Skyrim:Morthal

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SR-mapicon-Morthal.png
Morthal
SR-symbol-Hjaalmarch.png
Morthal, in Hjaalmarch
(view on map) (lore page)
MorthalExterior01, MorthalExterior02, MorthalExterior03, MorthalExterior04, MorthalExterior05, MorthalExterior06
Government
Inns
Shops and Services
Houses
Morthal

Morthal is a city in the north of Skyrim, and the capital of Hjaalmarch. It is initially aligned with the Empire, but Jarl Idgrod Ravencrone seems uninterested in the conflict, claiming to sense bigger things afoot in the world. Her reclusive nature and mysticism has fed a general perception that she is an ineffective ruler. Many residents are concerned about the war, which brings unwelcome outsiders, and would prefer to continue to live in isolation. The city itself is a fairly small, humble settlement of little economic or strategic importance besides its small lumber mill. Only the mill, an apothecary, and an inn support its weak economy. Sitting on the southern edge of the Drajkmyr marsh, Morthal is often shrouded in a thick fog. The ominous twisted trees and torches glowing in the fog like wisps present a foreboding appearance to travelers. The swampy surrounding lands are rich in deathbells, swamp fungal pods, and giant lichen. Leveled creatures (trolls and rarely chaurus in open space) spawn in the area at night.

For more information on Morthal, see the lore article.

Morthal People[edit]

Alva's House
Alva
Hroggar
Falion's House
Agni
Falion Spells Trainer (Master)Conjuration (Master)
Guardhouse
Benor Follower
Morthal Guard
Highmoon Hall
Aslfur
Gorm
Jarl Idgrod Ravencrone
Idgrod the Younger
Joric
Legate Taurinus Duilis
Valdimar HF [b]
Jorgen and Lami's House
Jorgen
Lami Apothecary Trainer (Common)Alchemy (Common)[a]
Moorside Inn
Jonna Innkeeper Food and Drink
Lurbuk
Thonnir's House
Thonnir
Virkmund
^aLives here but operates the Thaumaturgist's Hut.
^bOnly after completing Thane of Hjaalmarch.

Related Quests[edit]

Quests Starting Here[edit]

Side Quests[edit]

Miscellaneous Quests[edit]

Quest Giver Giver Location Quest Objective(s) Requirement
Aslfur Highmoon Hall Build Your Own HomeHF: Construct a house for yourself. (HF)
  • Speak to the Steward of Morthal about the land for sale
  • Visit your new property in Hjaalmarch hold
  • Use the Drafting Table to begin building your house
  • Use the Carpenter's Workbench to build the foundation of your house
Laid to Rest
Falion Falion's House Falion's Secret: Investigate Falion's curious activities.
Gorm Moorside Inn For the Good of Morthal: Deliver a letter to Captain Aldis in Solitude.
  • Deliver Gorm's letter to Captain Aldis
Idgrod Ravencrone Highmoon Hall Thane of Hjaalmarch: Gain the title of Thane of Hjaalmarch. (radiant)
  • Return to Idgrod
Laid to Rest
Idgrod the Younger Highmoon Hall Delivery: Deliver an item to an associate. (radiant)
  • Deliver Idgrod's Note to Danica
Lami Jorgen and Lami's House Rare Gifts: Do a favor by finding a rare item. (radiant)
  • Bring one Song of the Alchemists to Lami
Sorli the Builder Highmoon Hall Thane of Hjaalmarch: Gain the title of Thane of Hjaalmarch. (radiant)
  • Return to Sorli
The Battle for Fort Snowhawk or Season Unending

Other Quests[edit]

Daedric[edit]

Dark Brotherhood[edit]

Notes[edit]