Skyrim:Abandoned Shack

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SR-mapicon-Shack.png
Shack:
Abandoned Shack
(view on map)
# of Zones 1
Respawn Time 10 days
Occupants
NPCs
Console Location Code(s)
AbandonedShackInterior
Region
Hjaalmarch
Location
East-southeast of Solitude
The Abandoned Shack

The Abandoned Shack is an isolated house in Hjaalmarch, east of Solitude.

This is where you will awaken the first time you sleep after completing Innocence Lost and receiving the mysterious note. The quest With Friends Like These... will automatically start upon awakening. This is also where you can instead begin Destroy the Dark Brotherhood! by killing Astrid, which will cause the previous quest to fail. The shack cannot be accessed before this point, as the door is locked and requires a key; however, it remains unlocked after you leave it.

[edit] Related Quests

[edit] Exterior

There are two barrels and a crate either side of the door. There are five deathbell plants, two canis roots and a spiky grass plant on the same island as the shack. A few feet to the southwest is a rowboat and a crate. There are blood splatters on the door.

[edit] Abandoned Shack

The shack's interior

Upon awakening in the shack, you will see in the southwest corner an empty set of shelves with Astrid sitting on top. Against the west wall is an empty, unlocked chest, a small cage, an empty dresser, and another set of shelves. The north wall has a cart, an empty barrel, a fireplace with piles of firewood on either side, and a woodcutter's axe in front. Against the east wall are three kneeling prisoners—Fultheim the Fearless, Alea Quintus, and Vasha—with their hands bound and their faces covered by execution hoods. There is another small cage in the southeast corner. There is a locked door (key required) in the center of the south wall. To the left is a bench, some more firewood, and a chair, while to the right is a mead barrel and a sack. Towards the middle of the room is an unowned single bed with a small table next to it. There is blood splattered over the south, east and west walls. You must kill at least one of the prisoners (or Astrid) in order to get the key either by being given it by Astrid or by taking it off her body. The map marker for the shack is only added after Astrid gives you the key, unless you have already found it prior to being brought here. The shack will remain uninhabited, aside from the corpses of anyone you killed.

[edit] Notes

  • South-southeast of the shack is a hilltop with seven stone pillars, marking the ruins of some forgotten structure. Scattered about the ruins are a burial urn, a novice-locked chest, and the body of a draugr containing a copy of the Sneak skill book Sacred Witness. The chest is found behind some rubble, underneath a twisted tree. Two corundum ore veins can be found nearby.

[edit] Bugs


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