Skyrim:Winterhold

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This article is about the city. For the hold, see Winterhold (region).

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Winterhold
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Winterhold in the Winterhold
(view on map)
WinterholdExterior01, WinterholdExterior02
WinterholdExterior03, WinterholdExterior04
WinterholdExterior05, WinterholdExterior06
Inns
Shops
Houses
Other
Winterhold

Winterhold is a city located on the northeastern tip of Skyrim and is home to the prominent College of Winterhold. It was once a large, bustling and prosperous city. In 4E 122, a cataclysmic event known as the "Great Collapse" occurred, in which most of the city fell into the Sea of Ghosts. Winterhold now only consists of a few rudimentary buildings and the College of Winterhold, one of the only original structures still standing. Many of the remaining inhabitants of Winterhold suspect that the College caused the city's destruction. The College stands by the belief that it was caused as a result of the earthquake in Vivec and subsequent eruption of Red Mountain in Morrowind. The few remaining residents of Winterhold can usually be found "drinking their sorrows away" in the Frozen Hearth, and most of these characters can point you to local quests. Birna at "Birna's Oddments" can also sell you the Coral Dragon Claw for 50 septims, which you will need to investigate Yngol Barrow further.

For historical information about the city, see the lore article.

Winterhold People

Birna's Oddments
Birna General Goods
Ranmir
The College of Winterhold
Ancano
Gelebros
Quaranir
Savos Aren
Tandil
Urag gro-Shub Books
Hall of Attainment
Arniel Gane
Brelyna Maryon Follower
Enthir General Goods Fence
J'zargo Follower
Mirabelle Ervine
Nirya
Onmund Follower
Tolfdir Spells Trainer (Master)Alteration (Master)
Hall of Countenance
Colette Marence Spells Trainer (Expert)Restoration (Expert)
Drevis Neloren Spells Trainer (Master)Illusion (Master)
Faralda Spells Trainer (Master)Destruction (Master)
Phinis Gestor Spells Trainer (Expert)Conjuration (Expert)
Sergius Turrianus Trainer (Expert)Enchanting (Expert)
The Frozen Hearth
Dagur Innkeeper Food and Drink
Eirid
Haran
Nelacar Spells
Jarl's Longhouse
Assur
Kai Wet-Pommel
Jarl Korir
Malur Seloth
Thaena
Winterhold Guard
Kraldar's House
Kraldar
Thonjolf
The Midden
Augur of Dunlain
Velehk Sain
  Only appears here during The Eye of Magnus
  Only appears here during The Eye of Magnus and Good Intentions

[edit] Quests Starting Here

[edit] Miscellaneous

Quest Giver Giver Location Quest Objective(s) Requirement
Dagur The Frozen Hearth Drowned Sorrows: Find Isabelle, Ranmir's lost love.
Haran The Frozen Hearth A Few Words with You: Do a favor by talking to someone about a problem. (radiant)
  • Talk to Ranmir about Haran
  • Tell Haran that Ranmir is taken care of
Korir Jarl's Longhouse Dungeon Delving: Do a favor for Jarl Korir by retrieving the Helm of Winterhold. (radiant)
  • Find Helm of Winterhold inside <Alias=Dungeon>
  • Return Helm of Winterhold to Korir
Thane of Winterhold: Gain the title of Thane of Winterhold. (radiant)
  • Return to Korir
Kraldar Kraldar's House Thane of Winterhold: Gain the title of Thane of Winterhold. (radiant)
  • Return to Kraldar
Malur Seloth Jarl's Longhouse Some Light Theft: Do a favor by stealing an item. (radiant)
  • Steal the Staff of Arcane Authority for Malur
  • Bring the Staff of Arcane Authority to Malur
Ranmir Birna's Oddments Quest all Drunks Have: Make a drunk dance for joy. (radiant)

[edit] Notes

  • If you are sent to jail in Winterhold you do not actually go to a prison. Instead, you are sent to a cage inside an unmarked cave called the Chill, guarded by four frost atronachs. Guards will also mention this when you agree to go to prison by saying "Ha. Enjoy the Chill."
  • If you pay your bounty in Winterhold, the guard will give you the standard dialogue about confiscating stolen goods. You are transported outside the Jarl's Longhouse, but you lose nothing. This is due to the lack of an evidence chest anywhere in the hold.
  • Winterhold is the only Hold where you cannot buy or buildHF a house.
  • Random soldiers of the opposite faction may spawn near the town and attack the guards, if you aid them in killing the soldier it will count as an assault or murder, and they will turn hostile and attack.

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