Skyrim:Trainers

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Trainers can provide lessons that increase your skill level in their area of expertise—almost always in exchange for gold. You may train up to five times per level only, and trainers cannot raise skills past 90- you must earn the last ten points yourself.

You will find all trainers in Skyrim here, except for those added by the Dragonborn expansion, which you can find here.

[edit] Trainers

Common - Common (1-50), Expert - Expert (1-75), Master - Master (1-90)

Lvl Trainer Location Other
Services
Alchemy Training
Alchemy (Common) Lami Morthal Merchant (Apothecary)
Alchemy (Expert) Arcadia In her Whiterun store Arcadia's Cauldron Merchant (Apothecary)
Alchemy (Master) Babette The Dark Brotherhood Sanctuary; you must join the Dark Brotherhood to use her services Merchant (Apothecary)
Alteration Training
Alteration (Expert) Dravynea the Stoneweaver Kynesgrove
Alteration (Master) Tolfdir College of Winterhold Spell Merchant (Alteration)
Archery Training
Archery (Common) Faendal Riverwood Follower
Archery (Expert) Aela the Huntress Inside Jorrvaskr in Whiterun Follower
Archery (Master) Niruin Thieves Guild
Archery (Master) Sorine Jurard(DG) Fort Dawnguard; you must have the Dawnguard plug-in for her to be available
Block Training
Block (Expert) Njada Stonearm Inside Jorrvaskr in Whiterun Follower
Block (Master) Chief Larak Mor Khazgur
Conjuration Training
Conjuration (Common) Runil Falkreath
Conjuration (Expert) Phinis Gestor Inside the College of Winterhold Spell Merchant (Conjuration)
Conjuration (Master) Falion Morthal, inside his house Spell Merchant (General)
Destruction Training
Destruction (Common) Wuunferth the Unliving Windhelm, Palace of the Kings Upstairs Spell Merchant (General)
Destruction (Expert) Sybille Stentor Solitude, Blue Palace, near the throne Spell Merchant (General)
Destruction (Master) Faralda Gate of the College of Winterhold or the Hall of Countenance Spell Merchant (Destruction)
Enchanting Training
Enchanting (Expert) Sergius Turrianus College of Winterhold, within the Hall of the Elements or the Hall of Countenance
Enchanting (Master) Hamal Markarth, usually found in the Temple of Dibella
Heavy Armor Training
Heavy Armor (Expert) Gharol Dushnikh Yal
Heavy Armor (Master) Farkas Inside Jorrvaskr in Whiterun; you must be on or past the mission where he becomes your Shield-Brother Follower
Heavy Armor (Master) Isran(DG) Inside Fort Dawnguard; you must have the Dawnguard plug-in for him to be available
Illusion Training
Illusion (Expert) Atub Largashbur Apothecary
Illusion (Master) Drevis Neloren College of Winterhold, within the Hall of Countenance Spell Merchant (Illusion)
Light Armor Training
Light Armor (Common) Scouts-Many-Marshes The docks outside of Windhelm
Light Armor (Expert) Grelka Riften Market from 8am to 8pm, stays at Haelga's Bunkhouse at night Merchant (General)
Light Armor (Master) Nazir The Dark Brotherhood Sanctuary
Lockpicking Training
Lockpicking (Expert) Ma'jhad Ma'dran's Khajiit caravan—travels between Solitude and Windhelm Merchant (Fence)
Lockpicking (Master) Vex Thieves Guild
One-handed Training
One-handed (Common) Amren Wanders inner Whiterun during the day, near the market at 6pm
One-handed (Expert) Athis Trains at Jorrvaskr in Whiterun during the day, stays in the Jorrvaskr living quarters in the evening; you must be a member of the Companions to receive training from him Follower
One-handed (Master) Burguk Dushnikh Yal
Pickpocket Training
Pickpocket (Expert) Silda the Unseen Windhelm, outside of Candlehearth Hall or Blacksmith Quarters Beggar (Blessing of Charity)
Pickpocket (Master) Vipir the Fleet Thieves Guild
Restoration Training
Restoration (Expert) Colette Marence College of Winterhold, inside The Arcanaeum Spell Merchant (Restoration)
Restoration (Expert) Keeper Carcette The Hall of the Vigilant within The Pale
Restoration (Master) Danica Pure-Spring Whiterun, Temple of Kynareth; you must complete The Blessings of Nature to use her services
Restoration (Master) Florentius Baenius(DG) Fort Dawnguard; you must have the Dawnguard plug-in, and recruit him for him to be available Merchant (Apothecary)
Smithing Training
Smithing (Common) Ghorza Markarth Merchant (Blacksmith)
Smithing (Expert) Balimund Riften, just outside The Scorched Hammer Merchant (Blacksmith)
Smithing (Master) Eorlund Gray-Mane Whiterun, at the Skyforge; you may have to join the Companions to use his services Merchant (Blacksmith)
Smithing (Master) Gunmar(DG) Fort Dawnguard; you must have the Dawnguard plug-in, and recruit him for him to be available Merchant (Blacksmith)
Sneak Training
Sneak (Common) Khayla Ri'saad's Khajiit caravan—travels between Markarth and Whiterun
Sneak (Expert) Garvey Markarth
Sneak (Master) Delvin Mallory Thieves Guild
Speech Training
Speech (Common) Dro'marash Ahkari's Khajiit caravan—travels between Dawnstar and Riften
Speech (Common) Revyn Sadri Windhelm, Sadri's Used Wares Merchant (General)
Speech (Expert) Ronthil(DG) Volkihar Keep; you must have the Dawnguard plug-in for him to be available Merchant
Speech (Expert) Ogmund the Skald Markarth
Speech (Master) Giraud Gemane The Bards College in Solitude
Two-handed Training
Two-handed (Expert) Torbjorn Shatter-Shield Windhelm
Two-handed (Master) Fura Bloodmouth (DG) Inside Volkihar Keep at Castle Volkihar; you must have the Dawnguard plug-in for her to be available
Two-handed (Master) Vilkas Inside Jorrvaskr in Whiterun Follower

[edit] Notes

  • Angi will offer you free practice at her home. You can increase your Archery skill by up to six levels if you accept.
  • The list of trainers in the Official Game Guide incorrectly identifies several people as trainers: Ahkari (Pickpocket), Hermir Strong-Heart (Heavy Armor), and Melaran (Alteration) do not provide training.
  • The cost for having a skill trained is calculated using the below formulas. price adjustment effects, such as speechcraft level, persuasion level, and enhancements such as Fortify Persuasion and Fortify Barter, do not affect trainers' rates.
    • For advancement of skills smaller than or equal to 50:
      • n(10b + 5n + 45)
    • For advancement of skills greater than 50:
      • n(30b + 15n + 35)
    • For advancement of skills greater than 75:
      • n(50b + 25n + 25)
    • Where n is the number of times you wish to train and b is the current level of the skill. E.g.: If you wish to train a particular skill from level 20 to 50 (b = 20 and n = 50-20 = 30) the combined cost (250+260+270+...+540) would be 30(10*20 + 5*30 + 45) = 11850.
  • Training benefits from Sleeping and Standing Stone bonuses, though the XP so acquired will never result in advancing more than one level.
  • If you are ready to level up, but do not do so, the "Times Trained This Level" stat, accessible through the Journal, will not reset.
  • Trainers that double as followers can train you for "free". They will still charge you, but you can get back the gold you spent by checking their inventory.
  • Trainers who are also merchants add the gold you pay them for training to the gold they use to barter with.
  • Some trainers will continue to offer the dialogue option to train even if you've passed the skill level at which they can train you. Choosing this dialogue option in this circumstance will cause them to say things such as "You already know all that I know."

[edit] Bugs

  • If you have an active Fortify Skill effect, the cost of training will appear to be for the increased skill. However, the trainer will only take the price for training at your actual skill level. ?
  • If a skill has some progress toward its next level, the training progress bar will fill and then empty. However, checking the Skills menu shows the initial progress was not lost. ?
  • If a skill is at 0% progress to its next level before you start training it, a purchased level may fail to actually increase the skill even though you paid for it and it used up one of your five training opportunities.
    • PC Note You can use, for example, advskill block 1 to get your proper Block level.
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