding down the large pillar. In this way, you can cut the length of the trip by half.
  • The Daedric script on the stone pedestal, where you find Delphine's note instead of the horn, reads "Windcaller".
  • If you take a follower to High Hrothgar when you return the horn, they don't take damage though they do move and are affected by the shouting. However, a follower standing in close proximity to you may prevent the Greybeards from initiating their shouts; if this happens, leave the follower well away from them, then return to the spot in the center of the room between the Greybeards.
  • If you tell Delphine "I don't have time for this" and it doesn't trigger the bug below, this will disable random dragon encounters until you return to her to start the next quest.
  • If the Wulfgar refuses to teach you the next word of power to the Unrelenting Force shout after collecting the horn from Delphine and handing it over to Arngeir, this may be because you proceeded too fast through the sprinting section. As such, the Greybeards will be waiting for you to get close to and succeed or fail the Whirlwind Sprint test. Doing so will reset the Greybeards and they'll then proceed inside where you can learn your next word of Unrelenting Force from them. This does not impede quest progress beyond being a minor nuisance.

Bugs[edit]

  • The Greybeards may stay in the courtyard of High Hrothgar, standing in the places where they taught you the Whirlwind Sprint shout, and won't move to teach you the last word of Unrelenting Force, breaking the rest of the main quest.
    • Possible fixes include using Whirlwind Sprint through the gate, or closing the gate.
  • Delphine may not be at the inn when you get there.
  • If you tell Delphine "I don't have time for this." and leave to return the horn (or tab out of the conversation and just leave once you have the horn), Arngeir might not talk to you to receive the horn, breaking the main quest.
  • You may not be able to pass the puzzle room with the red glowing stones. After using Whirlwind shout while activating the gates, there may be an invisible wall that keeps you from proceeding.
  • Wulfgar might not be in High Hrothgar but might be off the mountain. If you find him the quest will continue but he will not be in High Hrothgar to complete the greeting. This problem is on Skyrim Special Edition. ?
    • On PC While in High Hrothgar, in the console, type prid 886B6 and then Enter. Then type moveto player. Wulfgar will appear and the quest will continue.

Quest Stages[edit]

The Horn of Jurgen Windcaller (MQ105Ustengrav)
Stage Finishes Quest Journal Entry
10 After demonstrating my ability to learn Words of Power and to Shout, the Greybeard Arngeir has sent me on a final trial - retrieving the Horn of Jurgen Windcaller from his tomb in Ustengrav, a burial mound in the marshes of Hjaalmarch.
Objective 10: Retrieve the Horn of Jurgen Windcaller
15
Objective 15: Read the note
20 After demonstrating my ability to learn Words of Power and to Shout, the Greybeard Arngeir sent me on a final trial - retrieving the Horn of Jurgen Windcaller from his tomb in Ustengrav. Unfortunately, when I reached the tomb, I found that someone had replaced the Horn of Jurgen Windcaller with a note asking me to meet them in the Sleeping Giant Inn in Riverwood.
Objective 20: Meet with whoever took the horn
30 After demonstrating my ability to learn Words of Power and to Shout, the Greybeard Arngeir sent me on a final trial - retrieving the Horn of Jurgen Windcaller from his tomb in Ustengrav. When I arrived, the horn was missing, and in its place was a note from Delphine asking me to meet her in Riverwood. Delphine has given me the horn, so I can now return to Arngeir and complete my training.
Objective 30: Return the horn to Arngeir
40
Objective 40: Learn the Word of Power from Wulfgar
50
Objective 50: Receive the Greybeards' greeting
60 Finishes quest☑ After demonstrating my ability to learn Words of Power and to Shout, the Greybeard Arngeir sent me on a final trial - retrieving the Horn of Jurgen Windcaller from his tomb in Ustengrav. When I arrived, the Horn was missing, and in its place was a note from Delphine asking me to meet her in Riverwood. Delphine gave me the Horn, and I returned it to Arngeir to complete my trial. The Greybeards then greeted me formally as Dragonborn, and High Hrothgar is now open to me.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage MQ105Ustengrav stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest MQ105Ustengrav.
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