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Morthal in the Hjaalmarch hold
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| MorthalExterior01, MorthalExterior02, MorthalExterior03, MorthalExterior04, MorthalExterior05, MorthalExterior06 |
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Morthal, supposedly named after the great Nord hero Morihaus is the capital of Hjaalmarch, although it is a fairly small, humble town of little economic or strategic importance. Sitting on the southern edge of a marsh, dry ground can be hard to come by in Morthal. It is often shrouded in a thick fog, and ominous twisted trees grow from the surrounding marsh, giving it a foreboding appearance to approaching travelers. The torches of the town glowing in the fog often give the impression of wisps at a distance. Many choose to steer clear of the place altogether.
Morthal is a town shrouded in mystery. Its people are reclusive and wary of newcomers, and only a single lumber camp supports its weak economy. The Jarl is among the most relaxed in Skyrim when it comes to taxation, but Hjaalmarch is also the poorest of the nine Holds. The Hold is still part of the Empire, but the Jarl Idgrod Ravencrone is unapologetically vague in her enthusiasm for the Imperial Legate stationed in her dwelling. A number of the people in the town are concerned about the prospect of war. War brings outsiders, and outsiders are not a welcome sight in Morthal. Most would rather the conflict were kept outside their home, leaving them free to pursue their own interests.
The swampy lands immediately surrounding Morthal are rich in deathbells, swamp fungal pods, and giant lichen. Leveled creatures (Trolls and a rare occurrence of Chaurus in open space) are spawned there during nighttime.
* Lives here but operates the Thaumaturgist's Hut.
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